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Found 12 results

  1. KB-4, the bunker (with tracks and a engine) Since there is no KV-4 topic on wotlabs yet and it does get tons of hate. Here it is: A topic for this awesum 107 ton masterpiece of soviet engineering! Overal: The KV4 is the first true super-heavy tank combining massive weight, thick all-round armor, a powerfull gun and dreadfull speed in 1 package. The most redeeming factors of the KV4 are its size and massive weight (and armor). At 107 ton it is: - 7 tons heavier as an KV-5 - 15 tons heavier as an E75 - 22 tons lighter as an E100 - 2x heavier an IS-3 Only the Maus and E100 beiing heavi
  2. Thread used to be pretty bare bones, but I'm making a thing for RSR, so may as well post it here early. Through my benevolence, I have made a 9.16 armor change thing despite no longer playing the game. Once again, tweaked the format a little. I've split the changes for each tank into nerfs, buffs, and neutral changes. Sometimes, a tank may only have buffs and a neutral change or whatever, but I'm sure you're all smart enough to figure out what is what. If you're not, then that's on you and I don't love you. I didn't really look at stock turrets. Never fucked up multiple s
  3. Same deal as usual. I'll look at all the new HD models and point out the changes. Lots of tanks get those little bumps for wheels removed when made HD, so I'll ignore that in most cases. Too lazy to say how the tracks changed (as in they get gaps in them or something). General size of the tank is ignored in most cases too. I'll probably be less detailed on paper thin tanks in the future like I have this time. I have my little thoughts at the end of each list of tank changes. Soviets Germany (this text won't bold for some reason ) Ame
  4. Keep your panties on tight, since this is going into more detail than you ever asked for. I know a lot of this is already known, but it's not up to my saucy standards. I'm doing it a bit different this time, and only checking for angle changes where it might be able to cause some sort of change. I'll be skipping a lot of the tiny things on some of these tanks, just because so much got changed. I added my thoughts on each. Whether or not you agree with my conclusions, it'll at least help convey the size of the change. I've sadly been replacing the misery of WoT with pretend
  5. When tankers speak of the IS-3, I often see them talk about it being the King of tier 8 heavies, Great armor, a great gun, just in general a strong tank. I have a problem with this. I got the IS-3, obviously coming from the IS which I liked quite a bit. Blasting people around corners, not expecting many bounces, the usual. Disclaimer, I don't have the BL-9 gun, but it's not the having the fight tier 10s in a heavy with 175mm of pen that's the issue. It's the armor. . . I don't see it work. Time after time I see shots from tier 7s and tier 8s just go right through my upper frontal plate, the
  6. Or is it 9.11. Fuck if I can remember. Here's what I see so far looking off of gamemodels3d.com. I'm just looking at armor thicknesses and slopes. You've got the visual models to compare sizes and shit. I don't have the time for that too. Soviets Nazis Americans French Brits
  7. I was watching replays last night and reading articles. I angle my WZ 111 1-4. I over angle my German tanks. I don't play hull down correctly. How the hell did I never hit purple overall. Jesus christ. Everyone that suffers from survival problems, you need to go read this guide on things I was doing wrong. I feel so much shame.
  8. Question: Which tier 6 and 8 play as an actual heavy (not heavium) as bottom tier? (if any) 'Brute': Fairly reliable protection or good at trading. Regardless of tier. Tier 7 = T29 Tier 9 = ST-I, E75, vk45.02B Tier 10 = Ehundo, IS7 'Heavium': Will trollbounce / brawl but don't really want to expose against higher tiers. Tier 6: KV85 Tier 8: IS3 Tier 9: Wz 111111-1/4 Tier 6: - T150: Armor towards higher tiers when sidescraping? - KV-2: Sufficient alpha (AP+ or HE) to forget armor due to trading well? - ARL 105: Turret too bad to play with heavies? Tier 8: - Tiger II:
  9. Although frowned upon by many commanders during wartime due to unnecesary wear and tear on transmissions and suspensions due to the extra weight, many tankers added improvosed armor to thier vehicles form WWI to modern day battlefeilds out of necesity in may cases. According to some these modes of extra protetion actually proved detrimental to the tanks actual protective armor capabilities. Many tankers response was - 'what good is the extra x miles of service life on the transmission or suspension if we get blown up in the first 50 miles?' We've all see pictures of tanks and AFV's with
  10. I was suprised not to find such a thread here, so I'll make my own. I made these calculations some time ago, but now that i can't sleep I might as well make a thread. Feel free to point out mistakes, inaccurate phrasing and such and also to give advice for future posts and additions to this one. What is this about? I will show you how you can calculate how much your tank needs do be angled in order to provide max protection on both side and frontal armour. Even though you won't be able to angle your tank at exactly 38,66° ingame, it can still provide a rough idea of how much a tank can an
  11. So, I picked up my E3 last week and have just started the process of getting comfortable with the tank. It's a beast and I'm so thankful that the speed is better than the T95! Let's have a look at the armor profile: So in reviewing the armor you need to protect your lower front plate while keeping your front forward. The side armor isn't amazing so you can't really use a deep angle. There are a couple of tiny weak spots available frontally if the LFP is hidden, but they are quite small and difficult to hit. The 155mm gun is pretty good and it loads APCR as its premium ammo
  12. After reading most of the stuff here and there I decided to try and write a guide myself. Mostly taken from others and my experience. If you make a valid point I gladly change it. After a while, I'd like to post it on official forums. There are some simplifications in mechanics so I hope I didn't write something too misleading. I slightly omit scouts and SPGs, because I don't play them much. And my formatting kind of sucks, I'll change it. GUIDE: This guide is meant for beginner players. Some mechanics are heavilly simplified but should suffice until reaching certain expertise. You can get
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