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Found 15 results

  1. If you kill a tank who is oneshot, sometimes you won't get spotted, if only tank which is within the range to spot you is the one you killed. Tested this in training room, and the result was that if the enemy dies within about 0,165 seconds of when you shoot, that tank will not spot you. It seems to not be exactly 0,165s with every tank/shell, but the results were consistently between 0,165 - 0,172 seconds. Camo value of shooter seemed to not have an effect. This implies that for every shell velocity, there's a certain distance within which you can kill an enemy without getting spott
  2. So i dont know about you guys but all "open" maps i have played in the last 2 days seemed to have a lot more bushes and trees. Also bushes on new positions. I, who plays a lot of lights for quite some time now, really like that. Sure, some situations might get a little more campy but at least the small tanks, most of the lights and the ones made out of paint and cardboard have their odds shifted a little more in their favours. IN my oppinion of course. So what do you think?
  3. So I was curious if anyone could post a picture of the T34 Heavy tank with Creeper camo clan wars skin. Very curious if it would look well and get the motivation to improve to get the camo, but curious how it looks at the moment. Thanks for the help :D!
  4. When I play with a bunch of people they ask me why I put camouflage on all of my tanks... Obviously is so they're harder to see, especially on my lights, TD's and my one SPG. However they always tell me is just so darn expensive to put on. What many people dont realize is how quickly a camo investment repays itself. For example, For my tier 5, M10 Wolverine, camo of any type for 30 days cost 50,000 credits. As I was typing this post (probably shouldn't have been multi-tasking), I was in a match on Fisherman's Bay. I only got one shot off (94 dmg on a shot to a T29 where the tracks ate mo
  5. Forgot last time I updated this, credit goes to DevilHunter off of the RU fora for 99% of this, and Dance210 with NA testing (Update: a few values added/retested) Spreadsheet Added: New British Line Object 907 Su 76i Panther 8.8 T95E2 Not there: WZ-111 Object 260 Link edit: If you're wondering "Why don't people just look at tank inspector" It's because the values aren't there/aren't updated.
  6. To expand off of what I've seen, and to get a better idea, visually, of what I have been told by top-tier players ingame, I'd like to start a thread to show on maps, good places to go to scout. This partly comes from individual missions, and being able to complete the two annoying ones (spot x dmg before you get spotted, spot x dmg total), but also to become a more effective scout when your team is full of blues/platoons that are competent enough to realize a scout is passive scouting an area and lines up to get shots early in the game. For this purpose. I'm going to shamelessly copy paste a
  7. Most of you have heard some players discuss the camouflage values of a tank and possibly they threw around some numbers 16.87%/12.65%/3.34%. If you have no clue what those numbers mean, this is the guide for you. If you have ever driven (or seen someone drive) your (their) AMX 13 90 on the Malinovka field while spotting tonnes of enemy tanks and not getting counter-spotted, without understanding why, this is the guide for you. I will in this guide explain what the camouflage values mean, how they affect your view range in game and how the spotting range is calculated. I will NOT discuss th
  8. Here's a thread of a player who played 800 183 and he's suggestion is that get camo for FV215b 183, but I heard that TD's camo is re-worked in patch 8.11, so should I learn this skill or not? Thanks! http://forum.worldoftanks.com/index.php?/topic/278550-fv215b-183-how-i-play-itfit-it/
  9. In my quest to improve my game, I would like to improve my ability to use camo to snipe without being seen. Lately I think my experience per game has been lower than I would like because I use others to spot for me more often than not. This is partially due to the tanks i've been playing (leo 1, Chi-To, Chi-Nu) but I feel I could do better in this regard. I make use of bushes when I can but I find more often than not I'm guessing about whether I will be seen or not if I fire. This results in my taking a shot and backing into cover to see if sixth sense went off, and if not poking back up and
  10. I had this 'tested' sometime when I first joined FOXEY. I can't remember who tested it, but here was the question: If two tanks are both sitting behind the same bush and both are covered completely by this bush, if one of them fires, does it remove the bush camo rating for both players or just the one that fired? Please and thank you for the discussion and answers. Much appreciated, y'all.
  11. Just ran across this on FTR, might be useful tidbit to know. - according to developers, there has been some mistake earlier in explaining the viewrange, so – this is how it is: a damaged viewport (yellow) still gives you 100 percent viewrange, red viewport gives you 50 percent viewrange - the difference between a yellow and white (undamaged) viewport is only the number of its hitpoint remaining and – indirectly – its vulnerability, since next hit might knock it out completely Hopefully this might help some of yall. I know a couple times that I was in a TD or FCM 50t and got viewports
  12. How would you pimp this one for best overall (randoms) results? My crew is worming their way towards a full three skill setup, and I haven't landed on how to reskill them next discount. Simplified there are 4 main options: Full BiA with gunnery skills and repairs slapped on top. Full BiA with camo then repairs. Camo, gunnery and repairs mix. Full BiA, Full Camo, get the two gunnery skills and run with gimped repairs I'm pretty sure some of you will be opposed to the idea of camoskill on such a big house, but since it carries the TD tag, the camo values aren't that bad. With full
  13. According to Verilogus's post, 8.6 brought some rather significant camo changes. He says he stopped playing the 268 and T-62A because their camo no longer cuts it like it once did. What do the rest of you all think? Has any tank been winning or losing the vision control arms race since the new patch? I'd assume the Fatton is winning, since it relies less on its camo and more on its view range advantage.
  14. I've had limited success in modding the cusomizations.xml file that controls the RGB values of the camo overlays. I've even managed to resurrect the old giraffe honeycomb camo that Wargaming did away with some time ago. Don't tell me this thing isn't awesome. Unfortunately I've an issue. It seems that altering the RGB values in the XML file to include any more digits than it had to start with will result in the game crashing before it even gets to the login screen. See example below when I load the file up in Notepad++. For instance, any value that shows 72 cannot go highe
  15. Hi everyone. I was just watching a livestream by Russian player Kirilloid, who is really good, and I noticed that on his E-100 that he was playing, every member of his almost 4-skill crew has camouflage as their first skill, with repair being in the 3rd slot. Would anyone be able to answer as to why he might do that? I mean, he's a Russian Unicum, so he obviously knows what he is doing, but I have no idea why you'd use repair instead of things like recon, jack of all trades, snap shot,, clutch breaking and even firefighting. Thanks in advance
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