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Hey guys, I dont know if this is the right place to post this, but i am trying to build a spreadsheet so it helps my clan with some basic things The idea is you input the name of the player, and it automatically loads you the basic stats of said player. What i've could do until now is this https://docs.google.com/spreadsheets/d/1fo5JsNNTRpH0mN1xHTN58CV9u4ECCEX4c_rqF-aG8A8/edit?usp=sharing The problem is that i used a function called "IMPORTXML" to retrieve the data from Wotlabs but it seems that the google spreadsheets have a limitation on how many of this formulas you use.
I am curious if there is any interest among the WNx veterans about developing a Player Rating for World of Warships. The two main statistical websites have basically defaulted to using the simplistic %damage, %kills, %win rate as the three data sets they extract from the API. Warships Today rating system (WTR): https://na.warships.today/help/warships_today_rating Wows Numbers rating (PR): https://na.wows-numbers.com/personal/rating Recent work on the wows-numbers site shows their is more data available from the WG api than before - spotting damage, ship spots, kill/death ratio
I stopped playing tournaments when WG nerfed the gold payouts. By March of 2016, WG changed how tournament data was presented and added an API. That broke the data scraping scripts that I had running, and I didn't care to update them. Now a year and a half later, I'm taking down the server that hosted the website. I really liked how people used WoTScout.com links in forums to show their past performance. That was a neat side-effect of what was initially just a way for me to see the WN8 and win rate of upcoming opponents during tournaments. Since that historical data may be of value t
From: http://forum.worldofwarships.eu/index.php?/topic/59528-armor-penetration-curves/ fnord_disc over at EU managed to cobble together code that fits very closely to what WG uses to calculate penetration over distance, and recently released the source code for it (which @Captain_F22ACE improved upon, more on that below). I won't get into the specifics of the equation (feel free to read the reddit link below for that), and a lot of this data requires the ability to extract gameparams.data to obtain specific shell characteristics not listed in-game such as drag constant and krupp value.