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Showing results for tags 'dd'.
A tip for destroyers and battleship's alike. If a DD approaches to minimum stealth range, especially an IJN DD then he can line up and charge your ship head on. You won't have time to turn and you'll get time for only one salvo before he launches. If he screws it up then great but especially at higher tiers you are 100% dead if he launches. I've used this tactic on numerous occasions with my own DDs and provided he isn't supported (and even sometimes when they are) it works basically every time. You take damage but you don't die and unless you somehow miss at 1km then you kill the BB, wha
USN DDs were the last ship line I tried because I had read they were not very powerful, but I instantly fell in love with their knife-fight style and am really enjoying the t5 Nicholas. No other ships have the thrill of high speed gun duels at close range amidst smoke and rocks and (friendly) torpedoes incoming from every angle. However, when I look through the tech tree, the t5 Nicholas and its successors seem fairly identical. For example, compared to the tier 9 Fletcher: Using identical 5" guns, Fletcher has ~10% more DPM (Nicholas 4x1 @ 15 RPM = 60 RPM / Fletcher 5x1 @ 13.3 RPM = 66.5 RP