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Introduction Hello and before anyone can get mad or offended and so on please hear me out? As someone who is working on becoming a game developer someday I try to understand why and how some updates, marketing strategies, and overall mechanics effect how player bases react. So in this forum I like to kindly request that all information be backed up with a reasonable argument. We all want this game to do well and we all are responsible for helping its staff by providing accurate feedback. As such I have spent time looking over forums discussing with all different level
LEMON AND LIME: ON AVERAGE CLAN COMBAT COHESION Most of our clan is solid yellow to light green. But the only time we're reliably winning is when we're facing clans that are 2/3 yellow and ⅓ red. We win those not because of teamwork but because 1v1 we are barely better players, not a collection of retards. We can improve and are somewhat-as individuals. Tier 1 clans win for one main reason: they master the basics and consistently provide smooth performances. Thats why you see rotational dominance on the CW field amongst the top units. They master basics execute like swiss clockwork. We wor
https://www.dropbox.com/s/3ufjwk671su44sp/20130618_2125_usa-T54E1_02_malinovka.wotreplay This is a replay of a matched I recently played on Malinovka. Despite several times of massive failure right at the beginning (not shooting at the T30 crossing etc.) I manage to have a relatively good game, only to massively fail at the end once again. https://www.dropbox.com/s/krxshwti5tw03b0/20130618_2149_usa-T54E1_23_westfeld.wotreplay I put a second one online to see if there is a certain pattern in the mistakes I make. What are my biggest mistakes? I really try to get from worst@tanks