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Found 14 results

  1. So tonight I figured I should make something like this, I didn't find anything about it so here we go. Most of the people here know about macropositioning, the general area of where to go on maps, so I thought I'd break it down a bit more, I'm not especially good at heavy tanks (been trying lately, rip wn8) so my spots will be mainly for mediums. Unfortunately you can't go into a training room on your own so I only have a few spot to show for the moment, but it'll be more coming up soon, and you're all very welcome to critique and show your own spots! Edit: Now that we have 10 pag
  2. How does the map rotation work in World of Tanks as of late. I have been getting the same map, same side over and over and over, with different tiers and size of tank? Where is the randomness?
  3. Had some free time this morning and figured I see "Where should I go with X tank on Y Map" often enough that I used stratsketch.com and went to work As I do not play Tank Destroyers or Arty, these map guides do not account on where to play those classes These map "Guides" are for general areas where I personally, would bring your tank. Some locations, such as mid on sacred valley, or some hulldown spots on Prok/Fiery Salient hill require more finesse and were dropped to better suit the audience this was made for and reduce clutter This is mainly initial "Deployment" and
  4. First off, these are my thoughts and what I've concluded from playing these maps. If you have any valuable input please share, it's meant to be informational for the less skilled and for those who seek to learn. I'll also do maps a few at a time, because writing for over 30 maps in one go ain't gonna be pretty lel I will also take replay requests/specific walk throughs of things you don't understand or need to get into further I will share thoughts on both spawns if they differ a lot (for example Abbey and Airfield plays similarly meanwhile Arctic Region and Sand River plays different
  5. So far I like it + Open with lots of cover without an obvious place to go like Malinovka hill, it actually feels big because almost everywhere is a workable place to go as opposed to Malinovka where 90% of the map area is useless + Enough terrain so being spotted doesn't mean drawing fire from half the enemy team at once + Default skycancer spawning (right side) appears to make pushing next to the ridges a feasible proposition + Mostly level ground between bases so there's a fighting chance to reset in a slow fatass + No obvious corridors or perches for TDs to lock down half the map +
  6. So we all know the situation, each team has taken either the north or the south on swamp and the 1 decent player in an OP tank on each team is now in a prime spotting position but still unable to spot each other. The pubbies soon figure out that they can't spot said decent players without being spotted and blapped first. Cue the stalemate. My question is, in a light/med/heavy/TD, how do you go about breaking this stalemate and urging your pubbies to victory? Currently I'm going with park in a nice bush and go get a drink/take a leak/check the forums/reply to a text. TL;DR Swamp suc
  7. Would it be possible to make a mod that shows the current maps in rotation based on what was recently uploaded to vbaddict by the players using the Active Dossier Uploader? I guess it could also show when the map rotation actually changes. I'd find this useful for when I want to play certain tanks, but the current maps in rotation are some of the worst for those tanks. Would this be allowed under the current rules form Wargaming? I can't find anything that would prohibit it.
  8. Hi all,I am new here on the forum.Made an account for some help regarding EyeFinity (on ATi cards and Surround on NVidia cards) Well I am playing World of Tanks on 3 monitors,but the problem is that the map and all other tabs,the chat and the tanks are all out to the side of the screens.I have found this one,but I have no clue where to find the XVM.xvmconf file. (http://forum.worldoftanks.com/index.php?/topic/213494-triple-monitor-eyefinity-ui-improvement/ ) So my question for you...could someone just explain to me,like you would tell a small kid how to set this up? Lol I know a lot of pc's a
  9. Hello, I will be platooning with two friends this evening. We have played together one time before last week and actually preformed very well together. We have decided to focus on getting the German Pz. IV H tank at teir 5 as it seems to be quite good. We have decided to get it through the Pz. IV D. Last time we played we managed to unlock the Pz. II and had a couple of games in it. When we played it we got the map called "Province" and really struggled to figure out were to go. We tried to rush down and climb the enemy hill as quickly as we could but got caught in the middle and were
  10. So FTR just posted some leaked screenshots from a new cypersports map that is in planning. http://world-of-ru.livejournal.com/3484833.html <- prmiary source http://ftr.wot-news.com/2014/09/12/new-cybersports-map/#more-16987 <- FTR Look interesting with several pathways to attack from/to that would make the battles fluid. Also interesting that they have the spawns and cap circles seperated.
  11. Posted on ftr yesterday, figured I'd leave it here for those who don't have the time to check ftr. http://ftr.wot-news.com/2014/08/19/straight-outta-supertest-d-day-map/ Seems like a very tiny map (600m is my guess) with the options to swap flanks (which seem to be only beach and the higher ground) very quickly as in Kharkov (the west). If I'm close with my distance guess it means rip lights and meds. Tanks which excel at exploiting gun depression also don't seem to have much hills to hide other than the middle of the beach. I expect them to add some hills in the grassy part of
  12. Many of us are not fans of the current meta. There has been some discussion already as to what sort of changes could be made to improve gameplay and balance. One idea that I am very much a fan of is reworking of the maps. I want larger maps with much more variety than there is now. I would much less mind areas like Tundra if there were areas similar to Prokhorovka surrounding it, where camo, vision and mobility could be used to influence operations within the area through Area control, where battles are one not only through vision control but maneuver warfare on a slightly larger scale
  13. I've been playing my MT-25 a lot lately and I have gotten fed up when I get on Siegfried Line. Its a very good scout map but here you spawn makes it all bad. If you spawn at #2, you spawn to the right of the cap and have to go all the way across to the field for passive scouting in the bushes but by the time you get there you don't have time to get your camo net on and the see you and you get sniped by camping TDs. I just wish that when I spawned on Siegfried line in my light tank I spawned a little more centered maybe on the 6-7 lines rather than on the 9-0 lines. Does anyone agree with me?
  14. Hello wotlabs, so I just had this game on campinovka in my indien panzer, and I stayed at my base just sniping. A couple of tanks were outside my draw range, and so I ghosted them, is this a really viable tactic or it was more luck? I even managed to bounce off of their arty from across the map, which I thought it was pretty cool, any advice appreciated. I usually do this in my Indien because of the large ammo count and the rof it has. Ty Replay- http://wotreplays.com/site/753722#malinovka-sianix-indien-panzer
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