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Showing results for tags 'match maker'.
The Case Against The 3/5/7 Match Maker (updated with a 400 game sample size in each MM) A few months ago I studied the changes to the match maker (MM) implemented in patch 9.18 and noted that it pushed players into more matches as a low tier vehicle, as would logically happen with a template that is built like a pyramid with more tanks at the bottom than the top. Initially I was neutral about this change and was only curious about how it would affect the game in general and more specifically me as a player. After a few months of playing and studying the effects of this new system I f
I am usually better than average in tier 6 tanks so when I struggled to get wins I began to notice that most of my matches were tier 8 and I was constantly becoming powerless to influence games enough to pull out the odd win here or there to pull my win rate above 50%. It was so bad actually that my win rate after 50 games is 42%, 21 wins and 29 losses. I played these 50 games over three days with no other battles in any other tanks. The new tiering possibilities seems to be broken down like this, using the VK3000D as the sample tank and in order of difficulty: Top tier (ex. Tier 6 t
We have all had more than our fair share of suicide teams... you know, matches where the end score is something like 1-15. But what do you think about when you have the team that kills everything before you even get the chance to fire a shot. I find this situation even more frustrating because at least I could do some damage if my team flops on their back like a turtle. So I am going to leave you with two questions: What's you opinion on the matter? How would you make matches more "even"?