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Showing results for tags 'matchmaker'.
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Since WG unveiled the new Tier X Light Tanks and the subsequent nerf to the other Light Tanks in order to "fit" the new MM everybody started to complain because their favorite Light Tanks aka Bulldog, ELC, VK, were getting nerfed pretty hard. After I finished updating the client I decided to take the ELC on a battle to see what WG had done with one of my favorite tanks and I must say that I don't see a lot of difference. This is my first battle after Patch 9.18 went live: http://wotreplays.com/site/3514965#sand_river-boselli575-amx_elc_bis I'm ve
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Some of the community contributors said that at Tankfest that they were told by Wargaming employees the matchmaking mechanic that increases your chance of being top tier or middle tier after being bottom tier has not worked since 9.18 was released. It looks like they are speaking the truth. I kept track of my last 600 solo pub battles (all battles since 1.0 was released) in an excel spreadsheet. I played mostly tier 8 through 10 with the occasional tier 6 and 7 battle. I included tank played, tank tier, battle tier, type of matchmaking(all 1 tier, 5/10. or 3/5/7), and other details. M
- 17 replies
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Ever since I started researching and comparing the previous MM with the current MM, it seems more and more obvious that strict templates, like our current 3/5/7, 5/10, and all the same tier matches, need to be removed. I have campaigned hard in the NA forums, posted an article here in the early stages of my efforts, and recently spent time on the EU forums. My foreign language skills are non-existent so I am unable to communicate on the RU and SEA platforms. Aside from replying to posts and the occasional fact check on people when they claim odd things, I think this is the end of the road for
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The Case Against The 3/5/7 Match Maker (updated with a 400 game sample size in each MM) A few months ago I studied the changes to the match maker (MM) implemented in patch 9.18 and noted that it pushed players into more matches as a low tier vehicle, as would logically happen with a template that is built like a pyramid with more tanks at the bottom than the top. Initially I was neutral about this change and was only curious about how it would affect the game in general and more specifically me as a player. After a few months of playing and studying the effects of this new system I f
- 51 replies
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- match maker
- mm
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go home matchmaker, you are drunk. couldnt find another similar thread, post up your funny matchmaker pictures, much balance such programming skills.. these are from the last few days...
- 8 replies
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Hey guys, first off: you math contributors are doing a fantastic job here on WotLabs, many thanks for that. Today I want to ask the question if you think it is possible that there are persons / people that are statistical outliers concerning "luck". You know that guy who always comes out throwing a "1" when rolling dice. I am that guy. My colleagues and my family all notice this too and it is a running gag already. They say I should write a book titled "My life on the left corner of the Gauss distribution curve". Funny, isn't it? Of course they are mistaken, because even for me "luck"
- 10 replies
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- Statistics
- distribution
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This is my Pub Game method “Avoid what is strong. Attack what is weak.” “Know your enemy and know yourself and in 100 battles you will never be in peril.”
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So I've been keeping detailed records of battles for about 300 games now, just shy. I've had the impression for a long time something shifty is occurring with MM and the teams I'm being handed. The only way to deal with impressions is to compile the data and actually look it over to determine if something is really up or you're just crazy. These battles are all solo, a standard mixture of tanks, neither exceptionally good or bad overall. Tiers ranged from 2 to 9 with average probably running 6 or so. Since I'm at another rage quit I thought it would be a good time to compile the numbers to
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https://www.youtube.com/watch?v=UwGiwkPqmbw WG explains how their MM works. Self explanatory. Did a cursory search and didn't see this topic elsewhere. This can be junkyarded if no one cares or the info appears elsewhere.
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Over the next few weeks I will develop first a realistic tank population simulator and then work on algorithms to improve MM fairness and reduce queue times. The eventual aim of this is to provide enough evidence to show that MM can be made faster and fairer. If anyone has a suggestion to either increase the realism of the player population simulator or improve MM algorithms please share them and if I have time and they are credible I'll try to implement them or at least provide enough resources for others to do so. This isn't a place to whine about MM or say I told you so, this is crowd sourc