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Showing results for tags 'matra'.
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Introducing the new and revamped MatraMod utilities mod: MatraMod2 Utilities Mod What is this I hear you ask - well it's essentially what Autoaim+ eventually became but I removed all the junk leaving only the stuff that you would find useful and removed the ability to re-enable the 'illegal' autoaim (which is very easy to do!) along with also removing the partial automation on repairs as this was questionable with Wargaming's stance on mods. So what does it do? You have multiple options in the config file and I will explain them below { "reload_announcer": {
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After seeing a post from Assassin7 linking to a mod that removed the 'new' radio static from the game when a team mate gets killed (by the enemy) it got me thinking... why stop there?! I have had a few ideas and setup the poll above to see what A: Input you lot have B: I can judge as a popularity for this kind of mod. If lots of individual options are popular then I will create a generic guide and a template allowing you to customise it easily yourself
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UPDATE: Sadly I have discontinued support for updating this document as it received zero support in the form of charitable donations (the odd £1 or $1 to good causes is always a good thing!). If you'd like to retroactively support this then either read the doc or help me with my other hobby - magic - by buying me a pack of cards or something from my Amazon Wishlist. The guide is still very useful as a reference - more so when combined with the latest XVM documentation. Due to the constant reformatting issues on this forum (doesn't normally create issues but it does with something thi
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