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Showing results for tags 'mechanics'.
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WoT used to be my single most-played game up until October of last year when Armored Warfare came out. I basically switched all my focus to the new title and was so happy about with a lot of the new systems that I didn't think I'd ever go back to WoT. However, lengthy PVP matchmaking cues and a pretty ridiculous credit drought have taken a toll on my excitement and I now find myself installing the newest client from WG after not so much as opening the launcher for five months. I really like the historic setting better than the modern one, and I'm such a WWII nerd that I guess the return was
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It's been a loong time coming, but somewhere in the middle of a 16 hour session last night, I finally started to get meds, and perhaps higher-level play in general Before, whether due to not enough map knowledge or my own mental habit of trying to find patterns in everything - probably both - I was never able to allow myself the flexibility to play meds to their potential. For each med, I'd either treat it like a (lightly armored) TD, or a heavy tank. Naturally, neither quite worked. However, I've been playing a lot of T-34-85 recently, and perhaps due to it being a bit more forgiving, have st
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I've had quite a few instances of no damage critical hits that don't make sense unless there is some sort of game mechanic I don't understand. How can shots into the side of a turret that leave a penetration mark half way between the turret ring and top of the turret be no damage critical hits? I've seen this happen too often when shooting into the side of the E75 and Tiger II turret along with a few times into the side of a T34 and T29 turret. How can shots into the lower glacis of a tank be a no damage critical hit? How can two shots into the rear center of a T29's hull through the
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- no damage
- critical hit
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Just thought i would start this topic because i was wondering where the havok engine went? has anyone heard anything about it or did wargaming forget about it, because its been a year now and when they did the ASAP video on it looked like it would be a huge change to the game https://www.youtube.com/watch?v=3qft0DocNIM I understand if it is going to take a while to put this new engine into the game but in the ASAP video he said 9.0 and its 9.3 now so its past due... if wargaming just gave us a little update I would be happy again he did say this year so I guess there's a little time
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- Havok Physics engine
- Havok
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Here's a quick summation of why invisitanks happen, even during a peek-a-boo, but also the action-reaction cycles of those situations. A poster @ NA WoT forums complained about Romulan tanks... and well, my post there is only going to be forgotten anyway, so I might as well put it here where people give a damn. More Romulan cloaking devices found. His beef was summed up in the following video video. http://www.youtube.com/watch?v=ys5Kv8woSVM My responses buried on the bottom of page 3; the wasted breathe and breathtaking Paint.NET skills ridiculous South Park-calibre box ta
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I recently asked a question about whether or not I should carry HEAT rounds in my Bat Chat 25t, answer was no, and I've been doing well without them. After searching the forums, I couldn't find the answer to my question, also I checked the Wiki's to no avail. So I was wondering when do you use HEAT, as most of the tanks that I've played in so far have APCR as there premium ammunition. As I understand it so far is that HEAT like HE does not lose penetration over distance, but it get no normalization. In what situations would it be necessary to use HEAT, and how exactly does HEAT
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So i wanted to know how effective the levels of a crew's training are. For Example, the loader's level effects how fast you reload but does a 100% trained loader give you 10% faster reload speed than someone with a 90% loader?
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So for my russian heavy crew commander can get both and i wanted to know if one was superior to the other?
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After reading most of the stuff here and there I decided to try and write a guide myself. Mostly taken from others and my experience. If you make a valid point I gladly change it. After a while, I'd like to post it on official forums. There are some simplifications in mechanics so I hope I didn't write something too misleading. I slightly omit scouts and SPGs, because I don't play them much. And my formatting kind of sucks, I'll change it. GUIDE: This guide is meant for beginner players. Some mechanics are heavilly simplified but should suffice until reaching certain expertise. You can get