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Found 18 results

  1. Ever since I started researching and comparing the previous MM with the current MM, it seems more and more obvious that strict templates, like our current 3/5/7, 5/10, and all the same tier matches, need to be removed. I have campaigned hard in the NA forums, posted an article here in the early stages of my efforts, and recently spent time on the EU forums. My foreign language skills are non-existent so I am unable to communicate on the RU and SEA platforms. Aside from replying to posts and the occasional fact check on people when they claim odd things, I think this is the end of the road for
  2. The Case Against The 3/5/7 Match Maker (updated with a 400 game sample size in each MM) A few months ago I studied the changes to the match maker (MM) implemented in patch 9.18 and noted that it pushed players into more matches as a low tier vehicle, as would logically happen with a template that is built like a pyramid with more tanks at the bottom than the top. Initially I was neutral about this change and was only curious about how it would affect the game in general and more specifically me as a player. After a few months of playing and studying the effects of this new system I f
  3. I was just wondering this. Sometimes, for example I get the impression when they release a new premium tank they try and programme the mm so that said new premium tank appears once per game to advertise its release to players. Was just wondering if people noticed ways in which the mm was working which wg haven't been clear about.
  4. I was just thinking, when I talk to some other players about the new tier 8 tank releases, a few are quite cold about buying a tier 8 premium, not because the tank itself is bad, but because the mm is hard on tier 8s. Do you think that the current mm has lead to reduced sales in tier 8 premiums, which seem to be the main marketing strategy wg has been going for (judging by how many they are churning out)...
  5. A contributor of reddit has done a 99% UCL calc on a personal data set and came up with the following: https://www.reddit.com/r/WorldofTanks/comments/6dg5tf/the_918_matchmaker_saga_part_two_new_data_and/ I have no idea of whether this could be discerned from the API, but this kind of ninja nerf would be such a WG kind of thing to do. I wonder if the OP is a member here, it'd be interesting to have him present to our math guys.
  6. There are a number of issues withe the current mm. Although I think 357 is a good tier division in team composition I've never seen so much anger in general from the player Base and vocal dissatisfaction from cc s. Issues as follows: 1. Pref mm tanks are screwed. 2. Tank balance totally destroyed at p2w tiers, therefore what's the point in tier balance (effectively you have tier 7s 8s and 9s all classed as tier 8), so tier division means what. 3. Older premiums unusable. Or new premiums disgusting. People are fed up, asking for refunds over defunct purchases but
  7. This is something I've been pondering for a while. Doing 3k damage in a tier 10 was usually a baseline for a unicum player where 4k damage was usually reserved for a top tier super uni player. With the new MM changes do you think we are seeing a shift in avg damage at this tier? Personally, I feel like I've been playing better but I'm not sure if that is just a perceived notion because of damage pools being much higher. Thoughts?
  8. I am usually better than average in tier 6 tanks so when I struggled to get wins I began to notice that most of my matches were tier 8 and I was constantly becoming powerless to influence games enough to pull out the odd win here or there to pull my win rate above 50%. It was so bad actually that my win rate after 50 games is 42%, 21 wins and 29 losses. I played these 50 games over three days with no other battles in any other tanks. The new tiering possibilities seems to be broken down like this, using the VK3000D as the sample tank and in order of difficulty: Top tier (ex. Tier 6 t
  9. Christmas tree event is fun, in one hour I got tier VIII tree and three out of four female crew members. So after I recieve my crew, I've run my new tier I tank and... well I think I forgot how does it look at tier I games... PS: As I won't play until 27 of December I decided to bought 5 extra boxes, which allows me to gain tier IX tree (with fourth and final crew member) and as a bonus 1500 gold. Worth it
  10. Since there is no topic about this yet: Few days ago i saw the following on TAP: – +-1 balance is not planned, but instead a 3-5-7 system; https://thearmoredpatrol.com/page/4/ This was only lised once, and not in more detail, but i think its a change as big as gold ammo or the switch from +3 to +2 mm. The reason beiing, that if that rule is enforced ``strict`` it means: no more sole bottom tier tanks (always atleast 7 low tiers) no more top tier ehavy fights, so no more games with 4-10 tier 10 tanks no more fight with only 2 tiers ???? (say 8 and 9 or 9
  11. So, since yesterday 9.7 is up. I've started grinding the last US med line and am currently grinding the T20 (which is awesome btw ). Did a few battles and noticed there is like hardly any arty in the game anymore (5 battles played, 1 arty ...). Other members from my clan noticed the same thing (although we were not platooning). And it stayed like that all night. Then we started noticing the queue itself. 30-50 meds and heavies in queue while there were consistantly 300-400 arties and lights in queue. Not being anti-light we hadn't even noticed the number of lights per battle, s
  12. http://ritastatusreport.blogspot.nl/2015/03/armored-warfare-will-have-skill.html?m=1 So AW is doing what players have been begging WG for 3 years now ... For me, I don't really want skilled MM. That is, I don't mind playing in battles crowded by pubbies/potatoes/... Hell, I consider myself to be barely any better than most anyways. However, what I do really dislike in WoT is the unbalanced MM. So often I see teams of complete green-blue-purple against teams of red-orange-yellow. Now I'm not saying I'm always in the worse team, that does balance out in the end. But I don't unde
  13. need to set enemy 1 tier higher, on fire >>>need pref 8 or pref 7 because Matchmaker actually wants me to be top tier every game..... Anyone willing to help?
  14. Hello all, Looking at old wotlabs topics, there has been spoken quite a bit about differences between NA and EU server (more baddies / unicums, more gold ammo, more/less camp) But just as important as perception and so on, is what tanks are driving around, lots of tds / heavys will lead to camp, lots of mediums counter that, different tiers beiing popular leads to a different mm distributions, also popularity of certain nations can lead to different playstyles. I copy pasted some global server data from wot-news (`recent` 4 weeks data, from before new german TD line) into an excel file a
  15. https://www.youtube.com/watch?v=UwGiwkPqmbw WG explains how their MM works. Self explanatory. Did a cursory search and didn't see this topic elsewhere. This can be junkyarded if no one cares or the info appears elsewhere.
  16. http://forum.worldoftanks.com/index.php?/topic/286163-so-i-made-a-macro/ Basically, anyone with pair of eyes and few working brain cells could do this at low server population. I sometimes used this "exploit" when server population was under 10-15k (late night on EU server, NA server is prob easier to rig). Problem starts when tomatoes start using this macro to alter MM and it causes problems due to widespread usage. Then WG is forced to take action, easiest one being disabling leave queue button for 5 seconds after joining (edit: or removing tank count from interface). Either way, he is
  17. Let's do an experiment. Let's say you flip a coin with a 50% chance of landing heads. You flip the coin X times. What is the longest streak of continuous heads (or tails) you can possibly hope to achieve? My answer is below: The longest streak of heads (or tails), out of a series of X throws, you can expect is approximately that of log2(X) More on Streaks Here's why. The chance of a streak of N consecutive heads is (0.5)N, this is because the odds of flipping four heads in a row, for example, would be (0.5 x 0.5 x 0.5 x 0.5), or 0.0625. Now look at a streak of N consecutive heads, it
  18. Over the next few weeks I will develop first a realistic tank population simulator and then work on algorithms to improve MM fairness and reduce queue times. The eventual aim of this is to provide enough evidence to show that MM can be made faster and fairer. If anyone has a suggestion to either increase the realism of the player population simulator or improve MM algorithms please share them and if I have time and they are credible I'll try to implement them or at least provide enough resources for others to do so. This isn't a place to whine about MM or say I told you so, this is crowd sourc
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