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Showing results for tags 'mods'.
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Since the Mods havent gotten around to creating a new sticky or updating the OP: Lets get it on WOTLabs Streamers @TheMarine0341: https://www.twitch.tv/marinewot @jacg123: https://www.youtube.com/user/jacg324 @BatGurl: https://www.twitch.tv/batgurlsepicgames @Vetro: https://www.twitch.tv/vetro_/ @Drunken_Walrus: https://www.twitch.tv/drunkenwalrus @Jojo_Joseph_Joestar: https://www.twitch.tv/jojackington @jackquerudo: https://www.twitch.tv/jackquelegs @wallhacks: https://www.twitch.tv/wallhacks @zapyoug: twitch.tv/abandoned_spirit @F
- 53 replies
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- mods
- kill the old
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With quite a few changes to which mods have recently been labeled and legal & illegal for WOT I figured I would make a thread for new info on this stuff. Old Autoaim+ (with the lock on through walls functionality) is officially an llegal mod on NA (I don't know about EU) and I've heard from quite a few people that zoom out is illegal on NA and EU but I have not seen any sources backing that up. If anyone has official sources on changes to what is allowed, posting them here would be greatly appreciated (specifically with sources & specification on what server this applies to)
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I don't know how many people actually do their own XVM config instead of using modpacks, but I thought we could have a dedicated thread for people that actually does this and/or just general questions or support. Kinda the same principle as the Quick Questions thread, just mainly focused towards XVM, but other mods with configs could relate. I myself have been doing this for a year, so I kinda have some experience with the config structure and what not. XVM Related Links: Site: http://www.modxvm.com/en/ Forum: [EN] - [RU] Dev Builds: [N
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Hey guys I've just started playing again after staying clean and sober for over a year. Yeah. So I'm not up to date with all the new mods. I am, however, getting fking annoyed by the very small number of maps in rotation at any given time. And wonder, is there a mod that tells you what maps are in rotation at any given time? It would at least help to just grind heavy tanks and leave the lights at home if all you get is Himmelsdorf and Ensk all the fking time.
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Hello purple squad, just wanted to ask you if mods will help me to improve? You can also write what mods are you using and which mods I should have. Thanks Tesarpaul the green pleb
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Hey, there are some players playing on vanilla client, esp. those who play ESL. What do you guys feel are the main differences between vanilla vs with mods? Impact on personal comfort level, advantages you won't/can't give up, something, which makes you better playing with/without mods? I'm playing with mods, wondering whether it will/could make me play better or my situational awareness on vanilla client, after I played with a guy yesterday who runs vanilla himself. I play few games on new patches with vanilla client, it feels so different and you strugle with simple stuff like zooming in/o
- 26 replies
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- mods
- vanilla client
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Ok, until now i always used Aslain, XVM + graphic mods (no fog and shit) + garage mods. With this patch and all goodies i try to go stock but i have few problems: no multi line garage and filters no post fight dmg / hit on first page no auto equip / best crew / send all to barracks / return crew no spotted lights (so it's harder to track spotted / unspotted Now i need tips how to solve this without XVM. Or if i install XVM i don't wanna map features and loading screen (i want stock, it's less rage and more focus for me).
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WoT from 9.14 CT onwards has migrated to the Wwise sound engine, breaking all current sound mods. This post is here to help people get started with modding crew voices under this new sound engine. While most of the audio is contained in res/packages/audioww.pkg in a file with an as of yet undocumented format, the res/audioww folder contains a voiceover.bnk file which contains the "standard" (ie American) crew messages. This is easy to test by using Ravioli Game Tools to extract, e.g. Chinese crew voices from the audioww.pkg archive, and moving the resulting voiceover.bnk file to res/audio
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So I have been learning to call for the past few months, mostly SH, with a few tourneys and a few matches during the campaign. The few games I called during the campaign highlighted that I often err by pushing too early, or not early enough. The matter of practice and experience aside, a few callers I talk with have mentioned that they have mods that show additional info such as team HP, and showing tank HP on the minimap; and that these can be helpful in larger formats such as 15v15 for deciding when to push. However, I have always run either vanilla or with just XVM, and I am somewhat relu
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UPDATE: Sadly I have discontinued support for updating this document as it received zero support in the form of charitable donations (the odd £1 or $1 to good causes is always a good thing!). If you'd like to retroactively support this then either read the doc or help me with my other hobby - magic - by buying me a pack of cards or something from my Amazon Wishlist. The guide is still very useful as a reference - more so when combined with the latest XVM documentation. Due to the constant reformatting issues on this forum (doesn't normally create issues but it does with something thi
- 29 replies
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So these are a few mods I've been using that I think have no reason to be left out from the vanilla HUD. Funny how the "last spotted" feature was only recently integrated for non mod users. I had the fortune of using mods since I hit the "Battle" button for the first time and it was only after I understood what they did that allowed me to realise how lacking stock WoT is. In order of importance: Hitlog + Damage Panel: Why would the default HUD not have this? This is a huge reason why tomatoes with 5k games still sit in the open after getting shot more than twice. It's quite ridiculous
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INFO: Dropbox Download: Orrie's Modpack - v9.6.13 6,4MB - 13.02.2015 Changelog.txt Oneechan Edition - v9.5.06 - Not updated yet 6,0MB - 15.01.2015 Installation: Make sure the res_mods/0.9.6 is clean Copy the contents of Mod Pack folder in your World of Tanks folder Use any alternatives of liking from the Xtra Mods folder NOTE: If you're playing on NA, use the alternative DamagePanel version, as displaying tank & player names on receiving shot is banable offence when the tank is unspotted. Contents: XVM Nightly - 6.0.0.3-dev Build 3797 [Nightly] Personal XVM C
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Hi all, This is my first post on the forums so please excuse me if I have been a bit of a noob about it. So as a bad/average player (link to stats- http://wotlabs.net/na/player/Tiny_Teddy ) who is trying to improve I have a question about how mods will affect my improvement. In particular I have been using Sela's modpack with Deegie's sight. One of the features of this sight is that it shows arrows to tanks outside of the field of view (behind you etc.) with a colour code of green for tanks which have no shots on you and red for tanks which have a clear shot on you. After the recent 9.
- 6 replies
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- deegies
- situational awareness
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So I received a notification from WG that my forum account has been permanently banned. I've never before received any warnings for any of my 800+ posts. After a lot of digging, I found that I was apparently perma-banned from the forums for saying "WG is nerfing their way out of business" in my profile. Stronk russian censorship from stronk belarusian company.... EDIT: I guess it also earned me a 24h ban from the game, too..... If I cared enough, I'd probably put up a big fuss about it, but the game isn't that interesting to me anymore... Now I know how Garbad and others
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That person you all love has posted a QnA from Storm. One thing stood out: Soooo. If the Battle Assistant mode were to be available to all players through the game it would have to come with a clicker nerf. What is he admitting by that statement? Simply that the Battle Assistant mode gives clicker players a substantial advantage over those who don't use it. An advantage that is big enough that it would call for a nerf for the entire class of vehicles if implemented in the game itself. But apparently it is fine if individual cance arty players use this mod and get the advantage on thei
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Is there a list of banned mods, server specific or universal, anywhere? I have never found one for NA but apparantly there are lists for RU/EU. There is another thread that I didn't read but that was instantly moderated because it included illegal mods. I'm very unclear on how anyone knows what is 'illegal' and what is allowed but need to know so I don't give WG any opening to do anything to my account. Here is a list compiled on the EU servers: http://forum.worldoftanks.eu/index.php?/topic/246122-the-list-of-prohibited-modifications-of-the-game-client/ Here is the list WG pr
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So, as with WoT, I've been digging into the mods available for WoWP. So far the ground is pretty thin and the available mods are mostly pretty meh. Right now, the main thing lacking is a good Overtarget Marker mod like XVM provides for WoT. Luckily for us, we can get around this with the help of a certain mod and some configuration tweaks! Install DrSinister's Plane Icon Mod Start WoWP Go to the Settings menu Configure both the Primary and Alternate Markers to show HP Bar, Hitpoints, Distance, Plane Icon and Player Name and to hide Plane Name and Plane Tier (The Plane Icon mod incl
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Hi All Well, the Gestapo mods are now out in force on the EU forums, deleting all the threads which discuss or mention in game Lag since 0.8.8. If it isn't posted in the "offical" lag thread in the Forum & in game trouble sub forum, it gets deleted/junked/locked in double quick time. Heres the quote from RogDodgeuk: new LAG issue threads are being deleted because there are two Official threads relating to lag issues, here http://forum.worldof...ince-update-88/ and here http://forum.worldof...s-glitchesbugs/ but from some reason the users are not paying attention and using t
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http://forum.worldoftanks.com/index.php?/topic/281395-psa-posting-syntax-on-forums-needs-fixed-loosers/#top A mildly humorous thread by JunkersHiryu, making fun of this commonly seen tortured syntax on the forums. http://forum.worldoftanks.com/index.php?/topic/280613-top-gun-needs-fixed/ Most recent unironic example on page 6 of GD. A mirror, at that. I posted the same exact thread title, and it was up -- for less than a minute! I shit you not a minute. If JunkersHiryu is willing, he'll cut out the segment of our awfully-played stream session tonight on twitch, where betwe
- 23 replies
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- forums
- moderation
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Hey I was wondering if anyone had any up-to-date 8.7 crew sound mods because the default crew member voices aer getting old after 2 almost 3 years of hearing em. Thanks to anyone who post with some information
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I know that a lot of people have more extensively customized their mods, so I thought someone in this forum might have already figured this out. I'm using a Zoom mod that allows me to zoom in further than the standard amount. Before patch 8.6, I had it configured to zoom x2, x4, x8, x12. However, after the 8.6 update, I can no longer get this function to work, despite changing the zoom values in the avatar_input_handler file. Does anyone have any ideas on what I would need to do to return this functionality? Any answers or advice would be greatly appreciated.