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Showing results for tags 'module damage'.
Contrary to what the wiki says, modules do not necessarily turn yellow when they hit 50% HP, as detailed in http://forum.wotlabs.net/index.php?/topic/1566-for-questions-about-crew-skills-equipment-and-modules/&do=findComment&comment=454376. What actually happens is that modules have a base HP amount and a natural regen point. So long as the module does not go below this regen point it will not appear damaged, once you pass that point it becomes yellow. This regen point isn't the same for all modules, either. Ammo racks seem to hover around 60-70% of the normal max HP. The Type 59
I would like to know how the module damage mechanic works. For example if I shoot the side of an IS-3 and penetrate it, how does the game determine if I damaged its engine? Is there another calculation that determines if the module is damaged, how much it is damaged, or if no damage to the module was taken? From what I understand each module has a certain amount of hp, and if a module loses enough hp it is considered damaged and does not perform as well. So if my commander's hatch gets shot does it lose hp, or is it simply working, damaged, or broken? Finally does the shell have to