I would like to know how the module damage mechanic works. For example if I shoot the side of an IS-3 and penetrate it, how does the game determine if I damaged its engine? Is there another calculation that determines if the module is damaged, how much it is damaged, or if no damage to the module was taken?
From what I understand each module has a certain amount of hp, and if a module loses enough hp it is considered damaged and does not perform as well. So if my commander's hatch gets shot does it lose hp, or is it simply working, damaged, or broken?
Finally does the shell have to