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Found 5 results

  1. Quickly reviewing every (T6+) tank in my garage in the hopes that it'll get me to start recycling vehicles again. This is a lot of reviews, so feel free to skip to whichever is pertinent to you. Tier 6 M4A3E8 Fury WG's little Fury tie-in, this thing is basically exactly like a noticeably slower, armourless E8. The E8 itself is solid, but no where near powerful enough that you can just drop in a identical-but-worse copy of it and still get results competitive with other T6s. If you're in love with the E8 so much that you need two copies, this will scratch that itch. Just don't try to convi
  2. Having played the heck out of payday 2 and starting to get bored which makes me crave for another co op shooter and with The Division so far looks sketchy, thinking of grabbing this game instead. From the looks of it, seems fun and have more sploshuns than The Division and the gunplay aren't as arcade. And open world too, which is a plus, and seeing its Deep Silver is also a plus since I enjoyed Dead Island gameplay quiet a lot, despite the game story and character is somewhat comical. Thoughts?
  3. So one of my 2 hard drives is getting SMART events occasionally and maybe be failing. It wouldn't be an issue if not for the fact that they are in RAID 0. I have looked a little and saw this one as a replacement for the failing one. http://www.microcenter.com/product/373127/Desktop_EP_3TB_7,200RPM_SATA_60Gbps_35_Internal_Hard_Drive_STBD3000100 The reviews for it are good and it is only $109.99. but anyone wanna throw their 2 cents?
  4. Purely a discussion thread. I will list different ways skill MM could work, along with the reward mechanisms of each (in varying levels of detail and personal bias). Type 1: Balance purples and reds as closely as possible in Random Battles. Type 2: Diabetes. Type 3: Putting players in a similar skill range (depending on the queue population) into teams, based on a Elo-like rating system (not necessarily strictly win-loss). Type 4: Separate ranked MM queue. I was going to make this a lot longer, but I must sleep. If you have any other possible types, post
  5. EDIT: Wrong section. Should this be in Core Skills & Mechanics? Different people obvious measure it in different ways (Efficiency Rating, WN*, Win Rate), but what is it really? At least, what is your definition or interpretation? My definition is ability to do that which is required to create a situation which will allow your team to win the game with the capabilities of your tank, compared to those against and with whom you battle. If a tank is naturally worse at winning, then that doesn't necessarily mean the player is worse at winning. Tazilon thinks that this is a stupid wa
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