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Showing results for tags 'optics'.
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I'm aware of a post similar to this one existing already, but it was back in 2012/2013, so recent changes in accuracy, nerfs and buffs, as well as the addition of new tanks may make those information obsolete, so I just wanted to create a new post to see what everyone thinks now. I already have a Vertical Stabilizer and Gun Rammer on my T110E5, but I don't know whether Vents or Optics is better nowadays for the 3rd equipment slot. My T110E5 crew is 69% through on their 3rd skill and here's what I have so far: Commander: BIA, 6th sense, repairs Driver: BIA, repairs, clutch breaking Gunner: BIA,
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Very simple, what is the best layout of equipment for the 50b, i plan to use vstab and gld for sure but the question is optics or vents. optics will help later in the game when trying to carry however anything that helps with aim time and mobility (while still partially helping vision) is almost essential on the french heavies.
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How would you pimp this one for best overall (randoms) results? My crew is worming their way towards a full three skill setup, and I haven't landed on how to reskill them next discount. Simplified there are 4 main options: Full BiA with gunnery skills and repairs slapped on top. Full BiA with camo then repairs. Camo, gunnery and repairs mix. Full BiA, Full Camo, get the two gunnery skills and run with gimped repairs I'm pretty sure some of you will be opposed to the idea of camoskill on such a big house, but since it carries the TD tag, the camo values aren't that bad. With full