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Found 7 results

  1. Out of curiosity and because i dislike when WG warps a vehicle´s uniqueness by changing its historical values to whatever suits them, i decided to compile a list of all the guns found both in WoT and WT and to compare the pen values at 100m on the same shells preferably. WG treats many shells as APCR(Armor Piercing Composite Rigid) despite the fact they where in reality as an example a mere APC(Armor Piercing Capped), APCR in WoT has disadvantages in normalization. War Thunder as far as i am aware respects the historical penetration values. Take into consideration Wargaming uses quite a
  2. From: http://forum.worldofwarships.eu/index.php?/topic/59528-armor-penetration-curves/ fnord_disc over at EU managed to cobble together code that fits very closely to what WG uses to calculate penetration over distance, and recently released the source code for it (which @Captain_F22ACE improved upon, more on that below). I won't get into the specifics of the equation (feel free to read the reddit link below for that), and a lot of this data requires the ability to extract gameparams.data to obtain specific shell characteristics not listed in-game such as drag constant and krupp value.
  3. Hi all, Sorry if this is the wrong subsection, but I couldn't find anything better. I've been looking at the penetration values at different guns, and I've been wondering how WG finds these values. For example, I've seen values at 90 degree, 45 degrees, 15 degrees, etc. Which ones do they use? Thanks
  4. I've noticed something peculiar in tanks with low penetration standard shells. Take the IS6 with it's 175 pen AP, when fully aimed, I normally pen weak spots. However, when not fully aimed (like a snap shot or a peak a boom), even if the shell hits the weak spot, the shell is far less likely to pen. Why? I can understand penetration being affected by the location of where the shell lands as a result of an unaimed shot. What I am asking about though is what is up with unaimed shots that hit the weak point but do not pen?
  5. Hi, my first post here, so hi to everyone and thank you for the good discussions I have been reading since a while. The Question in the title will most likely result in an general balancing discussion but I would was asking myself why the developers gave high tier MTs such high penetration values. Maybe it was because the guns where that good and no real HTs where build anymore at that time. So it would be a relic from the times where such decisions where based on history and not so much on gameplay. As I see things, coming from low tier, usually TDs have the biggest (pen, alpha) guns, followe
  6. I've had quite a few instances of no damage critical hits that don't make sense unless there is some sort of game mechanic I don't understand. How can shots into the side of a turret that leave a penetration mark half way between the turret ring and top of the turret be no damage critical hits? I've seen this happen too often when shooting into the side of the E75 and Tiger II turret along with a few times into the side of a T34 and T29 turret. How can shots into the lower glacis of a tank be a no damage critical hit? How can two shots into the rear center of a T29's hull through the
  7. I've been playing with the Soviet and Chinese 122 caliber guns with 175 AP penetration for awhile now and have a good idea whether the round's gonna go through or not. What bothers me, though, is that I have no clue when to bring out the gold. I've already had a few encounters where I get jumped by an IS-_ or E-_ and think, "Yep, this calls for gold alright." Then, I just end up bouncing off LFPs or what I think is the flat side of the pike. (And for the purposes of discussion, let's stick to talking about pen and armor. Yes, I know I shouldn't bump into heavies like that.) Am I just estimat
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