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Player Rating for World of Warships
BiggieD61 posted a topic in Mathematics CornerI am curious if there is any interest among the WNx veterans about developing a Player Rating for World of Warships. The two main statistical websites have basically defaulted to using the simplistic %damage, %kills, %win rate as the three data sets they extract from the API. Warships Today rating system (WTR): https://na.warships.today/help/warships_today_rating Wows Numbers rating (PR): https://na.wows-numbers.com/personal/rating Recent work on the wows-numbers site shows their is more data available from the WG api than before - spotting damage, ship spots, kill/death ratio
arthurwellsley posted a topic in Mathematics CornerAll the figures here will refer to EU clans and ranks. CR = Clan Rating (overall how a clan is doing) wGM = Weighted average of clan's Elo on the global map (how effective the clan is at CW on the global map) I was interested in a clans rank in the league table provided by WG, and how each clan performed on the global map, and the interation between those. I am using ARKT as a baseline, as that is the clan I am presently in, and so watch the most. So last night, 15th September 2015, ARKT lost two CW battles, and lost one province, yet looking at the WG clan league table ARKT went up 18 places
Upcoming Game: SquadThe spiritual successor to the Project Reality mod from Battlefield 2 is coming soon! The very first videos were released about three months ago and one as recently as December. The very same development team from Project Reality has decided to go commercial with their game on a completely new and top of the line engine. Unreal 4 Engine demonstration: They are in the VERY early pre-Alpha stage of development for the game at this point, but some of the effects such as bullet impacts are just purely amazing. (December Video) (November Animations Video) (1st eve