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Showing results for tags 'reload'.
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Introducing the new and revamped MatraMod utilities mod: MatraMod2 Utilities Mod What is this I hear you ask - well it's essentially what Autoaim+ eventually became but I removed all the junk leaving only the stuff that you would find useful and removed the ability to re-enable the 'illegal' autoaim (which is very easy to do!) along with also removing the partial automation on repairs as this was questionable with Wargaming's stance on mods. So what does it do? You have multiple options in the config file and I will explain them below { "reload_announcer": {
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So i found a thread sort of along these lines but its almost a year old and not exactly the same thing i want to discuss. So throughout my progression as a orange to now blue player I was always under the impression that high alpha "derpish" tanks (see russian TDs) were better for the red-yellow player base due to the fact that it generally means longer reloads thus less exposure time and that tanks with fast reloading but low alpha guns (see russian meds) were better in the hands of a Blue-Purple player due to the fact that they generally know how to flex and maneuver well enough to be co
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I just unlocked my first autoloader, the AMX 50 100. As you know it has a 6-round clip and ~50 sec reload. I mistakenly believed that reloading a partial clip would take less time, depending how empty the clip is. Triggering a reload manually requires the full reload time. What's your take on reloading even when your clip has 1-2 shells remaining? Do you try to empty the full clip in most cases? This is kind of like timing a pit stop in NASCAR racing... I've been finding in some cases that I'd rather load up from a 1-2 shell clip to full, to make sure I have full burst capability. Bu
- 12 replies
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- AMX 50 100
- autoloader
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