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Showing results for tags 'spotted'.
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I have found more and more that 6th sense is not going off and i justy die. Is it anything that anyone else has noticed, other members of my clan are saying the same thing. Maybe it's a mechanic of the game as things develop with new tanks and power creep. Is spotted sense getting over powered by spotting creep? Anyone got any answers. NB: my 6th sense does go off most of the time, but more than often it does not. It is not just me grumbling because I am rubbish or had a bad game. It is also not me missing the point about: - if i get killed in the gap be
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If you kill a tank who is oneshot, sometimes you won't get spotted, if only tank which is within the range to spot you is the one you killed. Tested this in training room, and the result was that if the enemy dies within about 0,165 seconds of when you shoot, that tank will not spot you. It seems to not be exactly 0,165s with every tank/shell, but the results were consistently between 0,165 - 0,172 seconds. Camo value of shooter seemed to not have an effect. This implies that for every shell velocity, there's a certain distance within which you can kill an enemy without getting spott
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Introducing the new and revamped MatraMod utilities mod: MatraMod2 Utilities Mod What is this I hear you ask - well it's essentially what Autoaim+ eventually became but I removed all the junk leaving only the stuff that you would find useful and removed the ability to re-enable the 'illegal' autoaim (which is very easy to do!) along with also removing the partial automation on repairs as this was questionable with Wargaming's stance on mods. So what does it do? You have multiple options in the config file and I will explain them below { "reload_announcer": {