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Found 14 results

  1. Playing MT-25, trying to learn scouting. Due to 350m VR and sub-par map knowledge.. mostly active scouting. on the maps with uneven terrain (e.g. Prokhorovka), forests etc. it's ok.. I can ride popin out a bit on high speed to spot and disappear from direct hit to poput again in 10+ sec but on city maps (like Kharkov, Stalingrad) I have no clue how to contribute.. mot like I can't use good advice how to go about Erlenberg or Karelia or desert maps... but city maps completely killing me
  2. Hello friends, I've finally completed my Maptactics the maps. Any suggestions to add, change or remove certain spots and positions would be greatly appreciated. This is my interpretation of how to play the maps and if you have any criticism, please feel free to let me know. The maps will also include a small summary of how to play the map, which will be completed over time. There is a legend so you can understand what everything means and you can use CTRL + F to search for maps quickly. Link to maps www.o7gaming.com/maps Thank you and I hope you
  3. It's been a loong time coming, but somewhere in the middle of a 16 hour session last night, I finally started to get meds, and perhaps higher-level play in general Before, whether due to not enough map knowledge or my own mental habit of trying to find patterns in everything - probably both - I was never able to allow myself the flexibility to play meds to their potential. For each med, I'd either treat it like a (lightly armored) TD, or a heavy tank. Naturally, neither quite worked. However, I've been playing a lot of T-34-85 recently, and perhaps due to it being a bit more forgiving, have st
  4. I've had a recourring issue lately of really ineffective platooning. I've seen a lot of tactical guides for Strongholds (ala 7v7-15v15) but I haven't seen much about platoon level tactics. Is there a place to find it or is it just not frequently discussed? I see a lot of talk about platoon matchups and "fail platoons", but not the actual close-coordination in battle. My general impression that working as a trio to scout, engage, pin, flank, and destroy is pretty straightforward. But actually coordinating that is eluding me. I tend to fall into calling a match, even when I am the least
  5. Greetings from the exotic SEA server, where English seems to be an elusive language in every battle. I haven't posted here much but I would like to offer my humble opinion on some tactics that helped me transcend light green into teal. Now, I know this isn't new info and my play is a work in progress, seeing that purple is still out of my reach. But hopefully, this post can help those who are still struggling to break the dark green ceiling. Scrubby play: Ridge fighting in a Centurion 7/1. Poke, aim for 5s to hit exact weak spot, then fire and miss anyway. Take damage from enemies
  6. So I was playing my T 37 today, and realized that in 90% of games I play, I can put out damage, but can't really carry. Since I plan on getting the Leo 1 and BatChat, I was wondering how some of you better players carry in poorly armored tanks or light tanks. I want to win and not be a DMG padding shitlord, but right now I'm not seeing anyway of doing that in these. Do I have to change my tank selection, or are there ways of doing this with these tanks? Any answers, criticisms, or advice would be great.
  7. Hey, I heard of WotLabs before and have been meaning to ask for help here, finally, after Jingle's video where he mentioned there are some great players here, I decided to come forward and ask for your help to improve my gameplay. I watch Quickybaby and Jingles to pick up tips, although the latter is mainly for entertainment, and although I do learn a bit from them, I feel that platooning with a good player, and discussing my gameplay after would help me so, so much more. If a knowledgeable player could platoon with me and help me improve, I would be very grateful. I want to be an asset to my
  8. I'm the proud owner of a KV1s my play is a mixed bag I do ok at times, but I want to get better at driving it. I know someone can help me out with the Straight Skinny on the KV1S...
  9. So I made a post yesterday about winning in solopubs. I made a big deal about having the “advantage” but I was too vague and didn’t really describe what I meant. I’m going to explain here what I mean about having the upper hand, advantage, whatever you want to call it and some ways to get there. When I talk about “the advantage,” I’m talking about winning and dealing damage. I read a post that described WoT battles as a series of smaller encounters, which they are. So the question is: how do I win the smaller encounter that I’m in, so that I can move on to help in other encounters and even
  10. Forgive me if I didn't spell the map's name correctly, but here goes... What should I do on Prokhorovka standard, if I'm a: Heavy Tank Medium Tank What should I do on Prokhorovka Encounter (ew), if I'm a: Heavy Tank Medium Tank TD How I see this map: West: good place to go as TD - lots of bushes for camo + pubbies to snipe East: Hills = good-meh sniping spot + shoot people in city Center (west of the railroad): Suicide (although you can shoot city, east, AND west, it still gets me killed) City: Slow suicide
  11. Wasn't entirely sure where to ask this but settled for here. I have begun FCing for my clan for 7/42, companies etc. For our skill we're pretty darn good at 7's but there is one map which I get stomped on every time we face a mobile, skilled team. Abbey. We usually run 3 regular heavies (IS3, T32, T29), a max of two auto loaders (50,100 and T69 mostly) and two scouts (T1's or BT2's, hence the T29's). We have only 2 AMX 1390 drivers in the clan and their not always on. Of/c the autoloader number vary, with the regular heavies taking their place. We never run TD's. Static teams we ca
  12. Hi Purple players just a question about mental tactics? As a player how do you force your enemy not to engage you in a skirmish apart from taking the best position to repulse their attack and pointing your gun at them? Do you use the fact that you're known through the use of XVM stats to discourage them attacking you as your ingame colour denotes your prowess? I've noted in this forum many of you players talk about always following a mental checklist in battle to ensure that your decision making is sound? what are your standard steps to your checklists? How do you avoid target
  13. Here is a hypothetical situation a T71 on Sacred Valley, Standard. The tier spread being 8 - 10 with 2x T7 lights as bottom scouts on both sides. MM is actually doing its job and both sides are equal. The T71 takes the sniper hill at G4, nobody else can get up there or doesn't know about it. It is early battle and all of your teams heavys are stalled at D2 firing on 3 spotted heavy's in C 2/3 zone that are holding the push. A enemy light scout has been spotted but is unlit at D5 and a T98 at B5. Right flank is under no pressure and is trading shots with enemy team in the village
  14. I hate running for the A1 corner as a heavy--it slow, static play where skill doesn't make a lot of difference. My tactic there is hide from arty and shoot idiots poking around--waiting for something to break. (I much rather be the person causing the break.) Part two is trying to convince my heavies not to poke their noses around the corner to get worked down by their idiots and arty. Is there some other good play that can be made?
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