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Showing results for tags 'usn'.
I came across this pretty interesting 1950s USN Training film on how the mechanisms for the Mark 1 Fire Control Computer and Mark 37 Gun Fire Control system works. It's basically a basics of how an analogue computer could be build to perform mathematical operations. These videos are more for the historian/engineer/mathematician nerds that lurks about these parts rather than for people looking for explosions. Enjoy! Basic Mechanisms In Fire Control Computers: Shafts, Gears, Cams... 1953 US Navy Training Film Part 1 Basic Mechanisms In Fire Control Computers: Solvers, Integrators... 195
USN DDs were the last ship line I tried because I had read they were not very powerful, but I instantly fell in love with their knife-fight style and am really enjoying the t5 Nicholas. No other ships have the thrill of high speed gun duels at close range amidst smoke and rocks and (friendly) torpedoes incoming from every angle. However, when I look through the tech tree, the t5 Nicholas and its successors seem fairly identical. For example, compared to the tier 9 Fletcher: Using identical 5" guns, Fletcher has ~10% more DPM (Nicholas 4x1 @ 15 RPM = 60 RPM / Fletcher 5x1 @ 13.3 RPM = 66.5 RP
Having started OBT in Cruisers and Destroyers I have been steadily grinding the USN BB line and have reached the giddy heights of the New Mexico. The problem I am having is that playing it is causing my WR to drop (although EPG and DPG and other stats are actually going up). I know this has nothing to do with the ship, it is excellent for its tier. Playing slow BBs is taking a lot of getting used to, I think my biggest problem is taking lines on a map where I know I can flex from in a CA/DD but obviously can't in a NewMex. This means I tend to be chasing the battle way too much. How do you set