Search the Community
Showing results for tags 'usn'.
Found 3 results
I came across this pretty interesting 1950s USN Training film on how the mechanisms for the Mark 1 Fire Control Computer and Mark 37 Gun Fire Control system works. It's basically a basics of how an analogue computer could be build to perform mathematical operations. These videos are more for the historian/engineer/mathematician nerds that lurks about these parts rather than for people looking for explosions. Enjoy! Basic Mechanisms In Fire Control Computers: Shafts, Gears, Cams... 1953 US Navy Training Film Part 1 Basic Mechanisms In Fire Control Computers: Solvers, Integrators... 1953 US Navy Training Film Part 2 I guess for those of you who are looking for some explosions here's a training film of how the 3x16" gun turret on the Iowa works. Battleship Guns: "16 Inch Gun & Turret" 1955 US Navy Training Film for Iowa Class Battleships
Having started OBT in Cruisers and Destroyers I have been steadily grinding the USN BB line and have reached the giddy heights of the New Mexico. The problem I am having is that playing it is causing my WR to drop (although EPG and DPG and other stats are actually going up). I know this has nothing to do with the ship, it is excellent for its tier. Playing slow BBs is taking a lot of getting used to, I think my biggest problem is taking lines on a map where I know I can flex from in a CA/DD but obviously can't in a NewMex. This means I tend to be chasing the battle way too much. How do you set your USN BB up on a map in order to get guns on target and be able to dominate like a BB should really do?
USN DDs were the last ship line I tried because I had read they were not very powerful, but I instantly fell in love with their knife-fight style and am really enjoying the t5 Nicholas. No other ships have the thrill of high speed gun duels at close range amidst smoke and rocks and (friendly) torpedoes incoming from every angle. However, when I look through the tech tree, the t5 Nicholas and its successors seem fairly identical. For example, compared to the tier 9 Fletcher: Using identical 5" guns, Fletcher has ~10% more DPM (Nicholas 4x1 @ 15 RPM = 60 RPM / Fletcher 5x1 @ 13.3 RPM = 66.5 RPM), but Nicholas is harder to spot (6.7km to 7.4km) and is faster (37.5kts to 36.9kts.) Fletcher has slightly better AA on paper but planes also become more numerous and tougher to kill at higher tiers so I'm not sure which is stronger here. Fletcher seems to make up its 4 tiers of lost DPM with really powerful torpedoes (2x5 @19k dmg compared to Nicholas' 4x3 @11k dmg) but they only travel 1kt faster and if the added range is powerful enough for 4 tiers of stagnation then I probably will just give up. Or try the IJN DDs again, who seem to have a massive advantage in the long-range torpedo game at every tier. I am very disappointed in the prospects for advancing up the USN DD line and am wondering if I am missing some hidden stat or aspect of high tier games that suddenly makes any of the high tier DDs an upgrade from the Nicholas. I tried a few searches on the Warships section here without finding anything, so sorry if this has already been covered. I would have expected USN DDs to be popular with Tanks players because it seems the most "active" of the ship lines. What have other players tried for the quick and bloody close-range duels?