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Showing results for tags 'wn9'.
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WoTStatScript Changes the profile page into a more colorful page, with the most common information that you would look for, like WN8, WN7, Efficiency and Noobmeter. It still add links to different sites that will give you enough information for your daily needs on players and clans. A userscript is a client sided javascript, that is loaded through a browser plugin, or the browser itself. Any suggestions are warmly welcomed. Download: WoTStatScript: Player Profile - GreasyFork or Dropbox WoTStatScript: Clanpage - GreasyFork or Dropbox WoTStatScript: Forums - GreasyF
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Hi, I just wanted to see what brighter minds than mine make of the future of any current or planned ratings system when the Great Rebalance hits. Recently there was the infamous Sandbox Server leak: https://thearmoredpatrol.com/2016/06/07/some-stats-of-rebalanced-tanks-on-sandbox/ https://thearmoredpatrol.com/2016/06/08/sandbox-leak/ Many individual tanks and whole classes are rebalanced in a way that makes the infamous arty nerf of 8.6 that screwed up arty WN8 seem like a child's play. It is all naturally subject to change, etc., but nevertheless we can be fairly certain that t
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Hey guys, just want to make everyone involved in creating e peen metrics that Wot console has released some new data points. I know it's only console, and I don't know how impactful the new data points will be, but it's a start. Example
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This thread is for developing WN9. The OP will be updated when it is closer to release. Current concept: Somewhat similar to WN8 in that expected values are used. Instead of having multiplicative terms (... + a*b + ...) which increase in a parabolic curve, square rooted versions will be used, which linearize the parabola (and consequently improve accuracy). Scales differently depending on tanks played, so as to make similar ratings between tanks approximately equivalent to each other. Separate formulas may be used for scout tanks and artillery, to fix perceptibly important problems. Pr
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Preface: I am not a mathematics contributor and have only a basic knowledge of how WNX works, so if this sounds completely ridiculous please feel free to neg and make me look stupid. *** Frags should be removed from the WNX formula, leaving damage (dealt and eventually assisted) as the primary contributor to overall WNX score. The reasons for this idea are not mathematical, as I am aware that frags have a high correlation with winning, but I think a convincing case may be made for this change. I feel like the foundational question behind the WNX formula is "what factors contrib
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Some thoughts I've been throwing about lately: 1. Eliminate the problem of stat-padding in lower tiers and make the rating system only track Tier 8 and up. This includes win rating. 2. Give scouts some love and let spotting damage count just as much as damage dealt. 3. Win percentage should be some sort of coefficient to WN9, so a high damage loss counts less than an average damage win, but more than a low damage win. I'm no mathematician but the math labs guys might be able to figure something out. This might help solve the some of the statpadding/sealclubbing/damage farming i