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Found 5 results

  1. Hello WoTlabs community, I am having trouble viewing replays. I tried to view several recent (9.2 Live server) replays and keep getting the error code message: C:\Games\WoT Test\WorldOfTanks_error_report140921-212141 The popup said to send it to WoTsupport/ru, and since I don't speak Russian I opened a ticket with the NA support instead. In the ticket, I had mentioned that I had Quickybaby's 9.2 modpack and the 9.3 Test Server installed(not sure if part of problem, replay apparently wasn't compatible), which got me a generic response about them not being able to handle Test Server feedback. So now I am doing what I probably should have done in the first place: turning to the knowledgeable WoTlabs community to help me with my computer shenanigans. Any idea what is going on?
  2. hey! I did this 34 battle session couple of days ago, and it was really fun had a good DPG and w/r Just wanted to share with the replays if anyone need it End of the session: Spoiler replays : Spoiler mediafire
  3. Grab it while its hot! Direct Download: wot_92.4514_91.4353_client.patch Torrent: wot_92.4514_91.4353_client.patch.torrent Place the downloaded file in the updates folder when completed, then run the launcher to install. Server should be back online around 13:00 CEST (UTC+2). DISREGARD THAT, IT'S LIVE.
  4. So what could this be, At first thought I think it would look like this But I speculate WG wouldn't reduce the opacity of the foliage to like 15% which I think is in this screenshot, but make it more like 50%. I know it can be difficult for some to aim for weak spots through thick foliage as the tank outline can be facing either left or right and this change could fix it. Secret scout nerf? (Easier to hit/lead lights through a bunch of bushes) Could this be a must for competitive teams (For easier leading of targets, etc?) Ideas?
  5. First, where the fuck is the 9.2 sub-forum? And on point; A lot of new shit was posted on FTR today; New Prokhorovka, and Sacred Valley returns: http://ftr.wot-news.com/2014/07/03/straight-outta-supertest-9-2-prokhorovka-and-sacred-valley/ - Prokhorovka receives an atmospheric change - Sacred Valley has been changed for more hard cover in the north, and adding possibilities to more easily traverse between the flanks. Middle part has more hard cover, which might remove the suicide zone in the north center part. Cliff modified: http://ftr.wot-news.com/2014/07/03/straight-outta-supertest-9-2-cliff-changes/ - North side get their own town in the approach to the east - New more defined path for the south leading up to the Lighthouse - New path from the west-center to the mid section. Hidden Village modified: http://ftr.wot-news.com/2014/07/03/straight-outta-supertest-9-2-hidden-village/ - The village itself is more streamlined and defined, which might make it easier to orientate yourself New medals: http://ftr.wot-news.com/2014/07/03/straight-outta-supertest-9-2-new-medals/ - Exclusively for Team battles and CW. New HD vehcles: http://ftr.wot-news.com/2014/07/03/straight-outta-supertest-hd-models-in-9-2/ - Churchill I - StuG III Ausf. G - IS - SU-100 And the Q/As for today; http://ftr.wot-news.com/2014/07/03/3-7-2014/ - T-44-85 was shelved - Chinese tank destroyers will come, but not in 2014 - rework of light tanks is planned - when IS-3 is reworked into HD, it will recieve “historical hull armor” (SS: funny, I thought it had one already) - there will be Italian and EU tanks, but not soon - EU tree concept including the national crews is ready, it will be disclosed when the time is right - AMX-30 will come (it’s done when it’s done) - alternative French HT and MT branches are planned, definitely not for 2014 though - NbFz is not planned for introduction for now - at least one more medium branch of US tanks is planned - there are plans for Sturmtiger, but it has been shelved for now - there are plans for “superheavy” tanks for other nations than Germany - there are no plans to allow regular tanks to become premium ones - amphibious and flamethrower tanks are not planned for now - garage battles might appear in 2014 - the implementation of the option to hide your statistics has been scrapped - there will be an option to write in chat even as the battle is loading - developers are planning to implement the “in battle”/”in hangar” status for players - “Minsk” and “Konigsberg” maps are still being developed - bigger maps than the current ones are being experimented with - minimap functions will be improved - it’s possible that night maps will be implemented, but only in very distant perspective - no plans to change/reduce/increase the 30 second battle countdown - there is an idea to introduce smoke shells, but there are both clientside and serverside issues with it - the lifespan of track “traces” on the ground will be increased, but they won’t be permanent - there will also be weather changes (rain etc.), “when it’s done it’s done” - there is no development of a special 64bit client - it’s possible that HESH mechanism will be reworked (SS: the way HESH worked in real life is quite complicated to model, but I was told that the simplest representation possible would be massive increase of normalization to simulate the fact that HESH actually does better against sloped surfaces)
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