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Found 10 results

  1. Hello everyone, Any players out there willing to give tips for avoiding arty on the "open" maps. Specifically Malinovka Hill, Prokhorovka in general, and Redshire South Spawn, Heavy Corner. I recently unlocked the E75 and have found that I have become more of an arty magnet than usual. Any tips will be greatly appreciated. 0
  2. I got my e100 a few days ago and well I suck in it, atleast by my standards Here are the last 10 battles I played in it as of last night #1 http://wotreplays.com/site/1679484#tundra-zapyoug-e_100 #2 http://wotreplays.com/site/1679491#northwest-zapyoug-e_100 #3 http://wotreplays.com/site/1679495#winterberg-zapyoug-e_100 #4 http://wotreplays.com/site/1679500#cliff-zapyoug-e_100 #5 http://wotreplays.com/site/1679502#serene_coast-zapyoug-e_100(Ive never gone 9 line before, and I dont think Ill ever be going there again) #6 http://wotreplays.com/site/1679506#karelia-zapyoug-e_100 #7 http://wotreplays.com/site/1679509#airfield-zapyoug-e_100 #8 http://wotreplays.com/site/1679513#sand_river-zapyoug-e_100 #9 http://wotreplays.com/site/1679516#westfield-zapyoug-e_100 #10 http://wotreplays.com/site/1679517#stalingrad-zapyoug-e_100 both the good and the bad here Anything of note would be appreciated
  3. E 100: The steel brick This is a short guide on how to get more out of your E 100 gameplay. Disclaimer: This is just my opinion on how to get more from your E 100 Equipment, Consumables, Ammo, and Crew Skills Equipment: For your equipment you have 2 necessary pieces of equipment and 1 optional piece that you can switch out to your own liking. Large-Caliber Gun Rammer - Necessary Vertical Stabalizer mk 2 - Necessary Improved Ventalation Class 3 - Optional SuperHeavy Spall Liner - Optional Enhanced Gun Laying Drive - Optional Coated Optics - Optional Toolbox - Optional I run with a Rammer, Vert stabs, and Vents. I like to upgrade my reload as much as possible so when I need to face off against another E 100 if we fire at the same time I can most of the time reload before him and put 1 more shot into him before angling myself effectively trading two shots for one if all shots pen. Consumables: Repairs (Large or Small) - Necessary Medkit (Large or Small) - Optional Chocolate - Optional Fire Extinguisher (Manual or Auto) - Optional I personally run a Small rep kit, small medkit, and Chocolate. I typically run a large rep kit , large med kit, and Chocolate. I run Chocolate Because as I stated in the Equipment section I like to reload faster than enemy E100s. You can absolutely run any combo that you are comfortable with though. Ammo: 20 shells of AP 20 shells of HEAT 10 shells of HE 20 Shells of HEAT and AP are more than enough to either shoot all AP or all HEAT every game. 10 HE is just to make it look nice and shoot waffles in their stupid waffle faces. Or to shoot pesky hull down IS-7s. Crew skills: Hopefully you have at least a 3 skill crew by the time you reach the E 100 First Skill - Sixth Sense, Repairs Second Skill - Repairs, Snap Shot, Smooth Ride, Safe Stowage, Situational Awareness, Adrenaline Rush Third Skill: BIA Fourth Skill: Armorer, Jack of all Trades, Clutch Braking, Fire Fighting, Fire Fighting, Fire Fighting Fifth Skill: Whatever you have left. This is what I would run if I had a new crew to train. Since I pulled my E100 crew from my Jpe100 my first 3 skills are left over from that (as my current crew skills). You can switch things around or get skills in a different order if you like. This is really just a suggestion of useful things. Angling, weakpoints, defeating an angle, what ammo to use This tank is a monster when it comes to corner fights. You bait a shot into an autobounce angle then fire back at whatever shot you and instantly return to autobounce angles. You can either pre aim your shot with right click or just pure snap after you bounce a shot. The reasoning for rocking back and forth is to bait a shot and protect your turret ring weakpoint. You move back, someone sees your cheeks and fires but you move forward and the shot bounces off your side. You have two weakpoints that are lesser known which I will show here. Those weak points are your turret ring and police bar on your turret roof. You don't really see a lot of people trying to hit either of those weakpoints. There's also an extreme weakpoint on your turret ring that will defeat any sidescrape you have that is a bit too far out. You can also defeat an angled E100 using those same weakpoints I showed before. You also need to know when to switch from AP to HEAT and from HEAT to AP. Save HE for shooting at waffles, hulldown tanks that you can't dig out, and low HP targets that you don't wait to waste time aiming at. Switch to heat if you come up on an enemy E100, E3, or IS-7 Just to get them out quicker and more reliably. Switch to AP if you are flanking and will come up on the side/rear of tanks But be careful not to shoot spaced side armor on tanks such as the E 100 or IS-7 because they can just absorb your shot wasting your ambush on their flank. Is the last tank alive a Waffle E 100? Load up that HE and pray for some 1k+ damage rolls, just make sure to aim at the weak gun shield and not the gun itself. Part 2 of this guide will focus more on the gameplay of glorious tank.
  4. How do you play the stock e100 without crying Every game I play in it consists of arty rape and little to no damage ;w;;w;w;w;;w;w;w;w;w;w; THE PAIN
  5. Title says it all. Seems like south spawn has a disadvantage, since getting into town unharmed is not easy due to hill snipers and spotters, and once you're in A3 there is very little room to maneuver. You can only pray that the enemy is not already in A1 sidescraping. What playstyle would you recommend for this situation, and which alternatives? Cheers, -Graukatze
  6. First match in IS-7, Westfield. One of the reasons i lost was that I was engaging an E100 on the hills, we were both hulldown. I put about 4-5 shots, some premium into the flat turret cheeks, but no pens. This took up time I could have used to kill other tanks, therefore we lost. Now, with my over 300 premium pen, I should be able to pen the turret-cheeks of E100, shouldn't I? Should I instead have aimed for the weaker armor on the bar on top of the turret, with a higher risk of missing?
  7. Hello Next 15 days T28proto, T30 and E4 will be on discount, i alrdy have an T30, and i sure as hell dont want a Proto, but im not so sure about E4.... The way i see it, E4 is just an inferior E100, so not really worth it, but is this true? Pros E4 (over E100): - superior penetration, 295 AP =/> 340 HEAT let alone 375 APCR - (way) better shell speed - better accuracy - equal aim time / bloom? (or bloom worse?) Cons: - slighly worse turret front armor - worse hull front armor - way, way worse side armor - just as slow - terrible turret weakspot - 700 hp less So you trade tons of armor and stopping power for a clearly better gun, which is also cheaper to use, but you do trade a lot of armor and hps... So Is it worth buying E4 if you have an E100? ps: credits are no problem (at all) but crew is, so thats why i am not sure if i should buy E4... edit: I have read btw the ranking: http://rocketbrainsurgeon.com/best-tier-10-tanks/ but that doesnt answer my question if E4 is worth it (i guess E100 is better, but is it so much better that playing E4 is pointless?)
  8. Situation: You're in your E100 (or other slow, fat, heavy tank with garbage camo) and you get south spawn on Prokhorovka. There are 3 hard hitting artillery on the enemy team. What do you do? The way I see it you have 2 options: 1) Go to the mid and get slowly rekt by arty as you are spotted every 10s or so by a 1390 or something doing a scouting run. 2) Go to the hill and not have to deal with arty as much, but your overall ability to affect the outcome of the game is limited because you are stuck in one spot where you may or may not get any shots in at all. If the enemies push 1/2 and win, you're screwed. option 3 but not really) Sit on 1/2 like all the other scrubs and hope to not get spotted and maybe get some shots in sniping with a 150mm. Same problem as option 2 though. Any other ideas/strats that I'm missing?
  9. http://rcp-wot.blogspot.ca/2013/08/rcp-87.html Replay compatibility pack 8.10 Replays! 1/11/2014 8.9 Replays E100 Waffenträger auf E 100 Waffenträger auf Pz. IV-Some nice replays from 8.9..this is my favorite tank these days. T29 8.8 Replays 8.7 Replays WZ-120 I struggled with this tank a lot untill I unlocked the T10 gun. T54E1 [8.6 Replays] T54E1 replays AMX50 Foch 155 replays [8.5 replays]
  10. I was having an argument with a friend, decided to settle this here instead. Feel free to express your opinion in comments.
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