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  1. ... It looks like after deep limbo, we are waking up again. RIP LIMBO v1 (<o AWFUL) LIMBO v2 is relaunching! Oh yeah this thread aint gonna be pretty because I have no artistic skills. LIMBO is a part of the JKLB MAFIA along with JIMBO, KIMBO, and BIMBO clans. Are you not too gud@tonks and want to get better? Our newly relaunched LIMBO is geared towards social play, platoons and we hope to get strongholds going very soon! Requirements: A recent 1000 Games Played WN8 rating (WoTLabs signature) of 1600+, Overall WN81200+A recent 1000 Games win rate of 53%, average tier of 5.5+Be an active player, social player willing to platoon and improve game playGarage of tanks suitable for multi-tier platooning, including common tier 6s & 8sWorking MicRecommended: Interest in participating in the following: strongholds, tournaments, leagues or any other type of team play within the Mafia.Garage of tanks suitable for team playWe emphasize being in a FUN, SOCIAL and CHALLENGING atmosphere. All four clans share the same TS site so platoon opportunities are plentiful. Code of conduct is simple: Be activeBe an adult; respect other JKLB membersDo not name and shame anyone on WoT or JKLB forumsNo TKsABSOLUTELY No CR/D postingNo screamers, no drama queens, no politics.Always be present in TS when playing If you're going to be gone a while, just let us know. As long as a LIMBO member informs a LIMBO officer that they are leaving the clan, they are considered “in good standing” and will be allowed to rejoin in the future. We are looking for players with officer and calling experience too! Talk to genfunk if you are interested in taking an active role in developing LIMBO. Contact information: If you're interested feel free to contact an officer or recruiter listed at LIMBO's WOT clan page: http://na.wargaming.net/clans/1000010388/ Our JKLB Mafia-wide website: Please fill out an application (click the Recruitment tab) on the website http://www.jklmafia.com/home Come check us out on our TeamSpeak at ts3.jklmafia.com again... RIP LIMBO 1.0.
  2. Looking for serious high-level game play? LIMBO - no clan wars (minimum 60-day 2350 WN8) - We focus on tanks and being good at it. Forum trolling or anime-appreciation is just not what we need. LIMBO (and all the Mafia clans) is not for everyone. We're focused on having a mature, drama-free environment in order to play tanks at a high level. We are so committed to this at times it means asking people to leave, even when it cost us more than we'd have liked, but that's the cost we've paid to maintain a fun and drama-free environment. LIMBO is the 2350+ WN8 non-clan wars clan of the JKLB Mafia, headed up by H_Von_Dutchland aka "HVD". LIMBO is a platooning clan that (voluntarily) does tournaments and skirmishes with members of all 4 clans on our shared TS. The other 3 members of the JKLB Mafia are: JIMBO - is a clan wars fighting clan (2177 60 day WN8) KIMBO - is the platoon-only clan, we (voluntarily) do tournaments, skirmishes (1976 60 day WN8) BIMBO - is a clan wars fighting clan as well (1773 60 day WN8) If you'd like to be in this kind of environment and meet the statistical requirements to join, please contact us in game, get on our team speak server at ts3.jklmafia.com or visit our website at jklmafia.com
  3. moved to the right location.
  4. The JKB Mafia is recruiting! At JKB they have 3 clans: [KIMBO] is our entry-level platoon and stronghold clan that prepares members for moving up to LIMBO. 30-day WN8 of 1900. [JIMBO] is the main clan wars clan at JKLB that does clan wars. 60-day WN8 of 2100 and 5 tier X tanks. [bIMBO] is participating in nightly clan wars and strongholds. 1800 30-day and 4+ CW VIABLE Tier X's All 3 clans have 150+ active members combined and share a TeamSpeak and everyone can platoon together. JKB also does the weekly skirmishes and usually places in the top 10%. If interested, PM a recruiter or hop in TS at ts3.jklmafia.com rip limbo o7 Mort
  5. *RELIC has won the contract* *Further bid's days are numbers* *Is in evaluation process to join REL_3* *Days shall (hopefully) soon be numbered* So I received an invitation a while back to join D-O-S. I declined to accept it at the time, but after the events at IOC I decided to accept it. However, I've spoken with a number of people during cool-down about it... and now I'm not so sure what to do. I've a go ahead from one of mein Führers for D-O-S... I've been formally approached by LIMBO, and have been advised multiple times to consider REL-A... But, still, I am unsure of what to do. I'm open to counteroffers/suggestions. ΦωΦ7 EDIT: DAMNIT, I FORGET TO MAKE THE POLL DISPLAY THE VOTERS! FUCK! I ACCIDENTALLY HIT "PAGE BACK" TWICE IN THE MAKING, AND FORGET TO CHECK THE BOX ON THE 3RD TIME. PLZ, SAY WHAT YOU VOTED FOR. QnQ
  6. So, I was randomly contacted by this guy: He has been leading tournament teams since the beginning of the year and wanted some input. He sent me a message on the official forums: "He man, we've run up against your tourney squad quite a few times. We've always been impressed by how well your teams perform and work together. I was wondering if you have any training advice or resources you could steer me towards. My guys have finally realized that if they want to be anymore than a upper bravo/ low alpha team they are going to have to work for it. I've been working on them the last couple weeks, but have now exhausted my limited training experience. Any advice is welcome." I felt honored and was taken aback a bit... It wasn't too long ago that I was reaching out for help and advice from better players on better-performing teams. I felt as if it were my duty to offer what I could. Truthfully, I enjoy good competition and slugging it out in battle. Hey; if I can convince just 1 more team to do a little less camping, I deserve a Nobel. I eventually asked for some replays to review, and I got 3 losses he suffered from statistically better teams. Here is my review: Tier-V: Hills Vs. [sTARR] I'm not sure what the the requirements on this skirmish were, but the lineup is very heavy. I tend to go with flexible, view-range abusing lineups... 09:30 Not too bad of an initial deployment, but guys in South can get out-spotted by that T67... 09:10 Yeah... That T67. 09:00 Playing peek-a-boom with their heavies. 08:40 You get some nice bounces, good angling, but your buddies are impotent. 08:25 Yeah... That T67. 08:05 After some nice shots by your buddies you start to get way ahead in the HP game... 07:30 There have already been a few occasions where you guys could've just smashed "W" into them and out-DPM'd them with enough time to turn around and hit those TDs that are now up your [edited]. This is where the game was lost. You were "winning" the hill on more than one occasion. While your initial deployment wasn't horrible by any means, doing a little math would have helped you know when to take the middle and cut your losses. That being said having that T67 and SU-85 in the West was trouble no matter how you cut it. Even if you did win the middle they would be able to own that island and spot any approach you had to their position or their cap... This loss should teach you [1] about choosing a more diverse lineup; having the mobility and view and camo of that T67/SU-85 combo allowed them to render your 1-2 line inert, [2] taking advantage of local advantage and superiority; once you have a healthy HP advantage get in there and focus them to death. Tier-VI: Ruinberg on Fire VS. [CARTL] Gotta' say, your lineup is again a bit iffy. Not only are you facing much better players, they are in a much better lineup. 09:40 Good initial deployment... 09:10 Okay, no one is going to even try and get a quick peek at their side of the field? Their T37 basically saw your entire team and know where you are. If you aren't going to return the favor you will at LEAST reposition? 08:25 No reposition; you're heavies are still in the same area and [CARTL] is getting into a position to push on the 0-line. Since you didn't get any lights early you have NO idea what the numbers are like against you. I think they are ALL there, which means they can push and then take cover on the 0-line... 08:10 Ooooh! You guys are doing something! They ARE starting to get ahead in the HP, though... 07:45 They are now 1k HP ahead... Time to STOP trading shots? 07:25 Okay, stop... Look at the map here. You guys are in a blob and working yourselves into the E-line & 0-line corner. This would be a perfect opportunity for that T37's mobility to scoot over to EF-7 and maybe take some running harrasment shots or even pre-spotted tracking shot... You don't want to control 1 square. You want to control entire lanes and get multiple angles of fire in. 07:20 Yeah; don't poke against HTs in a LT from within spitting distance... The chance of victory slips further from your grasp. 06:55 They are still playing a bit more timidly than I would have if I were them but will spend the rest of the game cycling out low-HP dudes and whittling you down taking you out 1 by 1. 06:35 See what that T37 and Cromwell over there? See what they're doing? You guys should have done that sooner... Working dug-in enemies on the 9&0-line FROM the 6-line is key and give you more map control. Things to learn from this game are [1] early lights can lead to early damage which is best damage; imagine the possibilities if you had faced off in the city UP 600HP, [2] use mobile tanks to be mobile and tankey tanks to tank tanks; flanking with T37s and Cromwells makes sense, smashing face in CQC with heavies makes sense, too, [3] a great position doesn't become great just by taking it; you need to do stuff when you have it, [4] own the MAP, not a tiny piece of it; create a FRONT, not a blob as blobs get surrounded while fronts can wrap around. Tier VI: Ruinberg on Fire VS. Vanilla (I think? It's been awhile.) You are facing one of the best tournament teams I have ever had the pleasure of (frequently) losing to, beating, and finishing alongside of... There is a lot of talent over there and a lot of experience. And, again, their lineup is far superior to yours. I'm guessing you couldn't bring more than 1 of any tank model? If so Cromwell, E8, T37 looks delicious... Were Type-64s viable? 09:40 You split your forces? Or is this a camp? 09:25 You allow them to own the middle and yet again fail to even attempt to get early lights. You are basically blind. You want to own middle road so that you have vision on THEIR side... 08:40 And they've already set up 2 fronts; E-line and 0-line... The box-in begins. 07:50 Annnnd you're camping... They will begin to slowly, methodically, expertly pick it apart. Great teams get camped on all the time. We get good at beating them. They probe for weakness getting your guys to fire while they have eyes on your positions... 06:30 So, they look like they are pulling back a bit or regrouping to do something. Now may be a good time to reposition or counter-push before they have time to react? 05:30 Or continue to camp while they continue to probe? My guess is that T37 is a spotter AND a distraction and that they are setting up to get shots from out of view in the city. 04:55 Look at that, they are in the city... They now control 3 sides; 1-line, E-line, and 0-line... 03:55 Without vision almost their entire force snuck into the city... Except for that T37, he's alone, basically... And whatever, they have picked enough and are now going in for the whole entre... What you should learn from this game is [1] that camping is very rarely the right thing to do... Especially the entire game. So, my overall critique in a nutshell is that you guys have decent enough initial deployments, you just get too timid or indecisive once you're there. Winning games is all about recognizing a local advantage or superiority, jumping all over it, and then MAKING the next opportunity. You need to dictate the flow of the game. I will tell you right now, if I had faced a team of your caliber the LAST thing I would expect or be prepared for would be an AGGRESSIVE push. Early lights -> Early Damage -> Initial Local Advantage -> Overall Advantage We got a chance to talk for awhile in our TS. Very nice guy and really just wants to start improving and doing better. I gave him some general tips on calling, talked about how important vision is, and really ripped into him for that camp against Vanilla. I also talked about trying to stick to a good core group of 3 or 4 guys, delegating battlefield duties, and how important focused aggression is in starting to swing that HP advantage your way. Those games where he was calling from the T37 he should have been way more dynamic and been harassing from multiple angles... I was happy and impressed to see them get to some pretty aggressive initial locations, he just fell a part once he secured them and didn't take advantage of superior numbers and/or HP when he had them. All in all I had a good time doing this. While I am far from considering myself the greatest source of knowledge on the subject, I've done enough of these things and done well enough to know I have something to offer. It also felt good to take that hand that was reaching out to me and give it more than a firm handshake and a short list of general tips. I really tried my best to be blunt and constructive. I also wanted to be realistic and let him know he will often just get outplayed by better tankers especially if you try and beat them the same way they are beating you. I think I may need to do this more often!
  7. Skirmishes and You Over the past year LIMBO and its relatives have participated with alarming regularity in these weekly tournaments. The format has been an attractive option for those of us with limited or sporadic availability on a week-to-week basis. These events allow us to participate in a structured competitive format and take home tons of well-earned gold as a reward. Throughout our trials and tribulations LIMBO teams have encountered hurdles and issues that will be commonplace for any core group wishing to partake regularly. I have also encountered many new recruits and players who have no idea that these events exist or what they actually are. In attempt to inform and educate the masses, I will outline their benefits and go into more detail regarding their operation. You may be able to avoid (or be prepared) for issues that took a small, casual community like ours by surprise. What is a Skirmish? TL;DR – They are fun, competitive, casual, and lucrative. How can I Skirmish? TL;DR - Just fucking click HERE. Why would I want to do a Skirmish? TL;DR - Gold and team-play experience. So, what do I need to know before this battle drops? If you are just starting out and have absolutely NO idea what you are getting into, there are bound to be surprises and failures along the way. The most successful Skirmish teams I have been on are comprised of a core group of players who platoon regularly with one another. We have a good feel for each other's "styles" and our synergy is complimentary. TEAM PLAY is MUCH more important than individual ability, statistics, or performance. These Skirmishes are the reason I no longer fret when an enemy team is blurple to the brim. Our lowly, scummy, scrubby LIMBO teams have bested many "better" clans due to better teamwork, more reactive decision-making, and... Maybe some luck. In turn, we have been bested by teams that looked like XVM cheese pizza due to their concentrated pushes, more advantageous tank compositions, and... Maybe some bad luck. Expect to spend A LOT of credits. You WILL want a lot of premium rounds and premium consumables. You DO NOT earn credits for these games. You also should consider dropping some gold to get a good crew in your chosen tank. I spend around 800 gold and average over 250k credits per skirmish. It is worth it! Here are some rules I've learned along the way. [1] Make sure you aren't breaking the rules. If they say only 2 heavies, or must have 1 medium, or no lights over Tier-III, PAY ATTENTION! [2] Don't be horrible douche-nozzles in chat to the enemy team. Butt-hurt is very, very real and cock-sucking dick-fuckers WILL try to get you disqualified for "Unsportsmanlike Conduct". They will sometimes succeed, and missing out on 5k gold because you just HAD to type, "Your mom blew me last night" feels bad. [3] If you have a dispute to file, do it IMMEDIATELY. We lost out on a Skirmish once because our team captain couldn't file an official claim until the day AFTER the scheduled battles. Our claim was denied based on that technicality... While the enemy team's decision to bring 3 "illegal" tanks to finally start winning was overlooked. Seriously, we were up 2-0 in the finals... Nope, not over it... Nope, never will be. [4] Do NOT get cocky. The top 10-20% is decided by a point or two. One loss too many may half your winnings, if only it were a draw... Individual stats can mean NOTHING. Experienced skirmish teams are DANGEROUS. They know the format, they know their tanks, and they will rape your doughy, dewy-eyed face if you give them the chance. [5] Fielding a team of tankers in machines they are comfortable in is more important than having a perfect composition. Having both, however, is ideal. [6] Good intelligence will go a LONG way. A little diplomacy can get you a big threat's initial deployment and preferred lanes. Even having someone just look up the recent WN8s of each player can give you a better idea of how your night is going to go; this is especially true for the initial group stages. [7] Have SOME semblance of a plan. You are going to want some initial deployment ideas for both spawns for each map and mode (if applicable). [8] Do NOT shrug your losses off as if nothing ever happened. This is not Happy Fun Special Super Snowflake time. Critique your mistakes, watch the replays, and make adjustments and notes. There are times where you will just get outplayed, but MOST of your losses will be due to apprehension, over-aggression, misallocation, or some other strategic failure. [9] Think twice before submitting a team for approval if it is not full INCLUDING the 3 reserves. You WILL want to go all they way, and having as many bodies available to battle on all of the days is paramount. [10] Have fun. While this MAY seem to interfere with rule #8, it is possible to be serious about winning while having a grand old time after a loss... Just take your losses seriously; you learn from loss. Popular and Good Tanks Per Tier Thank you for reading! Left me know if I missed anything and feel free to include any other tips of your own!
  8. When I first joined LIMBO, there was a lot of shit-talk on the forums while we tried to recruit. For some reason many people couldn't quite grasp the idea of a clan that didn't give a fuck about those chip-dropping, land hoarding, gold-earning activities that occured on the global map. It "defeated the purpose" of a clan. It was unnatural and a disgusting aberration. I joined LIMBO because I just wanted to fuck around, learn how to club seals, and platoon with better players on a regular basis. I had been in a disappointing clan previously and my experience really made me rethink how I had bombed up the lines and jumped into a very competetive atmosphere. I also realized my availability was spotty and felt like I let everyone down when I was pulled into a string of night shifts during the campaign or while defending a territory. LIMBO has become my home. For someone with a hectic schedule like me, it is perfect. There are ALWAYS people on our TS for me to team up with. Our steadily rising requirements ensure that there is a healthy watermark so I know that I'm not jumping in with a complete fucktard. The recently added "little" brother clan (KIMBO) gives me a chance to help out newer and improving players which taps my e-paternal instincts. When I know I'll have a clear week or two, we have been doing fairly well in Skirmishes, which acutually imparts a better gold per hour return than clan wars! Also, when and if I do want to dip back into some CW action, I'll just drop tags and join our big brother JIMBO for awhile... This post is not only a shameless plug for LIMBO, but I am interested in this community's thoughts on these oddball clans. What do you think of groups like ours? Why do we suck donkey dong? Why are we the awesomest awesomes? Why aren't you having as much fun as we are?
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