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  1. The Matilda, a Tier-IV tank that is often underrated and ridiculed for its ponderously slow speed. However, it makes up its lack of speed with many other great strengths. For me, the Matilda is a Tier-V heavy in all but speed, HP, and damage-per-shot. Tank Stats: Hit Points: 340 HP (370 with upgraded turret)Engine Power: 174 hp (190 hp with upgraded engine)Speed Limit: 24 km/h (about 15 mp/h)Hull Traverse: 34 deg/sTurret Traverse: 34 deg/s Power/Wt Ratio 6.57 hp/t (7.17 hp/t with upgraded engine)Hull Armor: 75/70/55 mmTurret Armor: 75/75/75 mmView Range: 330 m (340 m with upgraded turret)Signal Range 350 m (450 m with top radio)Crew: 4Commander (Radio Operator)GunnerDriverLoaderGun Stats:Name: QF 2-pdr Mk. X-BAmmo Count: 92Average Damage: 55/55 HPAverage Penetration: 121/145 mmAmmo Costs: 35/800 (2 Gold)Fire Rate: 28.57 r/m (2.1 second reload)Accuracy: 0.36 mAim Time: 1.9 sDepression/Elevation: -10°/+20°Now with the numbers out of the way. The Matilda, while listed as a Tier-4 Medium, plays more like a Heavy. While slow, it has armor that is comparable to a KV-1. The Matilda has great front armor with a small, compact, and well-angled 75mm front. The sides, while a decent 70mm, is mostly flat. It's long, narrow profile makes sidescraping somewhat feasible. The rear is a reasonable 55. The turret is 75mm all-around. In games where it is top tank, you can safely ignore all other tanks. TDs and other Matildas are your only threats in Tier-IV. View and Radio Range for a Tier-IV is decent. However it's far too slow to be of any use of a scouting role except for late game. For mobility, the Matlida is a bit of an oddball. With a transmission that only allows 24 km/h of speed and an underwhelming power-to-weight ratio, the Matilda is undeniably slow. It doesn't get much of a boost going downhill and it absolutely crawls in poor terrain. Don't even think about going uphill in this tank. However the Matilda boasts a speedy hull and gun traverse speed 34 deg/s for a combined 68 deg/s traverse. Meaning that it's great for taking out suiscouts in your line of fire and is impossible for more mobile tanks to circle it. Now the gun. The top gun is the X-B. The most standout trait of this gun is its 121 average penetration, or a range of 91-151 mm of penetration. This thing can even penetrate higher tiered heavies at range. It can also penetrate itself on decent penetration rolls. The X-B is a high RoF, low-damage, high-pen gun. A single shot on it's own will do only a measly 41-69, but it can throw damage out every two seconds with virtually guaranteed penetration. APCR gives a modest boost to penetration, use it as extra insurance to penetrate harder targets. It's great for taking out tanks that are tunnel-visioned on other targets. It also has a great psychological impact, throwing out penetrating shots every two seconds, while for meager damage, can rattle poorer players. Another great aspect of the gun is the 10 degrees of depression and 75mm of front turret armor. The Matilda can be a great hull-down sniper tank where it can't afford to have it's meager HP pool touched. Pros: Armor: this tank is outright impervious to all lower-tier tanks and can bounce bigger guns as well.Penetration: the X-B can reliably penetrate even Tier-VI tanks.High RoF: my Matilda boasts a 1.77 second reload.Quick Traverse: with 68 deg/s combined hull and gun traverse, it can always face threats head on, and can retaliate reliably against circling tanks.Excellent Depression: with -10 degrees of depression, it can easily hull-down with its 75mm thick turret.Accurate on the Move: The X-B has a "miss fast" mentality. Any misses can be followed up quickly on with a penetrating hit.Often Underestimated: there is a certain lack of "fear factor" to the Matilda and is a relative unknown.Cons:HP: as a Tier-IV tank, it's HP is average. However as a "heavy" its HP pool is meager. Penetrations are costly and it can be taken down easily by higher tiered tanks and HEAT-derps that are common at Tier-V. It's possibly to be one-shotted by M4/PzIV HEAT shells and TDs that can also use HEAT.Slow: This goes without saying. A roflstomp means you're too far behind to contribute and its slow speed makes it inflexible to changing fronts.Low Alpha: At only 50 average damage per shot, even Tier-III tanks need multiple hits to down.Suggested Equipment:Rammer: Maximize your already high RoF.Vents: RoF, Aim time, AccuracyEnhanced Gun Laying Drive: Keeps Aim time in line with RoFToolbox: Cut down track repair timeCoated Optics: Maximize late-game use of your accuracySuggested Consumables:Repair KitHealth KitPremium Repair KitCrew Skills:Commander: Sixth Sense, Repair, BIA, Recon/Situational AwarenessGunner: Snap Shot, Repair, BIA, Designated TargetDriver: Off-road Driving, Repair, BIALoader: Repair, Adrenaline Rush, BIAClosing notes: this is my first tank guide and I'm just doing a tank I'm familiar with in my limited experience. Any sections to change/add and suggestions I will be glad to take. Sources: 200 Matilda battles with a 60% WRWoT Wiki
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