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Since I havent yet seen a guide on how the tk system works, and it doesnt seem its an official wiki topic I decided to put together a post on my casual observations: Its relatively easy to tk someone and not get banned if fit a few requirements. There are pros and cons with the current system, but Im generally ok with it (fire and grinding ticks could use some work though). The following chart applies when you havent done much tk damage recently, none previously in the current game and are in a normal tank firing none he rounds outside of the cap circle.* Im pretty sure it misses a few things, and some might be inaccurate but Im not keen on doing more "study" outside of what I pickup playing normally. for example, Some things I dont know: At what rate you reset to normal after becoming blue or under what conditions. ( Ibelieve you can get out of that state faster by doing more damage and less team damage) How the base amplifier works (but generally you really dont want to tk in base). Some things I do know: There is more leniency for non damaging critical shots like de-tracking a team mate There is more leniency for non damaging critical shots like detracting a team mate Each tick of fire or ground damage counts as a separate hit. thanks to low tiers I know that it seems each tank or perhaps tier has a limit amount of hp before you can turn blue/get banned regardless of hits. If you get banned, after a while the increasing tiers of bans (1 hour, 1day, 1week, 1 month) reset (back to 1 hour). Glossary: 1 Damaging shot is a shot which does damage and nothing else inherently. 1 fire in addition to the damage of the shot. Extinguisher is an automatic one which assumes one tick of damage. Kill shots, like fires are team kills in addition to the shots damage. Result is what happens to you if you do it. Damaging Shots Fire Extinguisher Killing shots Result 1 n na 0 Nothing 1 n na 1 Nothing 1 y y 1 blue 1 y n 1 ban --- --- --- --- ---- 2 n na 0 Nothing 2 n na 1 blue 2 y y 0 ban 2 y y 1 ban 2 y n 1 ban 2 n na 2 ban 2 y y 2 ban 2 y n 2 ban --- --- --- --- ---- 3 na na na ban I just thought this post might help for people confused with the tk system as Ive yet to see any real concrete post about how this system works (I guess to avoid people trying to abuse it), but I think knowing the system can be pretty handy while still serving as effective deterrence against trolling and team killing. I also think it can help particularly someone on the receiving end of griefing as they will have the tools necessary to escape without rage killing, turning blue or getting banned. If Im missing anything, or anything is just plainly incorrect, feel free to correct me. As this is just what Ive casually observed im sure some will be, but hoepfully this is or can become useful.
This news comes in from the Armored Patrol report, not a direct statement from WG, but it is supposedly from an NA dev. Source Wargaming Forum Original ( ty F22 :) ) Edit: Due to the endless parade of poop posting on the official forums, I rarely see content like this unless it is filtered by a third party. Thanks to F22 for the original link.
I was in a Tier 8 game and someone brought a T1 Cunningham. For reasons unknown to the world WG simply cant put restrictions on platoons? So, as a T1 is USELESS in a Tier 8 game and cant even spot or do a yolo scout run I killed him. I ignore it usually but it just got to me this time. So I turn blue somehow for killing a guy like in months...wow WG wow. And then my team starts raping me because why not. Oh wow blue tank lets shoot that blue T34... WG please implement platoon restrictions already or at least justify not implementing them for there might be reasons I cant think of.