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Found 1 result

  1. The FCM 50t is generally regarded as it's squishy and can't hold a flank alone. I'll openly admit that I'm pretty bad at solopubbing the thing, myself. Well, I've got some credits to make, some free and convertible XP to generate, and some learnin' to do so without further ado I present my "Pork Learns to Love the Pubbies Solopub Challenge". You might ask, "What is the point of this solopub challenge?" I'm glad you asked! Here are my goals: Stop trying to farm damage. I've been guilty of playing the FCM as a pure support sniper in the past in the hopes of boosting WN8 and my credit earning. That's bad. I've uninstalled session stats to get out of the stats-chasing mentality and into the win-at-all-costs mindset. Damage is not always king; local advantages are often better for winning than sniping at a tank that's positioned himself effectively out of play. Trust my teammates more. My current mindset while playing involves me conserving my HP at all costs. No more! I'm going to start using my HP as an expendable resource that I can use to keep my teammates alive. If there's an autoloader that's about to get rekt while he's reloading, I'm going to jump in and save him if the opportunity looks favorable. Basically, I'm going to try to be the best team player I can be so that our team gets and maintains a numerical advantage, even if it might involve a bit of self sacrifice. Even though pubs be pubs, I need to trust that they're going to continue to shoot at enemy tanks if I can keep them alive to do so. Do what it takes to win. If my team forms a lemming train, the best play might be to secure a defensive position near our cap or the other flank to stall or defend against a capfast. If my team is pulling slightly ahead in endgame with 5 tanks left to their 4, it might make sense to go ahead and cap instead of trying to kill every tank. I'm going to try to make the best play that would tilt a questionable game into a winning one, even if it's not optimal for purpledom. I'm going to post replays and session stats in small batches whenever I work on this challenge. The goal is to solopub the FCM 50t and E-25 for something like 100-150 games so I can improve on all of the above points. I feel like the E-25 fits in the same sort of niche that the FCM does: great for getting damage and platooning but not so great for winning without a good team or platoonmates. I'm not going to be doing this challenge exclusively, but I am going to focus on it until I feel satisfied with the results. Wish me luck, gents! Solopub Challenge Overall (Incomplete): Won 48 of 77 games for a 62.3% winrate. Session 1 (won 10 of 16 games, 62.5% winrate). [ Session 2 (won 2 of 3 games, 66.7% winrate). [ Session 3 (won 6 of 9 games, 66.7% winrate). [ Session 4 (won 7 of 8 games, 87.5% winrate). [ Session 5 (won 5 of 6 games, 83.3% winrate). [ Session 6 (won 9 of 22 games, 40.9% winrate). [ Session 7 (won 1 of 3 games, 33.3% winrate). [ Session 8 (won 4 of 4 games, 100% winrate). [ Session 9 (won 1 of 3 games, 33.3% winrate). [ Session 10 (won 3 of 3 games, 100% winrate). [