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Found 15 results

  1. I've created an arty montage with some of my favorite moments in it. Fuck the haters, this is funny. I had a ton of fun getting the clips and a ton of fun making it. Enjoy!
  2. Arty guide status update: haven't even started. Busy with final exams. Won't start working on it until Dec. 17... You might want to go through the different pages to search for the actual tips. As you know, posting arty guide on WoTlab forum attracts a lot of love. Hi everyone! Artillery is one of the most unique class of tanks to play. Artillery is a very powerful class of vehicles and can often determine the outcome of a battle, whether people like it or not. It doesn't matter if one is an experienced artillery player or has just begun to explore this fantastic class, discussing strategies and exchanging tips with fellow artillery players can only improve your game! Please share anything that you think helped your game and could possibly also improve other artillery players! After a few thousand games in artillery, I learned a few things myself: 1). different artilleries have different shell travel times. always count how long it takes from when you click the trigger to when the shell actually lands. Factor in the shell travel time and predict where your target will travel during that duration will significantly increase your hit ratio. If you start to feel agitated and find your shells always land after your target, take a breather and calm yourselves: this helps to stop you from counting to fast and misjudging your tanks shell velocity. For new artillery players, there are mods online, artillery reticle mods, that have shell travel time displayed on your reticle when enter arty mode. 2). study the shape of your aiming reticle. The shape of your aiming reticle while in arty mode tells you about the terrain at which you are aiming and often also tells you the angle at which your shell will land. If your reticle is a long, thin oval, it means your shell will hand closer to ground at a sharp angle; so in this case, you would aim slightly behind your target so your shell doesn't land infront and miss! If the reticle shape is a fat oval, it means your shell will come more perpendicular to the ground; so you would aim your target at middle of your reticle to increase the chance of your shell landing on top of your target, where the armor is the thinnest, to do maximum damage. 3). set up near a wall or an building. This is to combat light and medium tanks that bypass your team and try to kill you. You set up near a building or a corner is so that the tank hunting you can't see you and have to guess where you are. This means they will only spot you by proximity when they come around the corner. Because people drive very fast, they often don't react fast enough to avoid driving infront of you, which is the very moment you have almost 100% chance of nailing a hefty shell into the side of their armor and do full damage. set up near a hill or a wall so that tanks can't circle you. If they try to get around you, they'll hit the wall and be very vulnerable to your shots. 4). install xvm. The xvm is very helpful in that it identifies on the enemy team who the best players are. The best players are also the most predictable players: there are key positions on very map that they try to rush to at beginning of the game. You pre-aim at those positions or along paths that lead to them. When the good players get spotted at the very beginning of the game, you have the opportunity to nail them right away. It's crucial that you are ready IMMEDIATELY when they appear because it takes 2 seconds for their 6th sense to activate, which is also the average shell travel time for a big caliber arty gun from 800m alway. Also, having the xvm allows you to prioritize your targets. You nail the best players, who are also the main forces that push, then the rest of their team will halt their advance. Dealing 2k damage to the enemy's best players is more significant than dealing the same damage but to less important players. 5). study your target. Sometimes your target keeps reappearing at the same spot because that spot is a key strategic location on the map. You study his movements to find a pattern in his habits so that you fire at the best opportune moment to nail him. A useful tip for hitting target that pokes over a ridge, fires a shell and retreats immediately: you fire when he's on the way up the ridge to fire. This is so that your shell hits him when he exposes himself over the ridge to fire. The average aim time for a gun is like 2 seconds, so your target will stop briefly, which is when he'll be hit by your shell. The shell hitting him not only will mess with his aim, it'll also likely to track him, giving your team the chance to shoot him to pieces. Even if he repairs immediately, he still loses because he just used up his only repair pack. I have the luxury of playing object 261, the tier 10 soviet artillery almost exclusively nowadays. The games in which I participate as artillery is only in tier 10 games. Depending on your arty, the tricks that worked for me may not work as well for you. Hope other artillery players join in on the conversation and make each other better! Ignore the haters! ARTY MVP!!
  3. So, for for anyone who missed it. December 12th is a planned artillery horde day. (original post with the full info) http://forum.wotlabs.net/index.php?/topic/23127-day-of-evil/&page=1 and its tomorrow, so anyone joining in/wants passcuishi's medals, here is the reminder for anyone who wants to join in and a warning for for anyone who would feel the need to stab themselves with a rusty spork at the thought of it. (even if the focus will be on baddies) Im going to unicum hell for this The major clicker gathering will be wotlabs TS@5pm pst (and from then on)
  4. So, I recently bought myself a Conqueror. Awesome tank, although the driver and ammo rack are constantly being knocked out. However, that is not the point of this. How does one evade artillery? More specifically, how does one evade artillery in a big, slow, weakly armoured tank that does 34 km/h forwards and 12 mm/h backwards? Do I camp at the back of the map sniping the whole time? I try to use evasive maneuvers but let's face when you're as slow as the Conqueror you aren't moving very quickly. I would also like to point out that it's not like I'm making myself and obvious target, I'm usually at the back of the group (because I'm trying to avoid artillery choosing me) one shell will be fired into the E 75's, VK 45.02 B's, IS-8's (you know the tanks that have SOME armour, well the VK has a little more than "some") but after that one shell they won't fire again until they see me at which point they'll open up on me, in fact a Bat Chat 155 58 STOPPED firing at an E 100 and switched to me when I got spotted after he'd put two shells into the E 100. Is this something I just have to put up with? Should I just go drive medium tanks or heavy tanks with sufficient armour to minimise the damage received from an artillery strike? This video (while completely crap) shows how much I get focused down by artillery. Yes at some points I wasn't trying my hardest to dodge the artillery, and yes past the first move on the hill I played crap but I was basically scared of the artillery destroying me after that as I'd already had to repair my gun http://wotreplays.com/site/2091969?secret=2152c558d347bd9ed7b829af0f4d28c5 P.S. The stats under my name are completely wrong, I've played almost 8K games, don't know where the numbers are coming from :/
  5. I've been a lover of the tanks and that explains my huge 30k battles, but still mediocre Win performance. Lately with these missions - I've been wanting to play RT more seriously since I've never really played them before with any amount of dedication. To my horror and frustration - I find them still impossible to play with any amount of consistency. I've even gone and installed that RT mod, which helps a little - but still the aiming is aggravatingly impossible to learn. What I'd like to know - is - is there actually a way to aim reliably with RT - or are you completely at the mercy of RNG; which makes aiming a complete waste of time? Also - is the only other option - is to get a higher tier RT - that does monster damage? I really hate playing RT - and I've only got Bert (FV304) and S-51. Any tips would be appreciated.
  6. How are people supposed to be playing artillery? I know arty is a really hated piece... but its good to know how to use.
  7. Note: Group analysis, since I'm likely too retarded to do this by myself. For those of you that have seen the new artillery model in Armored Warfare, what do you think of it? My thoughts are: 1. It looks more fun to play against. It's less bursty but more cumulative damage if you neglect awareness of it. 2. It looks more engaging. You don't have to wait a solid 50 seconds to miss your shot on a stationary target. 3. Much more skill indexed. It grants a risk/reward concept. You can fire from a good position at risk of being countered or pay off. Thoughts? I'm posting from a phone so I can't link a video, sorry if you haven't seen the features. I'll try and have a serious discussion but I said the A-word so I doubt it will happen.
  8. I didn't have the time to make the arty guide this winter break, but I thought I owe it to the clickers whom I promised a guide... I've thought long and hard about revealing some of my positions because I was worried that people will wise up and make it harder for me to click. But, since university has started and I won't be playing for a while, why not release this! It doesn't matter if people know where I like to click, they are gonna get clicked anyways! It's basically impossible to avoid good artillery players' shots lol!!! There's a person who private messaged me in-game, and I promised to email him my arty positions. To you, sorry this took a long time. I forgot your email! So I hope you are seeing this! I annotated all the maps I think that are in play right now in pdf format. Excuse my handwriting. The file is too large for me to upload via forum, so I've attached a dropbox link. Just click it, and it'll take you to my pdf document on Dropbox! It's hard to include everything; there's just too much information that I wanted to include. Any questions or need clarifications? I'll try to answer them on forum. lol! Happy clicking! https://www.dropbox.com/s/te9a7f9a1suja97/Munchtastic%27s%20Favourite%20Arty%20Positions.pdf?dl=0 Clarification: Those positions are what I use EARLY and maybe MID-GAME. In general, I move around lots through out the battle. Don't stay in 1 place only... Generally, you want to hide behind a rock, house, or in any confined places so that if somebody tries to kill you, they have to drive in front of your gun. Take note to hide around 50m behind the corner so you don't get proxy spotted as enemy comes around the corner My steps on finding new positions: 1) go into arty mode and put reticle on a position you wish to hit. 2) double tap "R" to move forward full speed in the general direction you think a better position could be 3) if the reticle turns from red to green, it indicates the shell can travel to where you indicated 4). Congratulations! you just found a new arty position! BTW: It's possible that some immature moderator may delete this post. So, if you want to take a look at these positions later, i suggest you download the pdf and keep a copy yourself. lol
  9. I didn't have the time to make the arty guide this winter break, but I thought I owe it to the clickers whom I promised a guide... I've thought long and hard about revealing some of my positions because I was worried that people will wise up and make it harder for me to click. But, since university has started and I won't be playing for a while, why not release this! It doesn't matter if people know where I like to click, they are gonna get clicked anyways! It's basically impossible to avoid good artillery players' shots lol!!! There's a person who private messaged me in-game, and I promised to email him my arty positions. To you, sorry this took a long time. I forgot your email! So I hope you are seeing this! I annotated all the maps I think that are in play right now in pdf format. Excuse my handwriting. The file is too large for me to upload via forum, so I've attached a dropbox link. Just click it, and it'll take you to my pdf document on Dropbox! It's hard to include everything; there's just too much info. that I wanted to include. Any questions or need clarifications? I'll try to answer them on forum. lol! Happy clicking! https://www.dropbox.com/s/te9a7f9a1suja97/Munchtastic%27s%20Favourite%20Arty%20Positions.pdf?dl=0
  10. Hi guys! It has been months since I posted a tips thread on how to play arty. As I promised then, since my final exams finished yesterday, I am starting to work on a detailed-artillery guide to help new struggling "clickers" to "click" better! So far, I've decided to partition my guide into 3 modules: 1). Principles of Arty Gameplay + General Clicking Advices 2). Evolved Clicking (more refined strategies of arty gameplay to help you survive against light tanks and mediums, and tips to improve your hit ratio) 3). Advanced Clicks (strategic approaches that I take in end-game situations when the game is on the line + how to adapt as the battle progresses unexpectedly) Please tell let me know on what you really are struggling with when playing artillery, and I'll keep that in mind as I construct my guide. I'll not be posting arty positions that I use; arty positions are trade-secrets that once they are leaked, they stop becoming effective. For this very reason, I advise arty players from sharing arty positions on forums at all. However, I'll provide hints and my approaches that I've used to discover new arty positions. On every map, there exist very effective arty positions. For example, on Himmolsdorf, I pull of 2.5k damage games easy on either spawn positions. Don't give up! I'll do my best to guide you in discovering your own arty positions! I'll keep you guys updated!
  11. In the late game of World of Tanks, getting a good opposing artillery player out of the game is a huge boost for your chance to win. However, whenever I try to eliminate them (usually in meds) I more often than not lose a whole bunch of hp and occasionally my tank. For example, take this game, where I try to draw the arty out in the late game but instead get shot in the face and it cost us the game. http://www.wotreplays.com/site/964032#sand_river-gkenny-object_140 I think I made some bad calls at the end there, so feel free to tell what you would've done there. So I guess my main question is what are some tips for going after a good arty player, especially if they know I'm coming?
  12. I've had more and more of these coming up, and I thought I'd try to further spread the 'ideal.' The situation arises when you know someone or their clam, or they're wotlab chan fags. If you both can reasonably oneshot, or have a plat that can split shot the artillery piece on your team, pitch the idea of an arty free game. If they agree, TK your arty in return for the same. This won't fx artillery, this won't change much. It will give lulz and an arty free game. If someone breaks their word, toss it up on the name and shame thread, or hell, use this one. WG doesn't look at the complaint flags for team damage. Simply put, just manage your tk quota, and if you think you're at risk for turning blue/banning, just say you can't. If WG decides to crack down on this, so be it, but it'll be x number of times in matches you'd otherwise be cancer-ridden until then.
  13. http://worldoftanks.com/en/news/22/artillery-marathon/ This is going to be a complete crapshoot. I'm wondering if a 30-day vacation from tanks is a good idea. Maybe go grind WoWP tokens or something. I'm expecting to see this again: If someone else wants to make a different thread to stroke their arty epeen scores, feel free. Edit: Bah, this shitpoast should prolly be in Metagame.
  14. So - I have a German artillery crew (was on a Hummel, just moved it to a GW Panther which I had bought on sale pre 8.6) and an S-51 for sh*ts and giggles. I was honestly never very good at arty but it was fun to one-shot things and listen to the rage. I've played maybe 12 games in my arty since the new patch, and I hate it. But maybe I'm not giving it enough time, and also only have high tier arty right now so the learning curve is (might be) quite steep. I can sell all my arty at a decent profit (bought them all before they were up-tiered in 8.6) free up some garage spots and also at least 1 really good crew, or I can put in the pain to try and relearn how to play arty, either by buying a something lower tier in the German tree or maybe starting the brits / french. Thoughts and Opinions?
  15. Had an idea for an Anti-Whackamole propaganda-action campaign: Step 0: Enable Replays Step 1: Join Match, find another WotLabs poster on the enemy team, Step 2: Announce Secret Greeting - for example: "Best arty is dead arty!" Step 3: Both sides call a confirmation or denial. "Do it now" or "Let it live"* Step 4. If the confirmation is mutual, the parties TeamKill the highest tier artillery on their team. Step 5. Both parties announce "This Arty-Free match is sponsored by the Friends don't let Friends play Arty campaign!" Step 6. Upload Replay Step 7. Amazing Youtube video from hundreds of such cuts. Possible alternative 1: Synch-queue as a group and stage the above. Possible alternative 2: Allow other players to vote first "Type 1 in chat if you want this match to be Arty-Free". This should have a good propaganda impact.
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