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  1. While there have been a bunch of updates about various nerfs/buffs in 6.4, today is the first time that I saw this mentioned. In essence, the Tirpitz will now have the EXACT same OP secondary suite as the Bismarck AND it's brawling 6km torps as well. This might push the Tirpitz over the top as the best tier 8 BB at this time. People like me who kept a Captain in the Bismarck for any future Ranked seasons, or just to enjoy those secondaries at tier 8 can now sell it off if they have the Tirpitz in their port. I am very happy about this change, one that makes sense considering they both have the same set of guns in the same locations in regards to secondary's. Edit: The one remaining benefit of the Bismarck will be it's Hydro ( 3.1km torp, 4.4km ship ) that the Tirpitz does not have - though they might add it at a later date, who knows?
  2. I came across this pretty interesting 1950s USN Training film on how the mechanisms for the Mark 1 Fire Control Computer and Mark 37 Gun Fire Control system works. It's basically a basics of how an analogue computer could be build to perform mathematical operations. These videos are more for the historian/engineer/mathematician nerds that lurks about these parts rather than for people looking for explosions. Enjoy! Basic Mechanisms In Fire Control Computers: Shafts, Gears, Cams... 1953 US Navy Training Film Part 1 Basic Mechanisms In Fire Control Computers: Solvers, Integrators... 1953 US Navy Training Film Part 2 I guess for those of you who are looking for some explosions here's a training film of how the 3x16" gun turret on the Iowa works. Battleship Guns: "16 Inch Gun & Turret" 1955 US Navy Training Film for Iowa Class Battleships
  3. A tip for destroyers and battleship's alike. If a DD approaches to minimum stealth range, especially an IJN DD then he can line up and charge your ship head on. You won't have time to turn and you'll get time for only one salvo before he launches. If he screws it up then great but especially at higher tiers you are 100% dead if he launches. I've used this tactic on numerous occasions with my own DDs and provided he isn't supported (and even sometimes when they are) it works basically every time. You take damage but you don't die and unless you somehow miss at 1km then you kill the BB, whatever it may be. I've been attack the same way too and it's very hard to counter but there are a few of thing to remember: 1.You get one salvo if done correctly so if you don't kill him you die. That being the case you have nothing to lose by holding your fire till he gets as close as possible, at least to the magic 3km line where your shells suddenly become accurate enough to land a full salvo. 2.Firing into the bow of a destroyer simply will not kill them unless at low health. To hit them with enough shots you need a side shot at them so wait till they turn to launch, don't be baited into firing when they only turn a little bit though, smart ones will wiggle and try and make you fire while still facing you. This also leads on to... 3.Destroyers can only launch when side on. They will normally wait till you fire but if you don't fire they will have to turn at some point or sit and die under your secondaries, or maybe ram you, although I haven't been lucky enough to see that tried yet. Just be patient. 4.Hits to your bow(and stern but this is usually from head on) deal about 2x more damage because the torpedo bulge doesn't extend that far. Depending on the destroyer it can be worth trying to take torpedoes into your belt by broadsiding yourself instead of staying head on, if they get close enough they won't miss anyway. A Yamato can eat a Benson's worth without dying if they hit the belt. Lastly, it's not specific to this situation but loading HE if you see a destroyer about is well worth it. If they rush you you'll have to chance the AP but if you know they are about then HE will deal substantially more damage and a full salvo will normally wreck their torpedo tubes so you can survive not one shotting them.
  4. So... self explanatory in my sig. If for some reason you can't see it... EDIT: win Rate was originally at 48%, and Average Damage at 48.5k I've had a really bad run at winning in this game from day 1. Loss after loss or draws after draws... only to recently pull back up my win rate. The funny thing is that my playstyle hasn't played too much, in fact, I'm pretty much playing my Fuso and Nagato now exactly like how I used to play them when I first unlocked them. My average damage in most ships is going up slowly, but I just have to wonder why my winrate is so bad? Do I have the unluckly charm of being a prime CV target because I load a minute and a half late into most matches? (a lot of Nagato or Fuso games end up with me getting torped by enemy CVs because the y have nothing else to do, effectively 'outskilling' me. ) Was I actually a worst player before and without knowing it am getting better? Or is it just that I had really bad luck? Or is it merely because of, well, I play BBs 90% of the time? If you have a look at my cruisers, they actually win a lot more than my BBs, although the sample size is a lot smaller I guess compared to my Nagato and Fuso games.
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