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Found 1 result

  1. The stats we are given at the start of a match is our team & enemy teams Wn8, Number of games played (measured in thousands) & WIN rate. Yes Wn8 & Win rate are useful, but they are also 'Historical' and not recent (I understand we can't display them however) Number of games just tells us how many games they have played, but doesn't break it down by class, tier or tank. My argument is that this should be done for that particular tank. itself . 1) Win rate with that particular tank 2) Number of games with that tank (60% with 10 dames vs 60% of 180 games tells you more) 3)Mastery & MOE. Tells you this player knows how to use the tank or has used it at its optimum, though looking at win Rate will tell you if hes consistent with it. I have a mate that has 9K games, a meh Wn8 and a Win Rate of 47% my analysis of him for usefulness to the team or opposition would be a plodder and shouldn't be expected to do more then just carry their weight (barely) yet my analysis would be different if I knew he had a 73% Win rate with that particular tank, 190 games in it and 2 MOE. Which set of information would you want at start of battle? This is why we have that battle screen information is to evaluate our and the other teams strengths and weakness.
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