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Showing results for tags 'ebola'.
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link: http://wotreplays.com/site/3570294?secret=9b1d48a7210121e7afcec022fd5fef07 OK... a south spawn game, and basically what happened was, I went mountain (9 line) instead of brawl zone (1 line), and we weren't able to push either of the flanks. Looking back, I'm not sure what I could've done. Here's my thought process: (1) Both teams had 1 top tier heavy, and the enemy had a slightly "heavier" comp. Should I go brawl? TBH, I have irrational fear of 1 line, because I don't know any good position for it. Hugging to hill exposes either my LFP or cupola, and ppl in front usually block backrow's line of sight. I didn't want to trade punches with E-100 -- he can just take his shot, get back and let teammates cover him during reload. That ditch on the left seems tempting, but it's arty triggering and most importantly a waste of my armor. (2) So I went 9 line, and I didn't push mountain top. I feared my 20km/h ass would be busted on the way to the top. So instead I went to the slope by the bridge, hoping to cut off ppl poking there and escort my teammates climbing up. However they didn't reach it, and I found myself flanked. (3) GG after 2000 dmg, and that ebola feeling of "could've done better" Any suggestions & opinions would be helpful. Thanks in advance.
http://worldoftanks.com/en/news/pc-browser/cw/global-map-season-2/ This is listed in the link: What does everyone think about the changes to clan wars for season 2 of Clan Wars 2.0? It looks like there will be less time needed to grind in stronghold skirmish battles for boxes/influence. Division upkeep is free and combat reserves are off. Not all provinces are available to be landed on by auction. I think they have it all wrong with the map sizes. The tier 6 map either shouldn't exist or should be the smallest. Tier 6 clan wars teaches callers and members next to nothing about clan wars. Also at tier 6 most battles are either hard camp with heavies or fastbois. Neither of which train players to get better at clan wars in higher levels. Tier 6 clan wars is like children's tee ball where they don't keep score. Its just there to make you feel good about participating. Tier 8 clan wars at least has tanks that serve similar roles to their tier 10 counterparts. Also tier 8 clan wars should be 15 v 15 and tier 6 clan wars should be at least 10 v 10 if they want to teach players about strategy and teamwork in clan wars. I think the tier 10 map should be larger or else clan wars is no longer end game content. For a large majority of the players who played pre clan wars 2.0 that means their tier 10 clan wars tanks are collecting dust in their garage and clan wars is no longer end game content due to the small size of the tier 10 map. Its also the reason you see more platoons of 44% win rate sub 400 WN8 HE100's in tier 10 pub battles now. What I'd like to see is: Tier VI Front: Deleted or really small (sub 100 provinces) 10 v 10 players. Tier VIII Front: 210-300 provinces with 45 landings 15 v 15 players. Tier X Front: 400-480 provinces with 100 landings 15 v 15 players.