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  1. How would you pimp this one for best overall (randoms) results? My crew is worming their way towards a full three skill setup, and I haven't landed on how to reskill them next discount. Simplified there are 4 main options: Full BiA with gunnery skills and repairs slapped on top. Full BiA with camo then repairs. Camo, gunnery and repairs mix. Full BiA, Full Camo, get the two gunnery skills and run with gimped repairs I'm pretty sure some of you will be opposed to the idea of camoskill on such a big house, but since it carries the TD tag, the camo values aren't that bad. With full camo crew the thing is sneakier than a M48. A vanilla T110 will spot the 183 in the open at about 319 meters, the M48 will be spotted at 333m. That is why I'm hesitant to discard camo skills for the 183. Gun handling is very bad and we all want to do something about that, but do we throw away camo skills for max gunhandling? (The gunhandling skill payout is marginal, anyway.... or??) Equipment: The first two slot are easy, EGLD and rammer. Camo net makes it really sneaky (265m) sitting still, but I move about in it so much I've left the net in the garage. Vents? Boost a possible BiA setup... could work... worth it? mmmmmh. Optics? Could be useful for pubbie work.... Your thoughts?
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