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  1. In honor of me finally getting my first mark of excellence, having a string of 5k+ damage games, and not seeing another fan thread on the E-brick in this forum, I made this thread! E 100, mounts the biggest gun of all the tier 10 heavies, doing TD amounts of damage, is the most popular tank with tomatoes, but for those who can handle the mighty potato blaster, ...it is a glorious fat brick <3 Brickalicious Replays http://wotreplays.com/site/1258759#hidden_village-evalithia-e-100 http://wotreplays.com/site/1258760#lakeville-evalithia-e-100
  2. I finally unlocked the Conqueror. Thank goodness. The grind to it was utterly painful in this day and age of power creep. I'm trying to plan on what to do with crews for when I have the FV215b unlocked. Right now I have a 3.5 skill crew in the Conqueror and I plan on getting/keeping both the tier 9 and 10 in the line. Question is, which one benefits or needs a 4+ skilled crew more? Obviously they both would, but if you had to choose, which could perform almost as well with a 2 or 3 skill crew? For the second tank, I'll have to train a crew from the ground up. I'll probably use
  3. https://youtu.be/ZRTrvBGkijg
  4. Hi all, As a scout or med, I like Sand River, and I've gleaned enough from streams/videos/guides to be reasonably effective in them. Sometimes the same in a TD. But in a heavy, I seem to be consistently mispositioning, etc., and I am not contributing nearly as much as I should to my teams. Can anyone give me some general guidance on initial positions, approaches in various heavies (Russian side-scraping deities, 'Murcan hull-downers, etc.), and as top, bottom tier? The only recent game where I felt I was reasonably effective was in my KV4, driving up the river (Assault, South spaw
  5. I am going to provide you guys a two small scenarios regarding usage of an especially slow heavy tank, spawning on the southern end of serene coast, such as a KV-4. I have been wondering how to deal with this and how to do the most damage control as to mine and my accompanying teammates survivability, ignoring the abilities of players that are not nearby. This is mainly just variations of the game where a lemming train rushes through the western path, leaving way too few tanks on the eastern brawling area because of either not enough heavies in the first place, or a number of heavies simp
  6. Lowe The mighty (s)Lowe, on EU server a very common sight and one of the most popular tier 8 tanks of all times (IS3, KT and T34 are more played). The tank used to be quite shitty and many (good) players considered it a worthless kitty. But WG decided to give the lowe some love and buffed it, more side armor, more gun depression, higher ammo count and tiny weight reduction. While more ammo, so you can carry 80 rounds, is obvious extremely important, the gun depression buff was also not ``un-needed``. So the Lowe turned from a trash tank, into a potential interesting premium, and i decide
  7. As put to WoT this morning, and now here: As the title indicates. Will soon have enough to elite out a T29 heavy, or a M46 Fatton. Stats show that I tend to do better in heavies, but I do so love the medium meta. Really digging the AMX 30 p and the Pershing, and love gun depression. However, I also cotton to hull down fighting, side scraping and punching holes in overly aggressive heavy players. I hear the M48 is meh, just like the tier 10 AMX 30, and of course if I go the T29 route, I will end up with a E5. A little torn, could go either wa
  8. Hello fellas, I'm Jojo and I will be uploading replays worthy of watching. They will be unique, non of that standard "Just 4k+ Damage" replays. They will have a point to them. They will range from Solo carries to Platoon carries, or from Epic comebacks to So close losses. They will feature the best players on the server, and they will be recorded and uploaded to YouTube with Commentary/ Text on what I was thinking and probably explain tactics used, but this is still a WIP :^) o7o7o7
  9. The main question I propose on my own accord is this: How do I enjoy high tier mediums tanks as a voracious heavy tank player? Enjoyment for me entails effectiveness most importantly. Effectiveness embodies a broad scope that I will let you interpret. There can be no wrong answer as I'm expecting insights that in some level, apply to universal play. I have a 60% in my T-44 and a godawful 53% in my Patton. I think the T-44 W/R is pretty okay but dwarfs in comparison to my HT classes which garner: ST-1: 64% T-10: 61% T32: 63% IS-3: 60% Tiger I: 64% Tiger (
  10. When tankers speak of the IS-3, I often see them talk about it being the King of tier 8 heavies, Great armor, a great gun, just in general a strong tank. I have a problem with this. I got the IS-3, obviously coming from the IS which I liked quite a bit. Blasting people around corners, not expecting many bounces, the usual. Disclaimer, I don't have the BL-9 gun, but it's not the having the fight tier 10s in a heavy with 175mm of pen that's the issue. It's the armor. . . I don't see it work. Time after time I see shots from tier 7s and tier 8s just go right through my upper frontal plate, the
  11. Alright, I'm no purple toaster but I figure I play well enough in high-tier heavy tonks to help some people out. I do have my favorites (E100, E75), my pseudo favorites (Maus, M103, T30, E4[yes those last two are heavies, don't question it]), and the few I play sporadically (see screenie). I will be posting -all- of my replays so that player still working at it can see when a better player scrubs it up, not just the cherry-picked gudfaights. Stick around long enough and this may be my Lowe stat rehab thread as well! First of, the tonks in my garage sorted by battles: Obviously, my E.
  12. Well the tier 9 stats have been leaked armour profile here Description: The Type 4, also known as Type 2604, was one of the superheavy O-I tank variants, developed during WW2. This tank was mainly designed to break through armored areas of the enemy and for coastal defense. Tier: 9 HT Hitpoints: 2050 Engine: 1200 hp Weight: 160,51 tonnes Power-to-Weight: 7,48 hp/t Max speed: 20/10 km/h Hull traverse: 22 degrees per second Turret traverse: 18,8 degrees per second Terrain resistance: 1,247/1,342/1,918 Viewrange: 390 m Radio range: 782,1 m Hull: 250/140/? mm Turret: 250/200/? mm Gun: 140mm T
  13. Previous unicum rankings and "class threads" have shown that heavies, heaviums and mediums are superior for solo carrying. E.g. Shortly put: there are different, equally viable approaches to winning solopub. My question is: - Do you play various classes / tank types equally? - If not, how do you distinguish classes you are intrinsically good at? - Would you advise players to focus on one to two playstyles or alternatively as many different playstyles as possible? Personally: I underperform in tier 9+ mediums whilst overperforming in heavies considering my current skill-level. (e.g. 50% in O1
  14. Tanks in the branch are starting to be revealed. Tier 2 I-Go/Chi-Ro (Type 89) - Firepower and view range look great, but the thing doesn't look like it moves too well. The only thing that is for certain is that there will be no reason to ever touch the Chi-Ni again. Tier 3 Type 91 Tier 4 Type 95 Tier 5 O-I Experimental (Mi-To 100) Tier 6 O-I (Mi-To 150) Tier 7 O-Ni (O-I 100) Tier 8 O-Ho (O-I 120) Tier 9 Type 4 Heavy (Type 2604) Tier 10 Type 5 Heavy (Type 2605)
  15. So, after playing the Mammoth like it's gone out of style (very irony, much wow) I have a 2 1/2 skill crew. I had no initiative to go down this line until I got the crew, choosing the E-100 line over it. I haven't even researched the low tier trash that leads up to the T1 Heavy (plsno M3 Lees). I'm aware of their strengths but the T1 and M6 and everything below it just aren't reliable. Final verdicts anyone?
  16. All this is collected from vBAddict (filtered for t10 machines only) which by no means is 100% correct but i think it gives an indication of tank class comparison quite nicely Heavy - 1,959.1 Avg. Dmg. Medium - 2,027.8 Avg. Dmg. SPG - 1,677.9 Avg. Dmg. TD - 1,965.1 Avg. Dmg. **halfway throug this I started thinking about XP distribution for roles. ** As you can see the classes are pretty much the same across the board except for ary which averages significantly less but who am I to judge a person for taking up a t10 slot with a useless RNG sl
  17. Hey guys at Wotlabs. I've just gotten the IS-7 yesterday, and I have to say, it's not been fun to play. Why, you may ask? People enjoy saying, "IS-7 armor is so ez to use just point it foward", but that almost never works out? Why? Magnetic lower plate weakpoint. Seriously, out of all of my attempts to keep this thing covered, people still can see and pen it. When I do get into a perfect positions, turns out none of the enemies decide to go where I am. Any tips to use IS-7? Is it a tank I just suck at and should give up on? P.S. I feel like I contribute more in the IS-8
  18. Question: Which tier 6 and 8 play as an actual heavy (not heavium) as bottom tier? (if any) 'Brute': Fairly reliable protection or good at trading. Regardless of tier. Tier 7 = T29 Tier 9 = ST-I, E75, vk45.02B Tier 10 = Ehundo, IS7 'Heavium': Will trollbounce / brawl but don't really want to expose against higher tiers. Tier 6: KV85 Tier 8: IS3 Tier 9: Wz 111111-1/4 Tier 6: - T150: Armor towards higher tiers when sidescraping? - KV-2: Sufficient alpha (AP+ or HE) to forget armor due to trading well? - ARL 105: Turret too bad to play with heavies? Tier 8: - Tiger II:
  19. Ok, like so many of you I'm not the biggest fan of arty. (Yep, I do agree it needs a nerf or better yet, remove it from the game). That being said, I don't rage all the time about it and I know WG isn't gonna make it disappear any time soon. Hence my question ... how do you counter arty (especially when playing in a heavy). A light and most meds don't have too many problems since they can relocate quickly and unless arty was pre-aiming a spot where you pop up it will be difficult for them to cripple you. And TD's aren't supposed to be spotted anyway. But in heavies ... So I though
  20. Just got my conqueror few days ago, and felt pretty good initially with its brilliant gun handling. But now something is really making me struggle about playing this tank, and yes that is SPGs, the scumbags of the battlefield. Whenever I drive the conqueror, theres a dilemma for me: I either go front line and get concentrated by all enemy SPGs (unless theres a waffle on our team and he gets spotted first of course), or I sit back and watch my teamates die one by one(specifically talking about situation where my team is weaker). What is a good strategy to deal with this problem? How do I av
  21. Now that I have your attention, I was planning to make this little comparison a little more detailed with the usual comparison of income etc, but since the mission is over soon and I don't quite have the time to do all of that now, I'll write out my ideas right now. These are two very interesting vehicles, I'm curious to your opinions and what you think the WZ is capable of. First of all, I must of course prove I'm not a baddie Load out is obvious, optics could make sense. Same equipment as my IS-6. Why is it so bad? Lfp is utter trash. When tier 6 mediums have no problem pen
  22. So curiosity finally got the better of me and I bought the new iteration of the KV-1S' at tier 5. I was not particularly a fan of the old '1S' as I have always preferred the KV-2 for my mid tier lol's and death fingering so I have no desire to play the KV-85. Apprehensive at first, I kitted it out, fitted it with the 122 and placed my old KV-4 crew in it... Holy shit! This thing is as much a beast now as it ever was at tier 6. I played 10 or so rounds with the 122 in more of a traditional "heavy" role; peaking, scraping, pushing and I found it kinda meh, with a funny derp shot
  23. If it is ST-I or ST-l, I'll probably never know. Don't care either, because this beast > World of Tanks. I like to compare it to the E-75, which is the one of the other 3 actual heavy tanks you can find in tier 9. Set-up is the same as all my other typical heavies (will put a nice picture here in the weekend - for now you'll have to enjoy the result of a ménage à troi that is integrated graphics, OS X and WoT) Main advantages Only tier 9 heavy tank that can actually hull down without converting cupola(s) to swiss cheese. Only high penetration guns can punch through the 'weak
  24. Played mines in IS-3, they had mediums, we didn't. Naturally they got on the hill first. Then we lost. How do you counter that? Is there any way to minimize the advantage of the hill?
  25. First match in IS-7, Westfield. One of the reasons i lost was that I was engaging an E100 on the hills, we were both hulldown. I put about 4-5 shots, some premium into the flat turret cheeks, but no pens. This took up time I could have used to kill other tanks, therefore we lost. Now, with my over 300 premium pen, I should be able to pen the turret-cheeks of E100, shouldn't I? Should I instead have aimed for the weaker armor on the bar on top of the turret, with a higher risk of missing?
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