Jump to content

Search the Community

Showing results for tags 'lorp-wormhole'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General Posting Place
    • News and Announcements
    • Newbie Palace and New Users Introductions
    • Shenanigans
    • Patron Plaza
    • Ask Me Anything
  • Purple Player Interaction Centre
    • Casual Purple
    • Ask a Purple Poaster
    • Purple Poaster Replay Place
  • Serious-Face Enabled Discussions
    • Core Skills & Mechanics Discussion
    • Metagame Discussion
    • People, Platoons and Pwning
    • Vehicles
    • Upcoming Changes Discussion
    • Mathematics Corner
  • Improvement and Study
    • Mentor Meet-up
    • Tape Study
    • Articles
    • Tanks Media
  • Clam Rivalry and Posturing
    • Clam Wars Recruitment
    • [NA] The Drama Llama says: WTF Subversions?
    • [EU] Professional Pro Gamering: stronk tenks and stronk taktiks
    • [SEA] Low Server Population Clam Wars Edition
  • Related Games
    • World of Warships
    • World of Warplanes
    • World of Tanks Console
    • World of Tanks Blitz
    • Armored Warfare
    • War Thunder
  • The Archive


  • Never's Blog
  • Melol's Blog
  • Melol's Blog
  • bjshnog's Game Dev Blog
  • TayTay's Diary
  • Noobs corner
  • Evelyn's Biting Corner
  • Dire's Blog
  • Constie's Awesome Adventures
  • Deft Penk Hidey Hole
  • blerg
  • Mundane Things
  • Majestic's Blog
  • WoTLabs Blog
  • German fanboy sperg blog thingy
  • A cheesy blog
  • Kuroi's Clubhouse
  • B-log
  • Ollie Tabooger's House Of Buttpiracy
  • vonblogger
  • _Clickers Blog of Rando Things
  • Blog name *
  • The_Illusi0nist's Blog
  • Shitposting With Skittles
  • rojo180's Blog
  • Tomhwk's Titillating Teal Time
  • how do i use a Kv2 effectively when teamates refuse to help me in WOT?
  • my blob
  • my blog
  • Shoe's Blog
  • Grumpy fail purple siema player is here
  • No Bullshit Reviews
  • The Journey
  • Sigh...
  • TEST
  • Reports of a beginner
  • CSI: Chinese Server Insanity
  • Hallo1994: Simply, Me
  • Wanderjar's Notebook blog
  • My journey to being a better player


  • World of Tanks
    • Tank Reviews
    • Strategies
    • Videos
    • Mods
  • Game Theory

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL







Found 2 results

  1. I recently got a request from @Va1heru and @Saffee about something that can be used to compare player performance, and I wanted to open up the discussion here to get more perspectives from the wider community. The idea is to base the comparison on average damage dealt per game, rather than WN8 which many people (rightly or wrongly see as flawed - this thread is not about that). They also pointed out the website https://www.dpgwhores.com/about/ as the kind of concept they had in mind. They suggested looking only at tier 8+ tanks, excluding clicker scumbags spgs. Let me lay out the solution I have in mind, and some of the questions I have for you, the community. Context I'd plan to build the feature into Lorp - because it would give people the flexibility to do the analysis they wanted to do, and it would shift the burden of gathering the data to their desktops (which is free) as opposed to a hosted website like MM-RNG-Luck which might cost me money. Using Lorp, users would be able to (on demand) get the per-tank stats for any list of players, allowing you to compare their performance, rather than rely on a website to do it for them. DPG Whores is great - but at the moment it only covers EU and NA (Va1, Saff and I are all on the Asia server). Proposed Solution A screen that lists the best players of a given tank, by avg damage per game (overall - not "recents") Data would include: Players name and account number (so could hyperlink to their WG profile online), region (Asia, EU, RU, NA), Tank (with a link to it's MM-RNG-Luck profile page), overall average damage, WN8, WR, K/D, battle count, date lasted updated (i.e. when their performance was last checked). Also, the HoF avg damage (more on that in a minute). MM-RNG-Luck would provide list(s) of "good" players (via an API call); Lorp would gather performance stats for these players (more on that in a minute). The source of players is a combination of (a) the top 100 HoF players, overall by region (so 400 in total), by avg damage; plus (b) the best 30 players per region for a specific tank (120 in total, per tank), plus (c) any other players the user is tracking in Lorp (such as themselves, alt's, clan mates, etc). Specific Aspects for Community Input You can feedback on anything, but these are the points that I'd most like input on. #1 which players? The biggest issue is sourcing a list of "good" players. WG currently don't offer an official API that third-party developers (such as myself) can call. Without boring you with the detail, I can fetch data from the WG Hall of Fame (HoF). This is a semi-manual process. I can get the best players overall (by avg damage) and the best players of a given tank. Because it's manual I would not do all 227+ tier 8+ tanks, but could do a suite of popular tanks, plus any other tanks on request. As described above I'd get: (a) the top 100 HoF players, overall by region (so 400 in total), by avg damage; plus (b) the best 30 players per region for a specific tank (120 in total, per tank). So for a given tank you could draw on a user population that was potentially as large as 520 players, plus anyone else you were following in the Lorp app. #2 Sync Options As a user you have ~520 players you can get perf data for - but which ones would you want to check? The considerations are: (a) how long it takes to sync, (b) how much data is actually useful, (c) which data is most useful. Grabbling the top 30 (x4) players of a specific tank is obvious if you're interested in that tank, but the way the HoF works means that you have to qualify with a minimum number of games in a certain period, so it will exclude "good" players who haven't played it recently. Grabbling the top 100 (x4) overall players sounds like a good idea, but there's no guarantee that of those 400 players all of them actually play the tank in question. So one of the questions is how flexible to make the sync option. Option could include: Scoping by region: all or any specific combination How many players from the overall list vs how many form the tank list Top X number of players from all regions vs top X from each region evenly?
  2. Hi All, I'm AdrianK from the Asia server. I'm a scrub tanker but a Teal programmer. Or atleast I used to be. I wanted to introduce a couple of projects I have been working on: MM-RNG-Luck - a website that takes a slightly different view on things Lorp Wormhole - a desktop app for Windows 10 that allows you to track performance over time. Click on the link for screen shots and a link to the app in the Windows Store, MM-RNG-Luck includes a WN8 Calculator, and allows you to search/browse for tanks. For tanks you can see their historical WN8 values and directly compare tanks of the same class & tier in terms of things like "What WN8 do you get for clearing your own HP" or "Race to Unicum". The site includes basic gun parameters (avg dmg and reload) so you can compare tanks in an interesting way. Lorp Wormhole lets you track per-tank performance - how often you sync is up to you - after every game, every session or whenever. You can track any number of players, and compare them using a ne heat-map feature. The app also leverages WN8, both the historical WNEfficiency values and the 'new' XVM ones. I'm always happy to take questions and feature requests - feel free to reach out. Cheers, AdrianK
  • Create New...