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  1. All this is collected from vBAddict (filtered for t10 machines only) which by no means is 100% correct but i think it gives an indication of tank class comparison quite nicely Heavy - 1,959.1 Avg. Dmg. Medium - 2,027.8 Avg. Dmg. SPG - 1,677.9 Avg. Dmg. TD - 1,965.1 Avg. Dmg. **halfway throug this I started thinking about XP distribution for roles. ** As you can see the classes are pretty much the same across the board except for ary which averages significantly less but who am I to judge a person for taking up a t10 slot with a useless RNG slot machine. Anyways the point of this was to look at the shiny numbers and talk about general class balance based solely on damage output. Should the classes be averaging about the same damage per game or should it be significantly different? 1. I think that TD's should be doing the most, at least 15% more than the second place contender simply because that is their primary purpose (dishing damage = more xp). 2. Heavies should be at the forefront of the battle in most cases and should be able to tank for their team and deal a lot of damage simply because of their proximity to enemy machines (tanking = more xp than damage) 3. Mediums have their place in dishing damage but I am one of the few that think they are a bit more like MBTs than "mediums" simply because of their ability to flex around the map and deal damage comparable to heavies with the bonuses of having better cammo, better penetration values, better maneuverability, better speed, and in some instances higher dpm which makes them more useful than a lot of heavies 4. No arty opinion because of all the feels. ** Seeing all of this is it fair to welcome a Class rebalance or just leave it as it is because these numbers just show the current meta and that changes with time? ** I welcome criticism of my opinions and I feel that most comments will help me formulate a better understanding of tank classes on a whole. Thank you.
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