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  1. Hello everyone, I'm just looking for some other newbie players like myself to platoon up and grind some tanks with. Voice is always a fun feature. my best tank right now is the t-43 tier 7 russian. I also have a couple of tier 6's including my t-34-85 (which i'v kept in order to possibly research the kv-13) and my T-150 heavy. my tier 5's include the su-122a SPG, the su-85 TD, the kv-1 heavy, and american m4 sherman medium and the british churchill 1 heavy. I also love to take any and all suggestions for tanks/gameplay strategies I soak up all information and I reallly enjoy playing this game. so hit me up and lets play!
  2. Hi all, I have read with great interest several of the articles and guides here, and one in particular (to which I seem to have lost the link, and which I appear to be unable to relocate, *sigh*) struck a chord with me. Several posters here have underscored the same point, but this article in particular seemed to boil it down to basics for me. I took away from the article a couple of key points (at least for me), specifically: KISS. I'm not a good player, I'm not even an average player, and trying to improve (let alone master) all areas at once is a recipe for failure. So I'm picking one or two skills/areas on which to focus, and which are likely to apply (more or less) across tiers/tank types. Keep the high tier tanks in the garage until I'm ready to contribute with them. There are a couple of t7s (e.g. the T20) with which I can generally contribute positively (relative to my own personal average, not necessarily that of the greater community, although the latter is the goal), but I made the mistake of buying a t8 some time back - and let's just say I am < useless in it. No sense pretending otherwise. Focus on growing crew (and player) skills using some t4/5/6 tanks (but only t4 for scouts right now, more on this in a bit). I think that for a long time, I (like many other low-skilled players) greatly underestimated the importance of crew skills - I suspect many low-skilled players pretty much ignore them outright. It's better to grind at a tier and get good with it than it is to advance at this point. Familiarity breeds success. I think many of us (talking about players of my relatively low skill, not other posters here) focus too much on completing each set of weekly challenges, e.g. - so we constantly flip between tank classes, tiers, lines, nations - depending on what challenge flavor WG is pimping at the moment. So recently I've been trying to pick a couple of tanks with a category (currently two German t4 TDs - 38t and StuG III b) and focus primarily on those, with a goal of becoming really familiar with what they're good at doing and those parts of the game for which they're ill-suited (and observing the salient differences between the two). I'm still prone to dumping a streak of stinkers now and again, but I feel like I've generally been more successful of late following this approach (and it's been more satisfying as a result). As for the key skills/areas, I'm focusing on two goals: (a) making sure I "pull my weight" - do at least my tank's HP in damage every time out, and (b) get to one or two key spots and try to do my damage early. Where I can, I try to focus on either the nastiest baddy on the other side or on finishing off something ripe for the plucking, but I'm emphasizing the other two more for now. As a secondary area, I'm really trying (with varying amounts of success) not to "fall in love" with a spot or battle - knowing when to pull the plug and relocate is something that bites me in the ass more than I'd like to admit. Anyhow...I wanted to (a) say thanks again for the great resources here, and (b) ask if this seems like a reasonable way to digest the elephant one bite at a time, as it were? -Tanager PS - Scouting is hard. Really hard. When I do it, I'm sticking to the Luchs and T50, and man, does the Luchs force you to learn when to disengage and retreat for a bit. I haven't learned that yet, but maybe I will one day...
  3. Hey! You can call me Kazz. And no, the subject line's not a cry for attention or a sign of some disorder. I just took a long break from WoT and came back recently. Thanks for the content and for the forum! I put what I believe has been a lot of hours into the game. I've only looked things up when getting a new tank or have been completely buffaloed by an issue. But I've forgotten quite a lot and found WOTLabs just today. I did all I could to scream through the first five tiers and do not have a single 100% perk crew member in barracks or any tank. From what I can tell, that can be hard to do. But I'm not disappointed with my roughly 50% win rate. Yes, I'm interested in getting better. But my playstyle and inability to back off the focus and see what's going on around me gets in the way. I'm working hard to try to get better. But mostly, I just really enjoy the game. I find the ability to blow up tanks to be very satisfying. Right now I'm trying to get a grasp on where I am on the tech tree, which tanks are coming up next, trying to grind experience and credits, as well as which intelligent investments to make in order to achieve my goals. Also, I'm trying to optimize my playing time by using everything at my disposal to maximize experience and credits. WoT has some new features for that, I see. If I could, I'd pull up in a big ol' tank and shoot all the enemies in the face with one-shot kills. I really think that'd be ideal. I know that'd get really old really quick. But can't I? Just once? I love the nimble tanks with big guns as well as the ability to engage and disengage. But, again, I'm awful at the big picture. I feel I can sway a game when I focus and keep myself and my tank within our limits. At least with the tanks I have currently. American tanks: Ram II, M4A3E2, M4A3E8, T20, T14, M6, T67, M18 Hellcat, M37, M41 HMC - focusing on the Easy 8, T20, and Hellcat in order to move on. German tanks: 43 M Toldi III, Pz.Kpfw. IV Ausf A, DW2, Pz.Sfl. IVc, Stug 3, E 25, Sturmpanzer II, Grille - not really working on this line right now at all. Nothing here excites me. Russin tanks: T-127, T-34, Matilda IV, KV-1, Churchill III, KV-85, SU-100Y - grinding the T-34 & KV-85 with a long way to go. Everything after the KV-1 is unlocked. UK tanks: Light Mk VIC - nothing happening here Japanese tanks: Type 97 Te-Ke - nothing happening here either My biggest focus is to get perks up and be ready to buy tanks and re-train crew when the discounts hit here in a week or two. The T29, M44, Nashorn, Jg.Pz. IV, SU-85, KV-2, and T-150 are available, waiting for me to pay for them and install crews. I've had clan invites but social schedule and general lack of desire to be committed like that so far have kept me solo. I do enjoy the impromptu platooning in-game, however. I'm into PC hardware with an IT background, married, kids, yadda, yadda... OK, enough about me. I'm looking forward to learning and participating!
  4. Introduction The third campaign is now over and I hope you all had a good and fun experience; hopefully whilst winning a reward tank! As some of you may know, Orrie and I were the main field commanders for the lovely KITTY-clan during the campaign. For those of you who are not familiar with KITTY (shame on you if that is the case :3), we are a clan who do not participate in Clan Wars (CW). This means that most KITTY members that played during the campaign had little to no experience in CW. Surprisingly that couldn’t be felt as much as one would think. Everyone followed orders with a level of discipline that rivals even the better CW-clans on EU. It made it a joy to be a KITTY commander! It was the first time Orrie played as a field commander (he did a great job!) and this, combined with the in-experience of the KITTYs, resulted in us all talking about tactics, manoeuvres and how to handle different in-game situations on several occasions whenever something new arose. I thought I would put pen to paper and write this article in order to share the main pointers of what we discussed for any aspiring Field Commander (FC). I have added videos for some of the points (hidden by spoiler tags) where I have taken a replay from one of the CW battles to show you what I mean with a practical example. DISCALAIMER: Before I start I would like to mention a few things: Firstly, I am not claiming to be the reincarnation of Montgomery or Rommel, there are plenty of more talented FC’s out there. Secondly, there are different ‘schools of thought’ in regards to commanding (just like you see with managers for sports teams). Some FC’s like to give freedom to players, others just want it all to be ‘NEAT UND TIDY’ and disciplined - this can also be said for the tactics. Some FC’s like to be aggressive while others passive, there is no one correct answer and this means that what I write in this thread is NOT the only way to do it – but it is the WaterWay© of doing it Creating tactics The first thing you need to do is to acquire a tactic for the map you will be fighting on (Note: In clan wars you will know the map in advance!). You can either: 1. Use an already existing tactic 2. Modify an existing tactic or 3. Create your own from scratch. I personally prefer a mix of #2 and #3 but when I started FC-ing I mainly used #1 and #2. The important thing is that you use a tactic you are comfortable with. There are a few things to keep in mind for the tactics (either modified or built from scratch): An important aspect behind any tactic is to have a purpose with your tactic. Don’t make a tactic without any idea of what you are trying to achieve (besides victory of course). Do you want to dominate the vision game and thereby restrict enemy movements? Do you want to let them have map control but force them through a kill zone? Do you want a long and slow battle where you use arty to weather them down? Do you want a fast strike in order to prevent the enemy arty from having an impact? Do you want to be proactive or reactive? I am personally a HUGE fan of the principle of Keep It Simple Stupid (KISS), keeping your tactic simple allows everyone else to easily understand the tactic. It is important to make sure your team understands the idea behind the tactic. If they know what you are trying to accomplish they can help you during the game with information, independent thought and you will function better as a team overall. It also means that your soldiers will be able to react faster to different situations that might arise during the battles - ideally without you even giving orders. I have seen examples of field commanders trying too hard to be the new Monty or Rommel and failing hard. They often try to perform fancy tactics with several groups spread out across the map that has to all sorts of fancy manoeuvres, this often leaves people confused and without a clue on what is going on and this can lead to disaster. The simplest way to look at every battle is to make sure that you always have more guns active than the enemy. This means that you should try to avoid splitting your forces up into isolated groups of tanks that can’t support each other, your different units should be positioned around the map so that they can help each other if the enemy makes a large push on one flank. In order to help you with having the most guns active, you should build a tactic that provides you with ability to flex and react to different situations. Ensure that your forces are able to move around the map and selecting tanks that can provide you with mobility and tactical flexibility is a great help towards this (obviously!). The IS-3 is a great example of a flexible tank that can handle a great deal of situations; it has the health and gun to brawl, armour to delay an enemy push and it has the mobility to flex around the map (to a certain degree). Having this tank as your main force will give you the ability to react to different situations. My favourite tactic to use whilst trying to fulfil all of the above is a Blob™-tactic. A Blob™-tactic is most likely the simplest tactic you can use. I was first exposed to this thinking when I was in HDU (thank you Kabine!) and I LOVE(D) it so much that I’ve made it my trademark tactic. It works by having a large group of tanks (minimum 12+) that you move around the map. If the enemy has split their forces your blob should ALWAYS outgun them in the first engagement. This gives you a numerical advantage and then it is all about keeping your blob rolling to take out each pocket of enemy tanks. I personally love this tactic and use it whenever I can for several reasons: • When done right it is surprisingly hard to counter – especially if the enemy is not expecting it. • It is simple to understand - We have more tanks than they do so we destroy them with ease (KISS). • Easy to use - After a few battles with this tactic your soldiers will know it so well that it almost commands itself. Happened for us KITTYs after a few too many battles on Mines! • Most importantly - It is FUN to have these massive clashes with other forces that almost always end up in pure (yet controlled) mayhem. The Blob™ is not without weaknesses and doesn’t work on every map, but when it works, it works well. I have used this tactic to great effect on Mines; the spoiler below contains a video where you can see the tactic in action. No matter if you use a Blob™-tactic or another tactic, it is always important to ask yourself (or a commander buddy) the question: ‘If you use this tactic in a battle, what can happen? How would you counter it?’ This will provide you with insight into any potential weaknesses your tactic has and mentally prepare you for different situations that can arise during the battle. Of course you can’t - and shouldn’t - try to come up with a solution for EVERY POSSIBLE MOVE that might happen. Just make sure you are mentally prepared for the most obvious tactics the enemy might throw at you, if you find any glaring weaknesses whilst doing this then try and see if you can minimise the weakness with some tweaking or tank movements (flexing). Another important aspect with any tactic is to evaluate it after each battle - especially if it is a new tactic you are using. Sit back after the battle (win or loss) and discuss with your team about what worked and what didn’t, it is a bit more important to do after a loss (for obvious reasons). It is important that everyone involved is critical but constructive to help people improve/understand your tactic. Nobody can learn from mistakes unless they know they were mistakes in the first place. A final note: Don’t forget to mix the tactics up from time to time, especially if you play the same clan(s) on the same map over an extended period of time. If you use the same tactic over and over, the enemy team will eventually find a weakness and win. If you mix it up once in a while you will always keep the enemy guessing. During the battle Now for some tips and tricks for you to keep in mind during the actual battle. These tips will be shorter than the previous section as most of them are quite self-explanatory. They are (mostly) listed in no particular order. First and most importantly: Make sure your soldiers employ focus fire. It is your job as a FC to remind people to focus fire and if you are part of the engagement you should be the one calling the specific tank to focus. If you are not part of the main force you can/should dedicate a ‘flank officer’ to call out focus fire targets. In the spoiler below you can see how focus fire is important and why it can win battles: During the fighting it can get pretty hectic, it remains important to keep calm and be clear and concise with your orders. If you start mumbling, nobody will understand what you are saying and confusion will spread. Some commanders love to scream during battles but I personally hate it as it adds unnecessary stress to the situation, also make sure that if you’re explaining your next move (e.g. a push or flanking manoeuvre) that you make this perfectly clear. I personally say: “I will now explain what I want next, but don’t do it before I say GO/PUSH PUSH…” You should at all times during the battle acquire reconnaissance. You cannot act on something you don’t see, so make sure to have eyes on the most important approaches/areas to spot enemy movements. This also means you should make sure that enemies are still where they were last spotted. The intelligence gathering should not be putting your tanks in unnecessary danger. Everything can happen during a battle, so be ready to improvise. You can get SHIT spawns on your vital tanks, the enemy can do something unexpected and RNG in general. In the spoiler below is a video of how I had to improvise a battle on Westfield because of tanks spawning in bad locations. Do not be afraid to act because it ‘might lose the battle’. In most situations, especially unexpected ones, taking no action is often the worst you can do and WILL lose you battles rather than doing something with the potential of pulling out a win than do nothing and lose. To quote the wise words of Its_Matra: “Bad leaders don’t make bad decisions, bad leaders make no decisions” During the battle try to pay attention to enemy movements as it will give you hints to what they are planning. Experience helps a great deal with this point, but even people without experience can use this technique to some effect. If you see that their heavy force is moving away from an area (changing flanks) you can expect a push down another flank. This estimate will allow you to shuffle your tanks around so you can better handle a potential push on the other flank, again, experience helps with this aspect a lot as you know what people like to do in CW. You can see a practical example of reading the enemy movements by watching the video located in the spoiler below. You should aim to keep your forces undetected for as long as possible. If the enemy doesn’t know where you have your main force they will be reluctant to do a push – giving you time to prepare for your own push. Staying hidden is especially important if you use a mobile force (consisting mainly of medium or light tanks) that you shuffle around the map. This will keep the enemy guessing and give you the element of surprise when you push. The video in the spoiler below shows how I used this to my advantage on Sand River. One of the main differences for me between clan wars and random battles is the influence/importance of the cap circles - going for a base capture can be a viable tactic and sometimes it is the only way to win. It is not that uncommon on larger maps that both teams move clockwise/counter-clockwise of each other. This way both teams have the main force (8+ tanks) against a small defensive force (2-4 tanks) in the cap area of the opposition. This leads to a “cap fight” and can be quite tricky to handle. It boils down to who can get into the cap first and reset the best - IF you ever find yourself in this situation you should aim for getting at least 3-4 tanks inside the cap before you try to remove the defending tanks, this way you start accumulating cap points immediately and those few seconds can be crucial. If you don’t quite understand what I am trying to say then watch the video in the spoiler below where you can see it in practice. As a final note: I am a strong believer in learning by doing. Sure, theory crafting can be useful but you learn a lot better by simply DOING, just try out different tactics and expose yourself to different maps and enemy tactics. Strongholds are a great way to learn field commanding as there are no penalties if you lose. An all-purpose setup will give you enough tactical flexibility to learn the field commanding trade. If you have a more experienced commander buddy then you could ask him to give feedback during or after your battles, don’t be afraid to ask for help! I hope you all found this article interesting and helpful. If you have any feedback or comments feel free to ask away. This is by no means a definitive guide to commanding, but will hopefully work as a starting point for any new field commanders. I would like to end with a ‘thank you’ to its_matra for his help with proof-reading my article and coming up with suggestions for what could be done. Community tips and tricks If anyone has tips or tricks that they feel I missed or that they want to add, feel free. I will add the good ones to this “community” section of the OP and hopefully we can create a database for future aspiring commanders
  5. Hi everyone newbie here to the Wotlabs forums, though I have lurked a little bit before signing up. Not the newest player but still no Tier X Seriously wanting to improve in my game play and wot better place the Wotlabs? PS: Where would I post a replay and ask for help/analysis? Or do I just do it here. Now I got a tier X Hurrayyy!
  6. Ah, so this is my HELLO (song plays), I'm TJ and I'm working on fixing my stats from my first 14k battles of not caring and getting annoyed and saying my team is horrid even if I was the worst on the team also I'm a LT specialist with a good knowledge of most classes (playing since 2011).
  7. Hello, Berean checking in. I've finally decided to check this forum out for help rather than the official forums. The games I'm currently playing (That I have the time for anyways.) Is World of Warships and Armoured Warfare.
  8. Hello tankers.I'm robo and I've been playing WoT on and off(Have been playing consistently for about 5 months) for around 3 years now About me(if you care.This is just a long version of what I just said above): I started playing in late 2012 on the US server and tried grinding the US heavy line I got upto the M3 Lee but that tank was SOOOOOO bad that it made me quit the game.And then in late 2013 I discovered a certain Youtuber who has just done an "Ask Me Anything" here.He made me get back into the game.So I made a new account on the EU server and got upto the M2 medium with the 'Muricans and then started to grind the Russian Heavy line.I got upto the T-28 and then got bored,I would only play about 2-3 matches a week.I tried convincing all my friends to play WoT with me but nobody wanted to .But then BY SOME MIRACLE I met a guy at school who DID play WoT.He had around 6K games(I had less then 1K) and was at the ISU-152.I started playing with him(His WN8 was around 600 and mine was 300 at the time).And now I've surpassed him(not in no.of games played but in WN8)I have the IS-3 now and am grinding to the Waffle E100 aswell.He's researched the Obj.704 and he bought the IS-8 but then sold it after 4 games in it.My avg DPG in the IS-3 is 1.1K and it was 963 in the IS.My maximum damage is 3.8K which I did in the IS-3(was unable to carry the game)But my fav tank in the line so far has been the KV-85 I have 600 games in it and my max dmg in it was 2.7K What I want to know: Do I suck?What level were you guys at when you had 2K games played?Will I get better?CAN I get better?If so,how?I know most of the game mechanics but my WN8 and winrate are all over the place.I've seen people here and in the game who have less than 1K games with WN8s of over 2000 HOW DEY DO DIS?!?! Sorry If this was a long post or was hard to read through.I'm not very good at writing or explaining stuff on forums
  9. Hello, i'm a player from Taiwan on the ASIA server and hope to gain whatever new insights and learn up on on what i may have missed or not been aware of in WoT and get better at the game. I do make the occasional mistake and errors but i am at least aware of what i've done and and always trying to improve and get better.
  10. Hello WOTLabs forum! My name is Sarcastic Eggplant (In-game 3p1cModZZ) I'm a mostly casual gamer, doing a little competitive gaming every once in a while (such as CS:GO and considering TF2 comp). I am just getting back into World of Tanks and had just heard of these forums. I was hoping for some advice on how to improve my skills at the game in this thread, or any links to some good posts to help improve my game. Since this is my first post I'm trying to keep in kind-of short. P.S. If anyone has a clan that would accept me help me improve my skills, I'd appreciate that very much so (My Stats I was hoping to improve) 3p1cModZZWN8938Win Rate50.09%Recent WN80Recent WR0%WN Rank- TotalPast 24 HoursPast 7 daysPast 30 days60 days • 1000 BattlesBattles28490000Avg. Tier5.550000Victories142750.09%0-0-0-0-Defeats139048.790-0-0-0-Draws321.120-0-0-0-Survived87230.610-0-0-0-Destroyed21850.770-0-0-0-K/D Ratio1.11----Detected18250.640-0-0-0-Damage1621923569.30-0-0-0-Capture Points49651.740-0-0-0-Defense Points29501.040-0-0-0-Experience956704335.80-0-0-0-WN89380000
  11. Hello Wotlabs Forum, I'm a relatively new player, and I'm looking to improve at internet pixel tonks. I've been hanging out for a while on the official WoT Forums, but the constant drivel people post over there gets annoying over time. So, I look forward to seeing you all around here as I learn and get better at the game.
  12. Pretty new to this game and found its hard to make friends in game. Would like to expand my spam list and hope someone would like to teach me more about this game. Feel free to add me in game or I can add you after. Thank you very much!
  13. Hi guys! I've been lurking for a veeery long time, so I finnally decided to officially sign in. As you can see, I'm a noob trying to improve, and this site and forum have been an incredible help, so, first and foremost, I'd like to thank everybody for sharing knowledge and helping me learn and realise some things. I was a mega-noob with 47% win rate and 3k games before I finnally discovered that this game has stats (first online game...) and that I was a fuckin liability for my team. I believed that win rate is luck - nuff said. I still play almost all of my games solo pubbing and I hope to change that. I'm slowly, but steadily, improving and I hope to become a unicum one day. Anyway, just wanted to say hi and to thank everybody who helped me by sharing knowledge, and I hope that one day I will be able to help somebody like u guys helped me. Cheers!
  14. Hey, I heard of WotLabs before and have been meaning to ask for help here, finally, after Jingle's video where he mentioned there are some great players here, I decided to come forward and ask for your help to improve my gameplay. I watch Quickybaby and Jingles to pick up tips, although the latter is mainly for entertainment, and although I do learn a bit from them, I feel that platooning with a good player, and discussing my gameplay after would help me so, so much more. If a knowledgeable player could platoon with me and help me improve, I would be very grateful. I want to be an asset to my team, not just another member of the team. Right now, I am playing my A-44 (which I seem to be doing fairly well in - for me) I have every tier except 10, but I would rather stay away from tier 9 if at all possible, since my skill level isn't high enough yet. I play on the EU server, and I can get on most times, just reply what times are convenient for you and ill try to get on. Thanks for reading, look forward to hopefully getting some help:) (Btw, my stats: http://www.noobmeter.com/player/eu/Jack_E/509981135/)
  15. Hello everybody. My name is Yumei, I'm a player from the NA server although I'm European myself. I'am a Sub-Commander from the Girls und Panzer clan ''ANZIO'' and have come here to improve my game play. I'am a jack of all trades player (Not good but according to my clan-friends not bad either) although I perform better with medium and heavy tanks, but I enjoy Tank-destroyers and Artillery allot too. I'm currently working on becoming a better scout and trying to perform better in battles. My highest tier is a lone E-75 which I have recently fully upgraded and my lowest the tier 2 gift tanks. I like to platoon whenever possible and on occasion I join a TC. I hope this isn't a very crappy introduction xD With kind regarts Yumei.
  16. Aloha and Mogethin from Maui, Hawaii. I have been a lurker here for a little too long. Its about time to quit being the creeper. I have used and applied the strategies and information shared on this forum even at almost 19,000 games. It never too late. So Mahalo/Kamagar to the people that take their time to share their knowledge of the game here. I am usually on west solo and platooned east. Mostly, even in ACES I like the freedom of soloing. I get to absolutely try new strats and tomato out of sight. Say hello! Again to the posters that contribute to the success and improvement of the wot player base. Thank you. (edit: if i said something mean in-game, don't worry about it. It was me probably failing at being a bad troll. Fire and forget. There's 10 people on my ignore list ,I have thickskin lay it on )
  17. *wall of text/rambling incoming in spoiler* After noticing a certain IOC_5 member (CanadianGuitar) referencing the wot labs forums, I decided to see what this place is like. (I was completely oblivious to this forum's existence until a few days ago). I'm scared of the responses I might get from a community composed mostly of cream-of-the-crop players... ... TL;DR: TEACH ME YOUR PROFFESIONAL SORCERY! D:
  18. Hi guys, I've played a couple of thousand battles and am still Bad@Tanks but getting serious about improving my stats (and having more fun while I do it). My numbers are slowly improving and I'm winning more than I lose but I still have a lot to learn from the experts.
  19. Well, Ive finally given in and joined the wotlabs forums. Might even start posting, as the ASIA forums have been quiet of late. Mostly here for the guides, and the quality banter provided by an unfettered PB crowd.
  20. Started playing just over a month ago, finally found my way to this forum and lots of valuable information. Looking forward to learning more! T4E
  21. Hi, I am FuzzyWhale, and I play on the EU server. I found this forum about a month ago, and it has allowed me to steadily improve my game. As can be seen from my stats, I was a 55% baddie for a long long time. However, reading the guides posted by the unicums on this forum has allowed me to push my 60-day up to 58%, and my 60-day WN7 into purple zone. My only regret was that I learned about game mechanics and tactics far too late, and by the time I started trying to improve, I had already played 5k+ games. I play solo-pub only, and I abhor stat-padding.
  22. This is just a basic beginner's list to help acclimate newbies into the tanking world of what to- and what not to do and to help understand the mechanics a little better. Explains and helps pinpoint areas you should aim for in Tiers 3-6. Very Detailed. Has Pics! Explains and helps pinpoint areas you should aim for in Tiers 7-10. Very Detailed. Has Pics! Explains basic aiming habits you should learn when targetting a tank. Has Pics! More to add when not busy at work.~ After reading the above, go here for juicy Information Overload! XD A collection of Wargaming Tutorial Playlists you should watch as well (Thanks AgentIce) Beginner Tutorial Parts 1-5 Tank Academy for the Semi-Advanced Parts 1-4 Explaining Mechanics: Camouflage and Penetration
  23. So I have a E2 crew (my only USA crew) which I use for SP, and it has 6th sense / BIA / Repairs (60%) However, I have decided to go up the E5 line, which is a heavy tank line. Should I start with a completely new crew (0 skill), or should I retrain my E2 crew to the heavy line? I'm stuck between being gimped if I have 0 skills on a T7 tank (T29) or being unable to farm credits efficiently (SP is my credit farming tank; I need the repairs at least). Any input is much appreciated
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