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Found 6 results

  1. Hey, Something I've been asking me for quite a while is: Are extra rations, like coffee etc., always usefull (in relation to the creditcosts) or only when your crew is well skilled? For example: I'm grinding a new crew in my M46 Patton and atm I'm at the second perk. Would it be usefull to put in some Cola or would it be just a waste of credits? Thx for all the replies! P4nda
  2. Okay where is the secret decoder ring for the using the Crew Skills reset with update 9.6? I looked on the WOT Wiki, forums, can't find how to use it correctly and it looks like I lost some crew skills by doing it... I was tweaking my crew skills for my French heavy line, and I hit reset at the 90% option...babaam! Gunner was 2.23, now he's .97...what da faq? 90% of 2.23 should be 2.007... Am I not using the reset correctly? This blows...so you pay to reset your skills, but you don't actually get the % back you expected? I must be missing something... Picture below to get an idea what I'm talking about.
  3. Skills and Perks are one of the only ways we can customize the capabilities of our tanks in WoT. For this reason your decisions one which skills and perks to choose will have a huge impact on your game and your score. In this series we look at: How to train and move and transfer Crews How to drop skills and perks Which skills and Perks are beneficial to certain Tank types. Please like and Sub if you glean something useful have a good day.
  4. So I bought an M6 and the crew are at 100%, and I don't know which perks/skills I should put on each member. Also, I'm probably going to keep the crew for the T29. Any recommendations?
  5. Hi everyone. I just bought my T-34-85 and I went for the 100% crew so that I could grab skills and perks and have them level up as I transfer the crew all the way up to the T-62a. Which skills and perks would you all recommend that I could start them on so that when they reach the T-62a will be leveled up? And why? Thanks!
  6. Hi - Looking for Purple Poaster advice on the Designated Target perk. In general, is it useful enough to get early on? Should I prioritize other skills first? is there a specific build / tank where you should get it first (passive scout?) Specifically, I have it on my SU-152 & AMX12t. My crews are most of the way through their second skills. AMX12t - crew in the 270% range Commander: 6th sense, camo Gunner: designated target, snap shot driver: camo, smooth ride SU-152 - crew in the 285% range Commander: Commander: 6th sense, situational awareness Gunner: designated target, deadeye (not quite trained yet) drive: camo, clutch brakes loader: safe stowage, camo loader: camo (added this guy when I moved up from the SU-100, he is about 100% behind the rest - don't pick on him, he's slow) I used to run it on my Tiger and Panther, but have since abandoned it for snap shot on those vehicles. Cheers, -j.
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