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Found 3 results

  1. With the 112,503 dataset or any other datasets or battle outputs ( I think one of the ratings websites uses a datafile that is uploaded and not just an API feed); is there a way to figure out how a person over their population of games rates among total xp out of the 30 people that they match up against. To me a person who on average rates in the top 10% of xp would be a "better" player regardless of win/lose/draw. I think it would also be interesting to see how much this rating would correlate to overall Win chance predictions. A game is determined by the 30 people in the
  2. EDIT: Wrong section. Should this be in Core Skills & Mechanics? Different people obvious measure it in different ways (Efficiency Rating, WN*, Win Rate), but what is it really? At least, what is your definition or interpretation? My definition is ability to do that which is required to create a situation which will allow your team to win the game with the capabilities of your tank, compared to those against and with whom you battle. If a tank is naturally worse at winning, then that doesn't necessarily mean the player is worse at winning. Tazilon thinks that this is a stupid wa
  3. Background Wargaming has not been as good a compiling statistics for players, this is due to either not wanting to give in to player demands like they have done in the past, not wanting bad (paying) players feel worse, or not wanting statistics to expose their woefully balanced tanks. In the mean time, many players were not satisfied with how their win rate reflected the size of their e-peen, wanting to find a measure of how much more they are contributing in game than mere winrates. Thus came the efficiency rating, and WN# family of statistics, the basic premise is to use the limited amou
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