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Was looking for a game to play during holiday and stumbled on this gem when browsing discovery queue on steam and seeing it have 67% off at the moment with the premises are real time strategy game where you control 4 character each with their own specialty, with stealth gameplay, set in a futuristic cyberpunk world, and hey, been craving for a cyberpunk-esque game for some time so why not. Played it to the end in 3 days and thoroughly enjoyed every bits of the game, except some AI related thing when it comes to heavy combat. The story is basically a corporate takedown, where you control a crew made of a soldier that handles the heavy weaponry and being the tank, the support which allows for higher energy pool, healing, and debuffing enemy, hacker to hack into people and control or putting them into your clone pool and able to have a drone to make up for its lack of firepower selection and allowing for better shields for the team, an infiltrator that can deal high melee damage or long range sniper action. Weaponry are comprised of 3 type of damage, ballistic, laser, and plasma. Ballistic for general purpose damage, laser for shields and robots, plasma for armor melting. The game is played much like Commando/Cold Zero with an open world environment, where you can approach objectives with either a stealth approach or going guns blazing, albeit the game is heavily leaning towards stealth and brute force will only get you so far and not really an option at early game. The stealth approach however, is very satisfyingly made, there are some things that irks me such as being spotted and being chased despite throwing them off with cloaking and taking cover, yet the enemy AI still able to track me down. You can equip your infiltrator with detpack and sound dampening grenade for silent sabotage on an enemy generator or gates, making sure the power is down and the gate kept open, equipping your crew with cloaking generator and infiltrate an enemy compound for a quick, careful, break-in. The selection of body augmentations and gear for the crew makes it a very fun game to play with the versatility offered, and progression is rewarded greatly. During heavy combat however, the AI of your crew often doesn't fire back unless prompted to do so, which can be annoying when you're having a hard time micromanaging the whole situation and often can feel like being overwhelmed. TL;DR Overall its a great game and a must have for the strategy enthusiast, its fun and challenging, there are room for improvements in the game but it really deserve the rating and praises it gets. Especially with its discounted price, its more than worth it.
"A free-roaming squad based RPG, focusing on open-ended sandbox gameplay features rather than a linear story. Choose to be a thief, a bandit, a rebel, a warlord or a mercenary. You can be a trader, a doctor, a peacekeeper, a business man, an explorer, or a mere slave... The list goes on, but you've got to stay alive first... " Oh yea, and did I mention the in game soundtrack is pretty damn awesome? __________________________________________________________________________________________________________________________________________________________________________________________________ I stumbled across this game in 2013, having been in alpha for two years already. Two years later, it is STILL in alpha. There's a reason why: as far as I can tell/recall, it is being developed by a single person and he has some ambitious goals for the game. I recently started playing the game again, and once again am becoming hooked. Open world sandbox based in a odd world covered in sand and inhabited by a medieval-esque society of warriors, traders, builders, slavers, bandits, and CANNIBALS!You create a squad to try and carve your place in this desolate and dangerous world, being whatever profession you pursue. You suck, at least in here you do. You aren't the chosen one, you aren't special. The weakest enemy will wipe the floor with you, steal whatever pathetic weapon you managed to scavenge, and leave you bleeding and unconscious in the desert. That is, until you've been beaten so many times that your skills level up until you MIGHT be able to take on the lowly dust bandit.Recruiting people might help, but they suck just as much as you do (except for the almighty INFINITE WINGWANG). But before you can recruit comrades to get beat up with you, you need to live and find stuff to sell for money (Cats is the name of the in-game currency).There are about a dozen towns scattered throughout the world, and these are safe havens (well, most of them) for your pathetic self to hide from bandits or cannibals. They also have stores to buy supplies, weapons, armor, and people. These towns are owned by different factions, which you can establish a (positive or negative) reputation with. You can even start wars between factions.Build a self sufficient town to call home, make a profit, and protect yourself. Mining, farming, and crafting are very lucrative means to buy anything you can't make yet (you can make anything in the game, BUT you have to be a high enough level, which isn't an easy process.Sounds great, right? The game isn't as fleshed out yet as projected, but can still be enjoyable. Many features haven't been implemented yet, and very few parts of the game as a whole are "finished". It is, after all still in alpha (an alpha however that is approaching 5 years). As far as I can tell, you cannot become a doctor to survive. Or a peacekeeper, and some of the other "professions". These are planned to be implemented of course, but as of now being an explorer/warrior or trader works fine. You cannot become a slaver as of yet, but if you're not careful you can become a slave (Haven't seen this mechanic much yet but apparently it's in there). Or be kidnapped by cannibals and have individual body parts eaten off (you can lose limbs in this game) until you either escape or die. Your squad can be as massive or as small as you want (up to 50 people which is quite a lot), either way works. Your "main" character is no different than any other person you recruit (as in: no special powers, can die and the game will go on just as normal, etc). There are some animals in the game (both aggressive and passive) but they aren't a huge aspect as of yet. Eventually you can have animals in your squad however. There is no real end goal: survive, level up your characters, raid towns/cannibal camps (you will have to have REALLY strong characters if you want to take on a town). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Overall, I enjoy the game. It's relaxing, and really enjoyable when you finally can take on a squad of bandits or build a town. The characters don't have much personality as of yet, but I still feel attached to my OG squad (except for Tsau, always fucking getting knocked unconscious then gets her shit stolen). The community loves the game and cares for its development. Creating stories (like fully fleshed out novellas) in which they make their adventures a little more, errr.... colorful. Some personal flare/humor are incorporated into the game, a nice touch which really makes the game feel less lonely. The developer is involved with the community; posting polls about game-play mechanics in which he even directly takes their advice and implements it (he asked the community whether they wanted animals to be player controlled or AI, and he went with the community decision). It's $20 (steam or http://lofigames.com/ ), as well as a free demo available. If you are afraid of the slow pace the game is being developed: the developer has stated that they are releasing updates every day or so (there is an unstable version available as well with newer gameplay features implemented) and the current focus is to make the game more stable for bigger updates soon to come. If you look up a video online be warned: there are very few recent videos, so the game as it is now will be fairly different (a new UI was recently introduced, etc). It's not everyone's cup of tea, but thought it was worth throwing out there in case some here may enjoy it (and besides I felt like writing this shit up )
Hey guys, not sure if any of you know but Uber Entertainment, the guys behind Planetary Annihilation have started working on a new project called Human Resources. It's basically an RTS game where you play as either Robots or Old Ones in a contest to harvest and consume humans while defeating their opponent. It seems like a really fun idea and their preview video has some promising looking stuff in it. If you fancy a game like this head over https://www.kickstarter.com/projects/659943965/human-resources-an-apocalyptic-rts-game and take a look.
So, anyone play PA? Bought it on steam since it was on sale and looked fun with the whole smash a moon/planet into another planet type of end-game. Played it and the over all gameplay is fun. Everything seems balanced, except for Advanced air units but then again those are easily counterable... My first time playing a RTS and so far I really like it.