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Found 3 results

  1. I am going to provide you guys a two small scenarios regarding usage of an especially slow heavy tank, spawning on the southern end of serene coast, such as a KV-4. I have been wondering how to deal with this and how to do the most damage control as to mine and my accompanying teammates survivability, ignoring the abilities of players that are not nearby. This is mainly just variations of the game where a lemming train rushes through the western path, leaving way too few tanks on the eastern brawling area because of either not enough heavies in the first place, or a number of heavies simply ignoring the needs of the team. I know the usual idea is to help the train, but in a super heavy tank thats not possible. 1. If the choo choo train occurs, but one player in an important high tier tank, like an e3, decides to go straight into the usual brawl area, should I go with him to support? If so, should I stand shoulder to shoulder or should I stay back behind some of the sloped hilly areas and shoot the guys that try to flank? I am also looking to see how a number of TDs sniping from the back area would influence this decision. 2. If I am alone, besides arty and possibly some TDs, should I camp near the base entrance, or another spot where I can still provide effective resistance? Again, With or without TDs around me. I really appreciate all the help you guys provide for free, thanks a lot!
  2. I'm looking for some pointers on scouting. I love playing my M24 Chaffee or T71, but there are a few maps where I simply flounder due to having abso-fucking-lutely no idea how to scout the map properly. One of my best examples would be Serene Coast. It doesn't matter which spawn I get, I have no idea what to do at the onset of the match. Could anyone walk me through some good locations for both active and passive scouting?
  3. I find the remake of Serene Coast to be very playable, it feels like a proper big map and it's fantastic eye candy too. For now I'm actually loving it.
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