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Found 16 results

  1. Current 1/6/20 Welcome to my Massive Skill breakdown post! This is just my general opinion on the skills. Some are utter trash obviously, and some are gold, and others are of questionable use. vBAddict has way more detailed info on a per-tank basis and should be the preferred source. http://www.vbaddict.net/tankstatistics/overall and then click the tank you want and review the crew skills for that tank. Many thanks to @8_Hussars for reading this and correcting a few things and Links!! This entire list is Tank-agnostic, which mean's that it's not built for anything specifically. It's
  2. I'm considering resetting my crew skills once I unlocked the m48, not just retraining my m46 crew for the m48. It basically amounts to dropping camo and losing/gaining other more useful skills than I have currently. I plan on using Gun Rammer, Vents, and Vert Stabilizer for equipment. Right now, their skills are: I plan to make them: Commander: BiA, 6th Sen, Repairs, Camo, Recon Commander: BiA, 6th Sen, Eagle Eye, Recon, Repairs Gunner: BiA, Snap S, Repairs, Camo, Desig Tar
  3. Skilled casuals. International english-speaking clan for people with skills since 2013/03/19. Our stats (2017/06/19) according to wotinfo.net: 55.42% avg win rate with 1986 WN8 We don't play for pixel glory because we don't care. We roll platoons only. Our expectations are: WN8 of at least 2000 (rerolls 2400) overall with 2200+ recent. Check your WN8 here: click! You have to speak english AND behave, if you don't please look for another clan. Join our Discord: click! Want to join
  4. How useful 6th sense on HT? in particular on IS line. I'm grinding from KV-13 to IS currently and training my future IS crew for it in IS-2 got to 2nd skill and was planing to reset CM (with gold) to get 6th sense.. but posts like this http://forum.worldoftanks.eu/index.php?/topic/113531-is-crew-skillsperks/page__pid__1922843#entry1922843 make me doubt how valuable 6th on HT. On scout, TD it's no-brainier, on MT... I'd say same... but how about HT and not just any HT (e.g. long-range support like US T34/T32 or German Löwe ) but Russian brawler. My current Cre
  5. So, while trying to redo some 5 crew skills, I became interested in how accurate the info an popular understanding of firefighting was. It's a small sample, but I'll add a few different ones later to validate results Methodology: Target: 215b - it's got a very exposed and soft fuel tank for a lot of HP. Shooter mt-25 - good pen vs low alpha Went through replays with a hitlog and recorded each fire damage, hp at time, tick for module damage, number of ticks. Threw out any where fire killed tank. Groupings: Test 1 & 2 Skills: FF 100% + BIA Test 3 &
  6. A couple of the recent Q&A's have mentioned that wg is considering changing the crew system to be like what is used in the ships game. I haven't played that, so how would that look? Also, wouldn't they face a lot of backlash from changing the current crew system when so many people have spent lots of gold on training crews?
  7. Okay where is the secret decoder ring for the using the Crew Skills reset with update 9.6? I looked on the WOT Wiki, forums, can't find how to use it correctly and it looks like I lost some crew skills by doing it... I was tweaking my crew skills for my French heavy line, and I hit reset at the 90% option...babaam! Gunner was 2.23, now he's .97...what da faq? 90% of 2.23 should be 2.007... Am I not using the reset correctly? This blows...so you pay to reset your skills, but you don't actually get the % back you expected? I must be missing something... Picture below to get
  8. Skills and Perks are one of the only ways we can customize the capabilities of our tanks in WoT. For this reason your decisions one which skills and perks to choose will have a huge impact on your game and your score. In this series we look at: How to train and move and transfer Crews How to drop skills and perks Which skills and Perks are beneficial to certain Tank types. Please like and Sub if you glean something useful have a good day.
  9. I have looked around for what skills to train on the t62a. I have seen posts for the 54 and i have seen some stuff for the 62. Most of the information out there does not go past second or third skill. i have 4 perks done on my T62A crew and am looking to improve my game as well as make the most out of what i have and would like the advice from those who know what they are talking about. my crew set is as follows Commander- 6th/mentor/bia/camo Gunner- deadeye/snashot/bia/camo Driver- Smoth ride/Preventivie mat./bia/camo Loader- Safe stowage/ Situational awa./bia/camo Alot of what
  10. Please forgive me if this has been clearly explained previously and I've overlooked it. I did spend some time looking and don't feel like I understand it. What I'm trying to figure out is....once I've trained up a crew and transfer that crew to a new tank (same type, different tier, same country), how can I tell in the future what tanks that crew is trained up for? An example: I had a crew with almost two full sets of skills in my M8A1. Once I was able to buy a T25/2 I thought to myself I didn't want to have a crew with no skills at that tier, so I transferred the crew up and trained them
  11. Hi - In the esteemed opinion of the purple people, is it worth it to train your commander on Jack of All Trades so you can ditch your first aid kit and run High Octane gas on your French Surrender Tank Autoloader? The reason for jack of all trades is to mitigate driver death. I figure if you lose the gunner or commander you can get by. If not, please suggest your / an auto-loader consumable load out. I currently run small first aid, small repair, coffee. Thanks! -j.
  12. So I bought an M6 and the crew are at 100%, and I don't know which perks/skills I should put on each member. Also, I'm probably going to keep the crew for the T29. Any recommendations?
  13. Hi everyone. I just bought my T-34-85 and I went for the 100% crew so that I could grab skills and perks and have them level up as I transfer the crew all the way up to the T-62a. Which skills and perks would you all recommend that I could start them on so that when they reach the T-62a will be leveled up? And why? Thanks!
  14. I've greatly enjoyed its predecessedors, the T69 and especially the T54E1. As I had the T57 Heavy already researched now for a while I bought it during the current sale (on EUW). How would you skill a 3.5 skills crew? I thought about: Commander: BIA, 6th Sense, Repair, x? (x=recon?) Gunner: BIA, Repair, designated target?, snap shot?, deadeye? Driver: BIA, clutch braking, repair. offroad? smooth ride? Loader: BIA, safe stowage, repair. camo? fire fighting? Along with: vert, gld, vents Thanks so much in advance!
  15. So I have a E2 crew (my only USA crew) which I use for SP, and it has 6th sense / BIA / Repairs (60%) However, I have decided to go up the E5 line, which is a heavy tank line. Should I start with a completely new crew (0 skill), or should I retrain my E2 crew to the heavy line? I'm stuck between being gimped if I have 0 skills on a T7 tank (T29) or being unable to farm credits efficiently (SP is my credit farming tank; I need the repairs at least). Any input is much appreciated
  16. First of all, I discovered this forum yesterday and already read and learned a ton. Thanks so much everyone of you. BTT: I am not a 100% sure about my crew's skills and the equipment for the T69. Equipment reads as follows: Vertical Stabilizer, GLD, Vents (should i switch Vents with optics?) My crew is at 75% of the 3rd skill and picked so far are: Commander: BIA, Sixth Sense, Sit Aw. Gunner: BIA, Snap Shot, Rep Driver: BIA, Smooth Ride, Clutch Loader: BIA, Rep, Camo Are these skills well picked? I have often read that most(?) of you prefer Off Road over Smooth R
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