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Found 8 results

  1. How to win this game? First of all cancers, second module/crew dmg and third chat ban.
  2. as the title says, the E5 is getting a nerf, specially to its lower plate and cupola if you don't already know in addition, i would like to rally a platoon of E5's so we can enjoy what time we have left as pre-nerf E5 players together (also being coordinated helps a lot) if you are interested in my idea, feel free to say something here or PM me
  3. I bring this up curiously as to why people think the T110E5 is considered op? As a semi shit player I have never found it hard to ever pen a E5. Lower plate is butter and if their hull down you just shoot the cupola (with a gold round if necessary) Prior to the buff people always use to laugh at the E5 as it was a auto pen due to the cupola being so weak. The E5 is classified as a heavy and it got a armor buff to compete with other heavys. Found some old fourm post saying it use to be as easy to pen as the 50b and T57 heavy. I can understand the gun handling is nice compared to other heavys.
  4. I'm aware of a post similar to this one existing already, but it was back in 2012/2013, so recent changes in accuracy, nerfs and buffs, as well as the addition of new tanks may make those information obsolete, so I just wanted to create a new post to see what everyone thinks now. I already have a Vertical Stabilizer and Gun Rammer on my T110E5, but I don't know whether Vents or Optics is better nowadays for the 3rd equipment slot. My T110E5 crew is 69% through on their 3rd skill and here's what I have so far: Commander: BIA, 6th sense, repairs Driver: BIA, repairs, clutch breaking Gunner: BIA,
  5. Sold at least a half a dozen tanks in order to buy it, I was not disappointed. http://wotreplays.com/site/1132193#tundra-flaksmith-t110e5
  6. Right now, I'm averaging a 45% winrate and 2186 dpg in the T110E5, which I feel is not good at all. However, I'm not sure what I need to do to improve. So, I'd like some feedback from y'all who are better at this than I am. Here's my last five games in the T110E5; http://wotreplays.com/site/947187#team http://wotreplays.com/site/947193#windstorm-lostcosmonaut-t110e5 http://wotreplays.com/site/947194#live_oaks-lostcosmonaut-t110e5 http://wotreplays.com/site/947195#ruinberg-lostcosmonaut-t110e5 http://wotreplays.com/site/947196#ensk-lostcosmonaut-t110e5
  7. Hello, This might sound like a noobish question, but I've been wondering for some time and I figure someone here might know. Playing my T110E5, I of course noticed that the commander hatch is a rather huge weak spot. Anything and everything shoots at it and usually, anything at tier 6 or above can penetrate it without too much hassle. I also noticed that the hatch was situated on the left side of my turret, thus, in a desperate effort to hide the damned thing, I have tried a few times to exit cover (to shoot at enemies) on the right side: just barely enough for me to have a shot. In my n
  8. I have started playing tier 10 recently, and i would like some insights into playing better at this level. At tier 9, I have an IS-8 at 53% (189 battles), an ST-I at 54% (79 battles), and an M103 at 43% (244 battles). I struggled with the M103, since it plays completely differently than the T29 and T32, but NavySnipers had a good article on it, and now I am getting better at running it. Having the best gun also helps a lot. I have an IS-7 at 54% and a T110E5 at 46% and am trying to start off better than I did with the M103. Here are a couple of battles where I dealt a lot of damage, bu
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