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Changes in the garage: - now you can see 3D model of every tank in tech trees - changes to list of base tank stats, added new ones - parameters are in 5 groups - added dynamic tank stats - added info about how modules and equipment improve tank stats - game will show us how many players cap the base and how long it will take - option "remember recipient" is set to default - improved physics https://youtu.be/EiAHtOuV40Y - better tank filter - added sounds for camo net and binos - more exp for playing in platoon (% depends on tier) - added option to chose speakers configuration - new crosshair - new zoom: x16 and x25 - added ping and servers status on start screen - Waffle E-100 replaced with Grille 15 - changes to: 59-Patton, Skoda T 40, Challenger, Achilles, T-54 LT, T-22sr, A-32, Pz.Kpfw. V/IV Alpha, Pz.Kpfw. V/IV, KanJPz, T95E2, T95E6, M56 Scorpion, Type 95 Heavy, Type 91 Heavy, STA-2, O-I, O-I Experimental, Heavy Tank No. VI. (give some time to translate them from ruski) - supertester received KV-4 Kreslavsky, Object 268 wariant 5, T71 CMCD, T-45 - new 19 tank in HD - fixed visual models of following tanks: T-34-85, StuG III Ausf. G, Type 62 Technical stuff - changed some personal missions - fixed pop-ups - Awesomium replaced with Chromium - final version of CoreEngine 3.0: better performance on some configs, improved lighting (smokes and explosions), added DX11 Sources: http://www.dom1n.com/newsy/9-15-patchnoty/ http://worldoftanks.ru/ru/content/development/ Tanks (left T-22, Pz.Kpfw. V/IV Alpha, Pz.Kpfw. V/IV, Type 95 Heavy, Type 91 Heavy) Current values in bracktes 59-Patton Reverse speed - 16km/h (20km/h) View range - 370m (400m) Aim time - 2,3 (2,5) Reload - 7,5 (7,6) Accuracy - 0,36 (0,38) T40 Skoda Stantard ammo penetration 145mm (132mm) Achilles Movement bloom reduced by 40% Turret traverse bloom increased by 4% Reload for QQF 17-pdr AT Gun Mk. VII set to 4,4 (4,6) Accuracy of QQF 17-pdr AT Gun Mk. VII set to 0,32 (0,33) Challenger (I skipped some changes for stock version) Tank traverse 28 (26) Movement bloom reduced by 14% (Challenger chassis) Hull traverse bloom reduced by 7% (Challenger chassis) Movement bloom reduced by 15% (Avenger chassis) Hull traverse bloom reduced by 8% (Avenger chassis) Reload (Challenger turret) 4,4 (4,5) Accuracy 0,32 (0,34) Turret traverse bloom reduced by 20% Accuracy 0,3 (0,33) T-54 LT Reload (D-10T)- 8,2 (7,6) Aim time (D-10T 1945) - 2,1 (2,2) Reload (D-10T 1945) - 8,3 (7,5) A-32 Aim time - 0,44 (0,53) Ammo penetration - 98mm (66mm) Kanonenjagdpanzer Movement bloom increased by 20% Hull traverse bloom increased by 20% Aim time - 1,8 (2) Penetration - 238mm (218mm) Added shells DM502 and M431 M56 Scorpion Movement bloom reduced by 12% Hull traverse bloom reduced by 12% Turret traverse bloom reduced by 29% Reverse speed - 17km/h (12km/h) Aim time - 1,9 (2) T95E2 Movement bloom reduced by 36% Hull traverse bloom reduced by 36% View range - 400m (390m) Turret traverse speed - 44 (32) T95E6 Terrain resistance decreased by 22%/20%/10% Aim time - 2 (2,3) Accuracy - 0,38 (0,4) O-I Hull traverse speed on stock chassis - 16 (20) Hull traverse speed on elite chassis - 18 (22) Movement bloom (elite chassis) increased by 11% Hull traverse bloom (elite chassis) increased by 22% Reload of 10cm gun - 12 (11,1) Turret traverse bloom (10cm gun) increased by 14% Reload of 15cm gun - 26 (25) Turret traverse bloom (15cm gun) increased by 12% Turret traverse speed - 18 (20) Hitpoints - 950 (970) O-I Experimental (again no stock modules, it's pointless to translate their changes) Hull traverse speed - 22 (24) Hull traverse bloom increased by 10% Aim time (10cm gun) - 2,8 (2,6) Reload (10cm gun) - 10 (9,7) Aim time (12cm gun) - 2,9 (2,6) Reload (12cm gun) - 10,5 (9,6) Turret traverse bloom (12cm gun) increased by 29% Turret traverse speed - 22 (26) Heavy Tank No. VI Stantard ammo penetration 145mm (132mm) STA-2 Reload - 7,5 (7,1) After firing bloom reduced by 14% Penetration - 212mm (185.9mm) Added shells M71 and Type 70 T-22 great nerf Screens