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  1. Why The RELIC Community? • RELIC is a long standing clan within World of Tanks. We have built a quality community that has survived and thrived through the good times and bad times that Wargaming has given us. • We aim to develop potential, have fun, and excel at the game in both individual combat & in Clan Wars. We also strive to maintain high standards, respect, and competence in all battles that we are engaged in. • The RELIC Community values team-play and strongly encourages our members to platoon together, preferably in our TS, in order to co-ordinate and communicate effectively. • We, as a community, are interested in quality players over quantity. You can have the best stats in the game but if you can’t follow calls or strive to bring drama into the clan then we are not the clan for you. We want our tankers to get to know our each other as friends and comrades. Relic Community Shenanigans Who remembers when that map was in CW? Spawn…Insta lit Highway against SIMP with some pretty bad karaoke Abby Arty Party, blowing off steam and having a good time What Relic expects from you: • As a member, you will understand the Relic Community rules, attempt to actively participate in (or at least lurk on) our community website, uphold our standards in ability, competence and conduct. • You will need to be available for training (some divisions), clan wars, and strongholds on a regular basis (real life allowing). • Members should be able to follow commands, perform to their potential, respect teammates and enjoy winning. Members should also be thick skinned and be willing to take criticism. • You will need to install and use Teamspeak 3. TS is a must for Clan Wars and preferred at all other times, you must have TS for all clan events, even if you can only hear and cannot speak, our TS is also open to the public. What you can expect from Relic: Access to our forums, Teamspeak server and our community. A group of like minded players to platoon with, grind XP and credits for next tier tanks, share tips/advice on tanks and gameplay, or just sit around on TS chatting about your latest pub battle. Clan War battles and plenty of them. We don’t like to sit around just farming gold. Map exhibitions - Main has won 5 and have been top 3 in every one they have played in and 2nd has done well in these with 2nd finishing in the Semi's in the last few. CTA (clan) tournaments - Main usually finishes 1st or 2nd in Abso's while 2nd has been finishing 1st or 2nd in Champions. Stronghold battles and skirmishes aplenty, with frequent credit bonuses in most divisions. Sound leadership, with proven records and a drama free environment. The chance to become an officer or to call battles as we're always looking for our members to step up. Requirements to join the Relic Community Remember these are just our guidelines and nothing is set in stone. Even if you meet the requirements for stats and tanks, you still have to go through an evaluation process and be approved by our members as well. REL MAIN 1. Minimum 2000 Overall WN8 2. Minimum 3000 Recent WN8 3. Minimum of 5 Tier 10 tanks 4. Must not have %$@& stats in said T10 tanks 5. Participation in clan events is expected (your frequency can vary but is expected) If interested contact one of the following: wh1skybarrel _Carry Chewy_Sammich _Llama_ REL2 Unless you are purple or just have awesome stats and show a lot of promise we require: 1. Recent Wn8 of 2100 over 60 Days 2. Minimum 1600 overall Wn8 3. Minimum 53% win rate 4. Minimum 4 tier 10 CW VIABLE Tanks with good stats (Teal or higher) in them 5. Attendance requirements of at least 3 days a week. If interested contact one of the following: __Prophet__ Silvers_ Steils Jolly33 REL-A is now a T8 CW/SH We require: 1. Recent 1400 WN8 /52% W/R 2. 1 Tier 6 SH viable tank (Cromwell/b, Type 64 etc) 3. Attendance requirements of 3 days a week. 4. 1 Tier 8 SH/CW viable tank (IS-3, Defender, T32, Trumpwagon, 41 90GF, WZ132, etc) If interested contact one of the following: Flayologist Cynbad Rel-Aux will be on the T8 CW/SH map while you work on the necessary T10's/Stats needed for Second and Main. You can climb the ladder and move through the ranks as many before you have done. Relic is a great community where you can learn team play and move up the "ladder" into more competitive clans within the community. While you may apply to a specific division, there is a chance you will be accepted into a different division. This is based upon what we feel you would be better suited for at the time of your application. Relic Gaming is a tiered community where we aim to train people for clan wars in Aux and then move them up through 2nd, and onward into Main. We aim to have our most active and capable players in Relic Main. There is a ladder. You can climb it. Check out the Rel-2 Stream) (Kinda dead ATM) I'm starting to stream so if you want to watch an old man play give me a look..... https://www.twitch.tv/silvers__ And if you are interested in the Relic Community log into our TeamSpeak server at ts.relicgaming.com and speak to a recruiter today. Password = relic1 For main contact one of their recruiters. For Rel-2 and Rel-Aux use the following google doc.... And if you need a modpack check out the Relhax modpack put together by Relic players and former OMC modders......
  2. DYNO -Don’t You Need Oxygen? Hey guys and gals! We're a Casually Competitive Clan. We platoon, play Strongholds, and also compete for Clan Wars reward tanks. We focus on our community. Some of our members have been playing together for five years now. We accept people's interests but require a respectful atmosphere within the clan. Team Killers and Toxic players need not apply. If you want to know more then feel free to contact one of the officers. New members are accepted at our discretion. Clan Requirements - 18+ Years Old - 3K+ Games Played - 52%+ Winrate - 1400+ Overall WN8 - TS ready with Mic - Email for connecting to Slack Applicants should have at least one CW/SH ready tier VIII and X tank. For tier X, WZ-111-5A, Obj-140 or Obj-907 preferred. Activity Requirements At least one game played every 2-weeks. Notify command via Slack for extended absences. Failing an activity check results in a drop to Reservist rank. Member is then required to play one game every 4-weeks. Failure results in a kick. Reservists can lose their position in the clan at any time for any reason. As of patch 9.22 Reservists DO NOT benefit from Clan Reserves. Members that wish to leave Reservist rank must notify command and pass the next active 2-week check. If you have any questions please contact a recruiter. Apply through Clantools
  3. I stopped playing tournaments when WG nerfed the gold payouts. By March of 2016, WG changed how tournament data was presented and added an API. That broke the data scraping scripts that I had running, and I didn't care to update them. Now a year and a half later, I'm taking down the server that hosted the website. I really liked how people used WoTScout.com links in forums to show their past performance. That was a neat side-effect of what was initially just a way for me to see the WN8 and win rate of upcoming opponents during tournaments. Since that historical data may be of value to someone, I'm publicly sharing a full dump of the PostgreSQL database that backed WoTScout.com. Please feel free to do what you will with it. wotscout.sql.tar.bz2 To make the data more accessible, I'll also publishing the Python/SQLAlchemy models (complete with the hard-coded images that I added to @Mort's and @CarryMode's team pages ages ago). models.py
  4. [CUBE] Percute Cito - Strike Swiftly CUBE is recruiting active skilled players that are interested in nightly strongholds, clan wars, weekly clan tournaments, exhibitions, platournaments, and interclan activities. On top of that we regularly #failroad our players into memey activities between seasons. Why Should You Join? We focus on tier 8 clan wars, while occasionally doing some 6 and 10. This last map exhibition, Cube made it all the way to the Quarter finals. During the last two campaigns we got many of our members reward tanks Regularly pop +25% credit boosters, nightly memeholds, and other interclan events. Nightly gold payouts Requirements: 1600+ Recent Win8 At least three tier 6 CW viable tanks. At least two tier 8 CW viable tanks. At least one tier 10 CW viable tank. Can dedicate 2-3 nights a week to Clan Wars. Current Clan Averages Recruitment: MysteriousRJC, ComradeAlex Diplo: Sighs, Daniel3214 Teamspeak: Cubecommunity.ddns.net:9160 If you're interested in joining, hop into teamspeak and we'll get you setup for an interview. Our Current Global Map Shenanigans:
  5. Looking for a few more members to do the campaign next week. We do tournaments now, and will enter global map later, for interested clan members.
  6. ROHAN WoT page SHIRE WoT page GONDR WoT page Middle Earth Tankers is a newly-formed group of clans arising from ROHAN with the goal of providing competitive play at tiers 6 and 8, as well as a casual/training outlet. Although we don't currently have short-term tier 10 plans, we will in the future. Come join the group of tankers that grabbed and dominantly held onto first place in tier 6 for CW season 3. We need experienced tankers like you to achieve the same success in tier 8! TS: vs23.tserverhq.com:7078 ; forum: middle-earth-tankers.boards.net Contact _Mik_, Kamzilla89, or any officer in our absence! Gondor (Tier 8 ) Requirements 30+ team battles, tier 8 strongholds, or CW in a 28-day period. 1100+ recent WN8; 50% recent winrate (rounding up OK) 3 viable tier 8 tanks (to be reviewed by officers) Middle Earth Code of Conduct Rohan (Tier 6) Requirements 30+ team battles, tier 6 strongholds, or CW in a 28-day period. 1000+ recent WN8; 49% recent winrate (rounding up OK) 2 viable tier 6 tanks (to be reviewed by officers) Middle Earth Code of Conduct Shire (Training/Casual) Requirements At least 1 tier 5 tank A great attitude Less than 10k battles Middle Earth Code of Conduct Middle Earth Code of Conduct All penalties are per the executive staff's decision and are subject to leniency or intensity changes are necessary. Intentional team killing is forbidden. Penalty: banishment Harassment is forbidden. Penalty (single): reprimand or banishment ; Penalty (multiple): banishment
  7. Hello there fellow Tankers! Are you looking for a new clan? Well your in luck because 7th Panzer is recruiting! Yes that's right! We are currently recruiting players with an overall wn8 of 1000 and a recent of 1600+. We also require 3 CW ready teir 8s! So if you fit the requirements, what do you have to look forward to when you join the clan? Well let me tell you we got a whole bunch of stuff everyone enjoys: First off, we got Stronks! Now, who doesn't like Stronks? I sure never met anyone that doesn't like them yet; Secondly, we got CW! I mean, of course we got CW, who doesn't love them also?; Third, we have tournaments. Free gold is free gold! I can't complain about that; One of the best things a clan can also do is training. Yes of course! Everyone needs to improve to become a true stet pedder. We hold training's 2-3 times a week. We train from scouting to angling with everything else in between. So now, let's say your dying to get in on this action! Well, all you have to do is simply PM me or specialk300. If you fit the requirements you will be accepted right away!
  8. Clam [VNAV] Is currently building teams for tournaments and team battles. We require: 1.TeamSpeak3 2.Tier 6-8 vehicles 3.Willing to attend one training session per week We are not worried about stats right now. Just a willingness to learn, work, and improve. If you have prior command experience, are a good player, and would like to train and mentor we would love to have some help there as well. If interested contact me here, in game, or at: vnav.enjin.com Thank You squidy_2016
  9. Rat Trap You know, back when I was young, man, I had seen some cheese on a board. I was like damn, that cheese look hella good I gotta get me some of that [edited], man. So I gets to nibblin' on the cheese and smadadat. Guess what it was? Rat trap. So the moral of the story is, watch ya selves. They hypnotize you with dat [edited]in them booty shorts twerking for a brotha and next thing you know, she pregnant, askin you for money. Man, these ho's is cheese on a board. We are a good group of tankers. We enjoy playing tanks and have a good time. Requirements: *Must have Teamspeak and a working MIC. *Participate in tournaments and strongholds. *1500 overall WN8. *Exceptions can be made for stats (Except for immature players) We always make room for good people. For recruitment talk to one of these gents. Commander XO Recruiter
  10. While reading the information about the upcoming Halloween Treat tournament, I came across an interesting note from Wargaming. "WG admins reserve the right to change team names to prevent picking specific, preferential side of the map." I think this is fairly obviously saying that team names somehow affect that team's spawns in the tournament, but do correct me if I'm wrong. Does anyone have experience with this? It seems much simpler to just make spawns a random order of 50-50 split between sides (or not random) rather than rely on team names somehow to do this.
  11. Hello wotlabs-dwellers and -lurkers! We're looking for good enough players and lots of them to join our SH, CW, TB, tournament ambitions. This ghey community aims to combine serious competitive play shrouded in one value. Don't be a [derogatory term of your choice to denote cretin like and antisocial tendencies]. We expect you are - Aged 18 or more. - English speaking... and somehow there's many brits in the clan. - Capable of accepting filth laiden banter. Least and last, stats requirements: 1500 recent wn8. 51+ overall WR. Not end all be all. We need to know you're trying to play WoT. Submitting an application - http://eu.wargaming.net/clans/500044745/ - Contact: BadGene616, Skudakoi, daddlar (in-game, WoTEU-forum). - In this wotlabs-thread. - Enter http://www.scrubtanks.co.uk and make an introduction-post which allows us to communicate our true colours. At this moment we have a small core of very active members. Of which many have very strange personalities. Want to help us grow or rant freely at everything? Welcome. ta
  12. Serious thread. I think some players on this forum can help me. For the past few months my sole motivation to play WoT has been reaching thresholds. DPG mainly. To that extent my repertoire consists of damage farming and general apathy towards other players on my team. Even though I don't do this to the extent of some players, I am looking to broaden my horizons. Yes in some ways, achieving top DPG in some tanks is considered improvement, but I want to take it in another direction. I've noticed in that in the few tournaments that I've played(for gold) people have criticized me for not playing as well as they expect me to. Sometimes it's me accidentally blocking a teammate, other times I completely misread something and throw the game. Honestly I don't know why I can't perform to my expectations either. I think it's because predicting pubs is different from predicting in tournaments. With all this happening, somehow I find myself wanting to participate more in the eSports/CW scene. I feel that it's the next logical step for me to enjoy this game. I simply play pubs to achieve some pretty numbers which can be refined into epeen powder which is then used as lube for more circlejerking. I'm done trying to best a number or stat. I want something new. With college apps finishing up, I hopefully have enough time to for silver or maybe even gold league next season and also learn how to call. However, if any team were to want me, I have to improve first. Hence the purpose of this clichéd post. TLDR - Pati wants to learn how to becum esprt player; also CW dude. To eSports players, how did you get into the tournament scene(connections, information, etc..)? How do I improve? Any advice to become better at communication? Time requirements? To Gabe/Chai Alts/ Callers, how do I practice calling? Most of the time people don't want a newbie to call anything. I tried calling team battles at one point but all the teams are so bad that it's not really a challenge. Teach me pls.
  13. I know I'm in a clan already, but I always want to improve. However, this is becoming increasingly difficult. First ~8k Battles were absolute trash. Started to get better and better, and I'm now maintaining 2500 Recent (Still increasing steadily) However, this low 1100 Overall usually makes me need to join clans with a lower recent to accommodate for low overall. I'm looking for around 2300 or better clan recent as an average, not a requirement, as I tend to find that most clans have lower average than requirement. I'm looking for mainly Tournaments that make good gold, usually going into Alpha, and I can be here almost every day of the week. I have E5, E3, 57, and 907. M48, 53/55 and E4 Unlocked(Planning to buy E4 and 53/55, not M48) I 'm on my way to E100(at E75) and IS7(at IS-3) I also want to be able to do the Campaigns, whether we also do normal CW in the meantime or not. So, I'm looking for: -Tournaments -2300ish or more Clan recent -Campaigns Standard CW is nice to have, but it's not something I need a clan to have. If this just isn't possible for a player with my Overall, I'd like to know, it'd be useful in the future. Sorry for the wall of text, and thank you to anyone that helps. P.S. No offense to ROXY, you guys are still cool
  14. Fleet of FOG Is Recruiting -FOG- is an Anime based clan focused around Aoki Hagane no Arpeggio along with Kantai Collection we are focused on Tournaments, Strongholds, and soon starting CW. We are seeking courteous and active players that enjoy Anime and seek a thriving community. We are as well preparing to expand our Fleet to Warships upon release. ​Requirements: - WN8: 1200 - Recent WN8: Show Improvement - One Tier X - Active 2-3 Times a Week - TS3 Manditory ​We are looking for recruiters and active officers Become apart of our glorious Fleet friends
  15. Im looking for a new clam with relativly high reqs, Ideally I would be middle of the pack as far as clan skill goes rather than top 10. My main problem to join most clans is I only have two T10s atm (bat and IS7) I would like to be involved in tournies as well, and am a semi competent caller if necessary
  16. http://www.youtube.com/watch?v=SdCzixCxZEQ http://worldoftanks.com/community/clans/1000012544-BULLS/#wot&mt_order_by=-member_since The 1996 Chicago Bulls are recruiting players to fill out the rest of their roster for their next 3-Peat Championship run. We want 60% (flexible) W/R 6+ CWs tanks and 2200WN8 OVERALL for minimum requirements (1900wn8 with outstanding 60 day will be considered) Minimum 3 days a week is the requirement for attendance. For recruitment inquiries, PM myself here OR DennisZodman(or in game) DikembeZutombo (on here or Wotforums). If you want to stop by our teamspeak for autographs you can find our TS info here: getdunked.ts.nfoservers.com. Best time to stop by our TS is during/after CWs time. If you do not meet our requirements and are looking for clan wars consider joining NUGGS. If you want to platoon/play tournaments with BULLS/NUGGS players, or don't have tier 10s for CWs. Pistons is open for you. Pistons is BULLS/NUGGS community home for those who don't want clan wars but want to hang out with us. Pistons requirements are only... 1900wn8/Decent win rate. No Attendance/No Tanks. For Pistons recruitment contact: DennisZodman/DikembeZutombo
  17. BOSS is one of the oldest, active clan tags on the World of Tanks server. Having been created in the first week of release of World of Tanks. Some of the original members are still active and in clan. After a period of relaxation and rest, BOSS has re-branded and is looking for new life and tankers to join us in our e-Sport clan. We are all about team play, whether in platoons, strongholds or our bread and butter, Tournaments. What does BOSS Gaming offer the avid WoT tournament tanker? 1)Organization: You will know when tournament sign up is, who is calling, tiers for tournament, time frame for tournament etc all updated frequently on our webpage. 2)Scouting Reports: Our team of tournament specialists provide you with detailed information of who you're playing, their stats and tendencies. We are tracking all. 3)GOLD! We consistently earn gold every week in Skirmish. 2500 for three - four night Skirmish tournament common, sometimes more. BOSS Gaming teams earned over 3k gold in Skirmish 30. 4)Calling: Experienced calling is a large key to winning. Our callers have all the tools, are prepared, experienced, and can react on the fly. 5)Support: Our groups average battle count is large, our core members have been playing a long time, there isn't much they haven't seen in this game. They can help you with most anything in this game. 6)Relationships: BOSS leadership has been around this community a long time, have established relationships with WGA and WGLNA Pro's who join our teams and help where they can. Often our teams have high stat, good guys from other clans joining our teams. Why? Because we earn them gold and provide a fun environment where to do so. 7)Strongholds: If this game mode interests you, we are active in this mode because it is team based and has rewards. We rarely lose. 8)Environment: Many stories of bad mixes in clans, with people you don't like or just plain jerks. We have always offered a fun, win based without the over the top egomaniac environment. 9)Two active WGLNA teams. One named a VIP team not long ago for a WGA event. if WGLNA interests you our teams offer a good entry to this format, with experienced people who were in on the ground level. 10) Just a plain and simple awesome clan tag and logo. Who hasn't wanted to say you're being a boss, and well, you could be with the clan tag to prove it! What do we need from YOU? 1) A commitment to assisting our leadership in tournament planning. You will go to our website frequently, tag your availability for tournaments on our calendar, and sign up for that you can contribute to. 2) SHOW UP for what you have signed up for. Number one way to get tossed from BOSS Gaming is to NOT SHOW when you said you would. We understand not everyone can make everything, but letting us know is key to long term membership. 3) Stats: You should be running 1700+ WN8 (60 day) minimum in order to successfully fit in, and contribute to our Skirmish teams. You should be overall green level. (Some exceptions to be made here.) 4)Varied tanks in your garage. If you sold all your tanks on the way to tier 10, you are of no use to us. We NEED tiers from all levels, with crews available. 5)You should not be stingy with your gold, if you need to train a crew for a tier 4 tank which would cost you 600 gold, but you will earn 2500 two days later in winnings, we expect you to do so. Running Skirmish with an 80% crew is being a bad team mate. 6)You will not be a troll. Trolling is poor form, bad sportsmanship, and sinks you to a level we do not want in our group. 7) ACTIVITY. You are signing up for a competitive, e-Sport clan. Sitting in our group being a 'chip' we don't use is of no use to us. You will play strongholds, you will join tournament teams. This is why you would come here, playing WoT during weekday afternoons and not when tournaments are active does not make you a tournament player, or mean you should be in a tournament clan. 8)Yes you need TS3 so we can communicate during tournaments. We only expect you in TS when team events are going on, if you wish to not run TS during solo pub play. If you would like more information, please go to our webpage and register on the recruitment page, and someone will contact you for a one on one TS chat and potential toon session. Registering does not ensure acceptance or commit you to joining. Everything is confidential. http://wotbossgaming.enjin.com/home PM Me Here if you'd prefer, or find me in game.
  18. Skirmishes and You Over the past year LIMBO and its relatives have participated with alarming regularity in these weekly tournaments. The format has been an attractive option for those of us with limited or sporadic availability on a week-to-week basis. These events allow us to participate in a structured competitive format and take home tons of well-earned gold as a reward. Throughout our trials and tribulations LIMBO teams have encountered hurdles and issues that will be commonplace for any core group wishing to partake regularly. I have also encountered many new recruits and players who have no idea that these events exist or what they actually are. In attempt to inform and educate the masses, I will outline their benefits and go into more detail regarding their operation. You may be able to avoid (or be prepared) for issues that took a small, casual community like ours by surprise. What is a Skirmish? TL;DR – They are fun, competitive, casual, and lucrative. How can I Skirmish? TL;DR - Just fucking click HERE. Why would I want to do a Skirmish? TL;DR - Gold and team-play experience. So, what do I need to know before this battle drops? If you are just starting out and have absolutely NO idea what you are getting into, there are bound to be surprises and failures along the way. The most successful Skirmish teams I have been on are comprised of a core group of players who platoon regularly with one another. We have a good feel for each other's "styles" and our synergy is complimentary. TEAM PLAY is MUCH more important than individual ability, statistics, or performance. These Skirmishes are the reason I no longer fret when an enemy team is blurple to the brim. Our lowly, scummy, scrubby LIMBO teams have bested many "better" clans due to better teamwork, more reactive decision-making, and... Maybe some luck. In turn, we have been bested by teams that looked like XVM cheese pizza due to their concentrated pushes, more advantageous tank compositions, and... Maybe some bad luck. Expect to spend A LOT of credits. You WILL want a lot of premium rounds and premium consumables. You DO NOT earn credits for these games. You also should consider dropping some gold to get a good crew in your chosen tank. I spend around 800 gold and average over 250k credits per skirmish. It is worth it! Here are some rules I've learned along the way. [1] Make sure you aren't breaking the rules. If they say only 2 heavies, or must have 1 medium, or no lights over Tier-III, PAY ATTENTION! [2] Don't be horrible douche-nozzles in chat to the enemy team. Butt-hurt is very, very real and cock-sucking dick-fuckers WILL try to get you disqualified for "Unsportsmanlike Conduct". They will sometimes succeed, and missing out on 5k gold because you just HAD to type, "Your mom blew me last night" feels bad. [3] If you have a dispute to file, do it IMMEDIATELY. We lost out on a Skirmish once because our team captain couldn't file an official claim until the day AFTER the scheduled battles. Our claim was denied based on that technicality... While the enemy team's decision to bring 3 "illegal" tanks to finally start winning was overlooked. Seriously, we were up 2-0 in the finals... Nope, not over it... Nope, never will be. [4] Do NOT get cocky. The top 10-20% is decided by a point or two. One loss too many may half your winnings, if only it were a draw... Individual stats can mean NOTHING. Experienced skirmish teams are DANGEROUS. They know the format, they know their tanks, and they will rape your doughy, dewy-eyed face if you give them the chance. [5] Fielding a team of tankers in machines they are comfortable in is more important than having a perfect composition. Having both, however, is ideal. [6] Good intelligence will go a LONG way. A little diplomacy can get you a big threat's initial deployment and preferred lanes. Even having someone just look up the recent WN8s of each player can give you a better idea of how your night is going to go; this is especially true for the initial group stages. [7] Have SOME semblance of a plan. You are going to want some initial deployment ideas for both spawns for each map and mode (if applicable). [8] Do NOT shrug your losses off as if nothing ever happened. This is not Happy Fun Special Super Snowflake time. Critique your mistakes, watch the replays, and make adjustments and notes. There are times where you will just get outplayed, but MOST of your losses will be due to apprehension, over-aggression, misallocation, or some other strategic failure. [9] Think twice before submitting a team for approval if it is not full INCLUDING the 3 reserves. You WILL want to go all they way, and having as many bodies available to battle on all of the days is paramount. [10] Have fun. While this MAY seem to interfere with rule #8, it is possible to be serious about winning while having a grand old time after a loss... Just take your losses seriously; you learn from loss. Popular and Good Tanks Per Tier Thank you for reading! Left me know if I missed anything and feel free to include any other tips of your own!
  19. after some thinking i want to try to re-make my long dead 7/42 team i am looking for a players with at least blue 60-day and great teamwork need with at least four of the following tonks heavys: IS-3, 110, T32 and 50 100 mediums: T69, pershing and Obj 416 lights: 13 90 and T1 tanks for testing: RHM and STA-1 (will not count for # of tonks but would be nice testing and may use them) would like to atleast show up atleast 60% of the time for scrims and such will start up in Fall season but when we wait for that we will have scrims that i try to set up PM me to join team name is will be picked by the team because i'm shit@names team so far 1._Zatch_Bell_ team's head and Yoloswager that dies right after the match starts caller till someone steps up 2.Kittenpaw 3.???? 4.???? 5.???? 6.???? 7.???? 8.???? 9.???? 10.????
  20. Chips- Clan-Warfare Hardened Individuals Providing Support "Chipping Into To You, One Stack At A Time" CHIPS, is a brother clan to Dice and DiceR comprised of clan war hardened veterans. We are a diverse group of friends from all over the world dedicated to providing our members with tactical excellence at the Platoon, Company and Clan level team play. We value tankers who can learn quickly, think on their feet and improve their overall skills. While having fun and working together to complete our common goal of achieving a victory each and every time we compete. Requirements: Tankers MUST have a minimum of 1 Tier 10 preferably 2 Tankers need to have a minimum 30 day WN8 of 1100 or better Tankers need to have a minimum 60 day WN8 of 1300 or better Tankers must have 50% win ratio Tankers must be able to attend Clan Wars at least 3 nights a week We prefer tankers 18 years and older but will make exceptions for the right candidate All Tankers MUST have Teamspeak and a Mic All Tankers MUST be in Teamspeak while in game Benefits of joining the Dice Family We share TeamSpeak with our brother clans so there is no need to tank alone Compete in Clan Wars & Tournaments Play with skilled, like minded tankers Clan wide giveaways and competitions
  21. Wrote a 4-part guide with two other teams from scratch that got published by WG, forgot to port it over to Wotlabs, figured this would be good for internet reputation points people who want to get into 7/42 and people who wish to become better in 7/42,the version I'm porting over is the our original*(img links were reuploaded) google doc we submitted to WG filled with our uh...authentic language. Links to original WG page : http://worldoftanks.asia/en/news/21/guide-to-team-battle-mode-1/ http://worldoftanks.asia/en/news/21/guide-to-team-battle-mode-2/ http://worldoftanks.asia/en/news/21/guide-to-team-battle-mode-3/ http://worldoftanks.asia/en/news/21/guide-to-team-battle-mode-3-2/ http://worldoftanks.asia/en/news/21/guide-to-team-battle-mode-4/ Insidious Gaming, Team Efficiency and Avant Garde’s English Guide to 7/42 E-Sports for the masses. Greetings to those who are interested in 7/42 E-Sports and its Tournaments. WG has requested that we make this gloriously exquisite guide to the unwanted, unwashed, downtrodden and demoralized men of the ASIA server who seek leadership and guidance to play 7/42 after numerous crushing defeats. It was then authorized by the Supreme and Glorious Heir of the Righteous One, Duchess of the Pubs, Ruthless Slayer of the Unworthy, Gracious Savior of the Uneducated Masses, Grand Connoisseur of The Most Fine Cuisine, Steadfast Carrier of the Undeserving, Most Purple of the Unicum of Unicums, Treasurer of Tiny Fortunes, The Loyal Lieutenant of Insidious Gaming, Daring Diplomat of the Dumb Pubbeh Safari, Most Holy Leader and Pioneer of the T1 Master Race, Fearless Comnisar of the People’s YOLO Party, and the One True Princess that the ASIA Server needs but does not deserve, ♚Nisa♚ “If a princess does not lead the charge, her subjects will not follow” That we fulfill the request of WG and as such, after many hours of menial labour, motivated by the working people who look upon us to deliver them from defeat at the hands of the ruthlessly barbaric pubbies, that we present to you our Finest Work of Art. Let this guide be able to assist you in your endeavours. Firstly, our credentials. Who is ISG? ISG is Insidious Gaming. Last time we Alpha Team Singapore. But den the ISG ppl see us like wah... machiam got potential sia, so they offer us sponsor in exchange for publicity lor. So we accept lor. Who is Team Efficiency? Red Panda+Donkey+Skyfox+Malaysian/Singaporean Pro Tankers+Indonesian Pro Arty *** Who is Avant Garde? Previously we were Grumpy Old Men and formed from the PANZAC clan player pool. We have since picked up a sponsor “Avant Garde” and joined DPS when the clan was created. Our 3 Tournament Teams makes the Core of DPS 1) What is 7/42 7/42 is the standard international WoT E-Sports tournament format. There are 7 players and the team has 42 max points and Tier 8 is the max tier. Hence the usual lineup is 5 Tier 8s and 2 Tier 1s. There have been other lineups, but it is generally not recommended. 2) The Team for 7/42 In the team of 7. There are 3 groups of people. i) The Captain / Battle Caller / Field Commander(FC) The Captain (or caller) is the one who has the final say and commands a team during 7/42 battles, to his team, his voice is like the word of God. Coordination of the team rests on this poor person’s shoulders. The caller is usually in a Tier 1 in city maps as it ensures that he can focus better as he is less agitated or likely to panic as being in a Tier 8 taking fire and calling a team is very difficult to do. Generally the caller drives a T8 on wide open maps due to the T1’s lack of radio range or by choice. Most teams have a backup caller/ Lieutenant who knows when to take over if the main caller is not making calls or has become involved too deeply in a battle with another tank. Usually this person will also call if/when the primary caller is unavailable. ii) The Tier 8s The tier 8 drivers are the soldiers of the team. They must know what the FC wants from them and they must be able to work together effectively and know their relative positions. Initiative is the keyword. In order for sucess, one driving a T8 must be aware that the FC is unable to see everything that is happening on the battlefield and hence must have the ability to be proactive and cooperate with his/her FC during a match. Knowledge of Sharing HP and Focus Fire is expected. Firing Lanes and Map Knowledge is recommended. Inside the T8 player group there is a subgroup these are your 2 primary scout players. They generally are your most aware and best crewed 13-90 players. These 2 players will generally know what your caller wants before he actually asks for it and will have an inate sense on when to fight and when to be passive as well as intimate knowledge of scouting spots and safe routes of passage for ALL tourney maps. iii) The Tier 1s. Never underestimate the power of the Tier 1. As Nisa would say “There are 5 Tier 8s, but only 2 Tier 1s. It’s OBVIOUS which one is more important.” The Tier 1s are the eyes and early warning system of the team. They are often used as Passive spotters. They can effectively halt an enemy advance just by spotting them. The T1 drivers have to be extremely skilled as losing a T1 engagement causes the team to be unable to push that flank without being spotted. Depending on the strat, T1s may be outfitted with optics and GLD for aggressive attacks against enemy T1s. Camo net and binocs are used for passive purposes in order to spot much further. DO NOT EVER just throw away your T1’s they can cap just as fast as a T8! The Captain MUST know his team well. Some members are great at Single shot vehicles. And some love autoloaders. And some are skilled at T1s such as Nisa who believes that #T1MASTERRACEYOLO420NOSCOPE. Hence, Nisa was promoted to T1 duty due to exceptional performance in the TAM Season 1 Grand Finals. Make sure your members play tanks they are comfortable with. Never force them to play something they hate or are uncomfortable with as this would be detrimental to your team. Ideally your team will have the following specialists. 2 Dedicated T1 Drivers (Sealclubbers/Statpadders can fit this role well as they are used to low tier combat,they must know how to keep their cool and win T1 engagements from time to time) 2 Light Specialists (Dedicated AMX 13 90/WZ-132 Drivers, must also be able to handle at least one Heavy/Support vehicle for urban settings, usually 13 90 drivers are put in 50 100s for city maps for their distinct similarity, however a T69 or other Support class vehicles may also work depending on what the player is comfortable with) 2 Brawlers/Heavies (Dedicated IS-3/110/T32/KV-5 Drivers, must also be able to handle Support vehiles if Heavies aren’t being used. Usually an AMX 50 100/M26/T69/Rhm Borsig or a Obj 416 will suffice when the team needs it.) 1 All-Rounder (This player will be your filler, he will be the one who is ready to fill any role necessary. This player may not be your best scout or heavy, but he will fufill multiple roles when the situation calls upon it.) iv) Finding and Joining a team for 7/42. It’s not fun to play with randoms in Team Battle mode. Trust us, no communication means that it will probably result in losses more often than wins. Playing with people you know and those who are on voice comms is generally more effective. Most Tournament teams start on the basis of a group of players who know each other by some means whether it be platoon buddies, forum buddies, clanmates, or even those you know personally by face. If you lack these options then the best way to start is to find a clan which is competitive enough to put together a team. Most of the time there will be someone with the initiative to create the team, however if there is no one willing to be the Captain then be prepared to take that role. Find some people who seem nice and willing to cooperate with a team, this is key as good communication is crucial in 7/42, remember to ask them what tanks they are comfortable in. Start off by playing a few platoons together to see how well you gel/mesh with the poential team member, this is often the best way to see how well you work as a team. When ready, try some team battles to get a feel of the 7/42 mode. When you feel you have mastered 7/42 and are comfortable with your current team, try signing up for an official tournament. 3) Tanks for 7/42 IS-3 - The IS-3 is the standard Tier 8 Single shot for 7/42s. They usually work in pairs and they are a very nice tier 8 tank to brawl. Its sideskirts allow for effective rear sidescraping and they have good alpha. This tank brawls with other tier 8s and soak hits to ensure that their AMX 50s can fire safely. Red Panda’s Tip: This is the easiest tank to learn but one of the hardest to master, generally this is the failsafe tank, an All-Purpose Heavy ready for most situations. Assign your all-rounders or brawlers in this tank. Survivability of this tank is generally underestimated as when rushed, the IS-3 can be relied upon to hold it’s ground for a decent amount of time before it goes down if it has a good driver who knows how to use it. Engagements are best in mid-close range to an all out brawl, arguably the best tank to peek-a-boo with. Generally used in city maps or maps that offer cover without long sight lines. Pros: - Side Skirts make this tank almost invulnerable to any tank firing HEAT premium ammo - Very nice first strike damage on the 122mm BL-9 (390 average - packs a big punch per shot) - Good mobility for a heavy tank (makes aggressive flex strats work) - Good accuracy on the move - Tough turret overall (minus the weakspots), useable for window/hulldown positions - Fires APCR *lol* Cons: - Armour is poor against APCR rounds when this tank is exposed (in the open) to enemy fire - Frontal hull armor is pathetic, made worse after the recent IS-3 nerf. - Sustained firepower is underwhelming, it will lose a sustained firefight in the open without cover - Accuracy and aim-time is not suited for long range sniping - View Range is abysmal (350m), the most blind tier 8 tank - Ammo Rack is fragile (prepare to get one shotted or have a 20 sec reload when unlucky) 110 - The 110 is an alternative to the IS-3. It has a faster firing and more accurate gun but has lower alpha. It is slightly more mobile than the IS-3 but lacks sideskirts to sidescrape in order to hold a flank. This is a more aggresive IS-3 but is much harder to master. Red Panda’s Tip: An IS-3 with a higher DPM gun for sustained gunfights, armour transferred from the side to the front, tougher frontal but weaker sides when compared to the IS-3. Works best when piloted by experienced Heavy drivers as armour is harder to use against multiple enemies. Close-mid range engagements are best suited, however this tank is better at sustaining constant fire rather than peek-a-boo trading. Generally seen replacing the IS-3 on city maps or semi open maps depending on the strat either being more aggressive or defensive. Pros: - Very good frontal pike armour, very resistant to enemy fire front on, APCR ammo included - Quick reload on 100mm gun (~8 seconds), allows for continuous fire against enemy tanks - Mobility is slightly better than the IS-3, this makes this tank a very good spearhead for an assault - Fires APCR - Good at 1v1 tank duels (sustained, not peeking) Cons: - Weak side and rear armour, easily penetrated by flanking autoloaders - Accuracy when moving is not the best - IS-3 sidescrapes better than the 110 - Dies really quick when ganged by multiple enemies dues to the lack of side armour skirts AMX 50 100 - This is the standard Tier 8 Autoloader for 7/42s. They are usually in pairs. They can effectively clip any tier 8 tank. KV-5 included if they roll high. They are mobile enough to keep up with IS-3 packs but has relatively poor camo and extremely soft armor that can be penetrated by tier 1’s. Red Panda’s Tip: The standard ‘clipper’ tank. ~1800 damage dumped in under 15 seconds, fast chassis, no armour, long reload. Used as an ambusher or as a fast strike tank/flanker, make sure players on your team who are driving this has a lot of experience with autoloaders as missing/bouncing even one or two shots may be crucial. Meant for medium-long range combat, this tank does not fare well against return fire, so it’s best to set it up to deal damage without taking any. Usually seen as the universal damage dealing tank, useable on any map, however on open maps it is very vulnerable as it is easily spotted. Pros: - Autoloader - Kills extremely fast (provided all shots penetrate lol) Spike damage is excellent - Fast, can speed around the map and relocate very quickly to different shooting positions - Heavy with good speed means it can ram kill T1s without shooting them - Versatile vehicle, can support a defence or an assault. - Fires APCR Cons: - Armour……. lol…. What armour?? - Camo value…….. Camo?? What the heck is that? - Magazine Reload………. Rhm-Borsig - Invisible Punisher. This is pretty much a single shot version of the AMX 50. It’s a good sniping tank and its high camo value means that enemy teams are unable to easily push a flank that this vehicle is covering. Do not get spotted in this tank as it is not mobile enough to run away and can be easily peforated by any tier 1. Red Panda’s Tip: The Slipper of Doom. Ability to mount a long range sniping 128mm cannon (490) or a 150mm derp howitzer (750). This vehicle is basically an AMX 50 100 TD version without an autoloader, it can lay waste to any other T8 tank at range provided it is not exposed. Excellent camouflage and firepower, however mobility is poor to say the least. Devastating tank when piloted by the best shooter on the team, best suited at long range when using the 128mm cannon or the 150mm in CQC. Again, a vehicle that can be employed on most maps, however it must be used correctly to spell success. Pros: - 2 gun choices, allows for flexibility in strats - Great damage dealer, both cannons can demolish other tanks very quickly - Excellent Camo Value, very hard to detect when hidden behind cover - Excellent View Range (400m base) Cons: - Gets murdered by T1 tanks due to it not having any sort of armour whatsoever - 1100 HP, not alot when getting shot at - Slow, very slow. The IS-3 and the 110 moves faster. Obj. 416 - This also works like the Borsig but with some armor and a faster firing lower alpha gun, it’s effectiveness is significantly lowered when facing a well played IS-3 or hull down Pershing due to it’s HEAT premium ammo. Is also very prone to module damage more so from the front where most hits will take the engine. Red Panda’s Tip: T-54 at T8 without the armour. This tank has everything the T-54 offers with a rear mounted turret. Stealthy and mobile, this tank is an excellent choice for open maps. Very easy to handle and used out in the open, any medium tank driver should feel at home with this tank. Best used as a mobile stealth sniper on open/semi-open maps, Engagement ranges are usually suited for longer ranges to allow this vehicle to retain it’s camo, however it can brawl in an emergency as it will kill (out DPM) all T8 tanks bar autoloaders. Pros: - T-54 gun, very high DPM, whatever is exposed out in the open will die very quickly to this gun. - Amazing camouflage values, won’t get spotted most of the time if well hidden. - Mobility is superb, like the 50 100, this tank can relocate quickly - Amazing accuracy on the move, when charging an enemy without armour, autoaim is viable Cons: - 1200 HP isn’t much when caught out by multiple enemies - HEAT ammo………... - Lack of gun depression means that engagement areas must be selected carefully - Prone to engine damage (front mounted engine) - Turret does not rotate 360 degrees but is sufficient. AMX 13 90 - This is the standard T8 active scout. Extremely mobile coupled with a high burst damage output and good camo makes it a excellent scout. Usually used in pairs just like the 50 100 as well. Note that it must stop to shoot at 200m or more. Do not waste your shots as it after all an autoloader. Red Panda’s Tip: An all-time favourite Light for professional teams, view range+speed and an autoloader all in one. Used on semi open/open maps due to it’s versatility, essentially an alternative to the AMX 50, just trading firepower and gun control for speed an camo. Recommended only for those who knows vision/camo mechanics and also has superb situational awareness with experience managing a magazine reload. Pros: - Fastest T8 Tournament tank (50-65kph on flat ground), moves very well - High Camo Value - Nimble and Agile, ability to dodge shells and circle strafe Heavies - Autoloader (High spike damage, 240x6 dumped in under 15 sec) - Excellent View Range (400m base) - Fires APCR Cons: - Magazine Reload………. - Horrible gun control (terribad on-the-move dispersion and aim time) - Frontal Engine with a tendency to take damage and/or get set on fire. - The humiliation when a T1 kills you. WZ-132 - An alternative to the AMX 13 90. Its single shot and hence can shoot on the move in hopes to hit a tank. It has 2 gun choices. The 85mm and the 100mm. The 85mm has more DPM but fires HEAT which struggles against opponents equipped with spaced armour. The 100mm fires APCR, and more alpha but has lower DPM. The choice is yours to decide which gun you prefer. Red Panda’s Tip: The ignored alternative to the 13 90, usually not chosen because of it’s unreliable premium ammunition (85mm) and it’s lack of burst/spike damage. However in some ways it is more versatile than the AMX 13 90 with the absence of the magazine reload and also provides the same speed/agility along with being less prone to fires as the engine is located at the rear of the tank. Good choice for those who are new to Light Tanks as the autoloader on the AMX 13 is harder to manage, this tank is fairly easy to handle and has decent gun control coupled with two gun options. Pros: - Easier to manage than the AMX 13 90 - Decent accuracy and aim-time compared to the AMX 13 90 - Excellent View Range (400m base) - Great at taking out T1s without the need to reload a clip Cons: - 85mm fires HEAT - 100mm has low DPM - Loses to AMX 13 90 in a brawl T32 - The T32 is a solid tier 8 tank. Its turret armor is an invaluable asset to any team. Once hull down, it is nearly impossible to debunk unless you hit its copula repeatedly without being shot at. That being said, it has HORRIBLE hull traverse. This is a tank that has to be used defensively. Avoid using it offensively unless it can obtain hulldown positions safely as it will be punished if caught in the open. It also responds well to using the 90mm gun over the 105mm as the increased rate of fire enhances its suppressive factor. Red Panda’s Tip: The terrain abuser, this vehicle has a monster of a turret that can bounce T10 guns along with scout level View Range, hence it is usually used in a defensive role on open/semi-open maps. Firepower and Mobility is fairly underwhelming with nothing special to mention besides that the gun does it’s job ok and straight line speed is decent. Yet again an all purpose Heavy for a more defensive team and used on maps where terrain can be abused. Very user friendly so beginners/new team members may find themselves at home with this vehicle. Engagement ranges are usually mid-long range, however this tank can brawl in a pinch due to it’s decent DPM and suppressive effect. Pros: - Stronk turret armor (near invulnerable), useable in hulldown positions - Excellent View Range (400m base) - Decent selection of 2 guns - Large tracks are quite HEAT resistant, much like the IS-3 side skirts - Excellent gun depression and elevation angles Cons: - Turns like a dying whale on a beach - Generally slow and lacks mobility when compared to other Heavy Tanks - Does not fare well when flanked or rushed as the weaker hull will get perforated with the inability to escape quickly. T69 - The T69 is an alternative to the AMX 50 100 when better gun depression and mobility is required. It reloads faster than the 50100 and clips faster and hence spends less time getting shot at. It is up to your FC to decide which one he feels is more beneficial to your team. Since it fires HEAT ammo, it will struggle when facing the spaced armour of IS-3’s and hulldown Pershings (mantlet). Red Panda’s Tip: The ‘faster’ AMX 50 100, this tank is more suited to hit-n-run tactics due to it’s faster reload and limited clip size. HEAT rounds are very unreliable, making this tank not a priority pick since the HEAT nerf, the poor gun penetration when it comes to fighting Heavies does not have security to cover the increased DPM when compared to the AMX 50 100 therefore rendering this tank redundant to some extent in certain situations where it’s spike is cancelled out by non-penetrating HEAT ammo. Requires a player with knowledge of weakspots and superb situational awareness, suited to mid range combat, this tank can lay waste to enemy Lights and tanks with no armour. Pros: - Very high spike damage (~960 damage in 6 seconds) - Similar Mobility to the AMX 50 100 (Fast, can support different positions/relocate very quickly) - Better gun depression when compared to the 50 100 - Decent Camo Value - Excellent View Range (400m base) - Fast autoloader drum/clip reload (23-25 sec) Cons: - HEAT ammo…….. - HEAT ammo……………… - HEAT ammo……………………………. -.- This will sometimes cost you games……. - Gun control similar to the AMX 13 90 (Bad aim-time and accuracy on the move) M26 Pershing - The Pershing is the T32 version of the T69. It is somewhere in between the T32 and T69. Its mantlet is able to bounce shots but it is not invulnerable. It has a nice and comfortable gun that is superb when on the move shooting along with a considerable HP boost over the T69. However it wont last long in brawls due to its squishy hull and hence should be used for prolonged engagements. Red Panda’s Tip: The tank that is used as a niche for strats that require a faster T32 to secure an early position at the sacrifice of the durability and the DPM. The turret is not invlunerable like the T32, however it is alot more durable than the T69 and is slightly faster and also offers an APCR round that will offer easier penetration when facing heavy armour (IS-3, T32 etc). Pretty much all players should feel comfortable in this tank, however the lack of specialty may be noticed by some who favour a particular style, best used in prolonged mid range poking engagements where terrain can be abused, this tank can hold very well against HEAT ammo, however at close range, many tanks will outperform the M26 due to it’s lack of sustained firepower. Pros: - Fires APCR ammo with high pen of 268mm - HEAT resistant turret mantlet. - Excellent View Range (400m base) - Moblility on par with the Obj. 416 - Better gun control than the T69 Cons: - Mediocre DPM (sustained fire) - Jack-of-All-Trades (does abit of everything, but not to the extent which other tanks can do) - Paper hull armour, will not last long in a close range engagement. KV-5 - The ultimate YOLO tank. The tank that defines Nisa. This monster of a tier 8 boasts the highest HP and DPM. This is a pure offensive tank and is used to soak up all the damage. If it takes 18 shots from 3 AMX 50100s, it has effectively rendered your other 4 comrades to fire without fear for at least 45 seconds. Use this tank to violate your enemies ever so severely with extreme prejudice, great care and the Will of the People will guarantee your success. Red Panda’s Tip: The Damage Sponge, this vehicle is the one chosen for it’s ability to take damage like there is no tomorrow, with 1780 HP, this is the highest amount of HP any T8 tank will go even surpassing some T9 vehicles in terms of durability. Suited to urban engagements, this tank can either be used very aggressively or very defensively due to it’s durability, best engagement ranges usually come down to mid-close range to allow the gun to target weakspots with it’s poor accuracy and penetration. Again like the T69, this tank requires someone with experience and knowledge of targeting weakspots. Pros: - Nisa smiles upon those who drive this tank with the Will of the People - Surprisingly fast for its size in a straight line - Very high DPM, Fast reload - Very high health pool that allows to soak many hits before going down Cons: - Turns like a whale - Overrated armour values - Easily outmaneuvered by everything - Low penetration APCR 4) Crew Skills The minimum your crew should be at is debatable. Deathskyz’s minimum is a 100% Crew, Commander with 6th Sense and Loader with Safe Stowage. Grivyn’s minimum for teams looking to take 7/42 seriously is to have a 100% crew and partially trained third skill. If you are not looking at playing seriously then 100% crew with 6th sense should at least be obtained. comix’s minimum is a 6th Sense Commander with other crew members having it’s 2nd crew skill being trained up. The more the better…... 6th Sense 6th Sense or go home…… No 6th Sense = Don’t even bother playing 7/42. It is up to your FC to decide what is the minimum for your team. It is up to the players to choose the Skills/Perks which suit their tank and playstyle/role on the team, but 6th Sense is always a must. Helpful hint: To ensure rapid training of your tournament crew, purchase/obtain the corresponding premium tank (nation/class) in order to use your tourney crew for additional training daily doubles and x3/x5 when on offer. 4) Rules of Thumb for 7/42 1. Make sure you have thumbs. 2. Make sure to do a comms check to ensure everyone can hear and respond clearly to the calls as intended. 3. Do not underestimate the enemy. 4. Treat the opposing team with respect. Do not humiliate them no matter how easy they are. 5. Learn the proper times to suggest ideas to the FC and when NOT to do it. Examples of not suggesting ideas is when you are in a brawl. 6. Every member of the team is important, regardless of the tank he is playing. 7. Learn what equipment/crew setup would suit your tank best. 8. Location. Location. Location. Know where the enemy is before doing a push. 5) Things to avoid for 7/42 1. Spicy food. Always avoid spicy food, especially curry. You do not need an emergency bowel evacuation halfway in a match. 2. Do not overcall your FC. Ensure clear battle comms as having multiple people shouting does not help at all. 3. Avoid scolding in the heat of battle, save it for debrief. A stressed soldier does not get calmer with someone shouting in their headsets. 4. Avoid changing the strat right as the battle starts whenever possible, your comrades may be confused and may end up not knowing what to do/going to the wrong place/doing the wrong thing. 6) Simple Tactics and Strategies 1. Work as a Team, no matter how dumb this may sound to you, communication and positioning of tanks works wonders when done right, No matter how well a strat is planned, it is the execution of the plan or the quick reaction to an enemy movement which wins games. 2. Don’t be a lone wolf, stay together in pairs or groups for a force multiplier. A 2v1 or a 3v1 means that an enemy tank can be taken down very quickly in a matter of seconds without having to lose too much HP on your side. 3. Trade damage well, no need to peek out and take massive amounts of damage when you know there’s a small chance of landing damage on the enemy team. Only expose yourself to enemy fire is you know it’s going to be a worthy trade where they are going to lose more overall HP than your own tanks. Remember that its a trade. Not a donation. 4. Sharing damage means the life and death of your tanks when it comes down to an all out brawl. Take a hit for your teammate if he is about to go down, a 1HP tank is still a gun to use for shooting the enemy, always remember that. 5. Focus Fire will take down a group of enemies faster than if you spread the damage around, one dead enemy means one less gun shooting at you and less HP lost on your side when the brawl settles down. 6. Don’t waste shots in autoloaders, bouncing/missing or shooting at T1s when not necessary will cost your team on a number of occasions. If there’s a T1 in sight, get a single shot tank to kill it if possible, only fire at it with a clipper if it is capping the base or it is spotting your team and no one else is around to take it out. 7) Inspriring motivational speeches to the masses Dont give up. No matter how badly you were thrashed by the enemy team, you can always learn what they do by watching their replays. Remember that all teams have to lose eventually and in some cases badly as well. Never stop learning. Every tank can make a significant difference. Be humble in both victories and defeats. Trust your team and they will trust you. YORO HARD AND STRONK SHOW NO FEAR! ~Nisa ~~~~~~ This guide was brought to you by ~~~~~~ -Cute Boi Comix aka. Red Panda -Nyan Hetzer Deathskyz -All Blacks Kiwi Grivyn -Princess Nisa -Elite the Princess Consort Ellie -Clan Donkey djuice -SickTank the Malay Abang
  22. I think I may forget about starting up my old clan -W- The Warriors again and just look for a new clan that I can chilax in and maybe have a lesser role as a Field Commander or just simply a soldier. Starting another clan right now for me may be too much work after the recruiting efforts I made in M--M. Need a break from that level of commitment for a little while. I am the former Commander of -W- The Warriors and the more immediate former Deputy Commander and behind the scenes co-founder of M--M Millard's Minions. I have tons of experience in starting and recruiting for clans. I also have some extensive knowledge of calling TC battles and would possible like to get into calling 7/42 Team battles. My current starts are marginal at best but would increase rapidly with just a little commitment from me. I have a Overall 57% win rate and 1328 WN7 and a 60 day win rate of 59.5% and a WN7 of 1522. I just had a very bad weekend that brought my 60 day stats down some. I currently have a tier 2 - Cruiser III, tier 5 - T49, tier 6 - VK3601, KV1S, Cromwell and the Hellcat researched, tier 7 - T-20, tier 8 - IS-3, Tiger II, Type-59, tier 9 - T-54, M46 Patton. I have the following tier 10 tanks researched but not purchased yet - T62-A, Obj. 140, E-100, M48 Patton and the IS-7. So I can get whatever of those when needed. I am very interested in Platoons and 7/42 Team Battles and would be occasionally available for CW and tournaments. I play nightly from about 8-9pm until 11 pm eastern time zone.
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