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  1. I've seen constant threads come up recently about what perks and skills people prefer on their tanks. Anything ranging from the benefits of BiA to the usefulness of Intuition (lol jk, Intuition sucks - only get it if you're on your 20th skill or something). Anyhow, this isn't about any of those skills. In fact, it's not even why one skill is better than the other. This thread is about WHY Sixth Sense has such high utility and the myriad uses it has. There's so much to understand about the utility of 6th Sense. Much more than what the simple tool-tip describes for you: The Sixth Sense Perk enables the Commander to know if the vehicle has been detected by the enemy. Three seconds after being detected by the enemy, a visual indicator in the form of a light bulb appears in the upper center screen portion of your battle interface. The indicator turns off after a few seconds whether you are still detected or not. There is no indicator to show whether or not you have become hidden again. Now we all know the basic usage of this tool: It pings me whenever someone sees me. Yay, good for scouts and arty! Yay! Well, it's more than that. Much much more. I'll start off with the simple first: Enemy Location: In battles, both teams start opposite each other and generally you have a scout or two roaming around trying to locate them to gain vision control for their respective teams, cause vision control = victory majority of the time. Now, there comes a time when you'll only discover a handful of your enemy, and you need to know where the rest are in order to formulate an effective strategy to counter. When your team only counts 12 enemy tanks, that leaves 3 somewhere else that need to be found. When you're plodding down a ravine, or the Magic Forest, or some other area with a limited/obstructed view range and your 6th sense goes off, guess what: They're close by. And generally closer than the 440m max view range, given the landscape and vision obstacles surrounding you. What this means is you found at least one, and maybe all three of them. So now you can generally be assured that your flanks are covered, even if you can't see them, you know they see you and that alone will oftentimes prevent a push. Suppression Through Vision-Control: Now, this idea actually plays into the above outlined. Once you get lit up, you know the enemy sees you. So generally, what do you do? You go and find cover. Now here's where the psychological warfare comes into play. You know they see you. And chances are they know you know they see you if you're ducking behind cover already. People with 6th Sense tend to know when others have 6th Sense based on their reactions. Go figure, right? Even if you can't see them, your 6th Sense can still gain you and your team the upper advantage. Not knowing where they are isn't a concern. It's knowing that they're actively looking at you that gives you the edge. The reason is because as long as they're concentrating on you, they're not on your flank. I have had multiple games where I've held off a handful of tanks by myself simply because I kept poking out behind cover and ducking back quickly and repeatedly gotten my 6th Sense to go off. That notified me that they were still there, even if I couldn't see them. The shots on the rock in front of me also told me they were actively trying to engage me without giving up their cover, which tells me they're NOT shooting at my other teammates. Continuously poking every few seconds (to let 6th Sense reset) also allowed me to keep an eye on if they were pushing or not. 1 tank keeping 2-3+ tanks occupied is a good trade, as long as you're not being dumb and dying. And pubs LOVE being distracted by 1 solo tank. Trust me, threads are all around the WoTNA forums talking in disgust about how 5 tanks were too scared to engage that 1 tank 200 meters ahead of them, even though they had the numbers advantage. Now, it's when you peek out and duck back and your 6th Sense doesn't go off that lets you know you they've moved. Where? No idea, but they've moved to a point where they can no longer see you. And this is when you have to decide if you're going to push (hopefully you have a battle buddy to split their focus) to see where they went. Peek-A-Boom Alpha Striking: We've all been there, hiding behind rocks or the corner of a building, poking out to get a shot off then diving quickly back behind cover to avoid retaliation shots. This is where I LOVE utilizing 6th Sense. When I'm peeking around cover, after I shoot, my 6th sense goes off. Now, I know they saw me after I shot, and obviously I KNOW they know where I am. But after a few seconds, I'll drop off their mini-map/vision-marker and I'll be able to get a first-shot off again and back up before they can react, and my 6th Sense goes off again 3 seconds later, after I'm in cover. Gee, that's kinda useless, right? Wrong. Now here's where 6th Sense is vital in this action: If the tank I'm shooting at has constant visual (my name-tag) of where I am and the movements I'm making, he can pre-aim to where I'll peek out, cause he can see me doing it. How many times has that happened to you? You peek out to se- BAM! tracked, and 600 health vaporized. If that happens, or if I shoot, and my 6th Sense NEVER goes off, that means I've been lit the entire time and he can see everything I do. What this means is someone else, from somewhere else, is seeing me and transmitting my info to them. So I use THIS information that I just now gathered to try and reposition or get somewhere else in an effort to hide myself from the other person who's spotting me for that tank. After I've repositioned, I wait a few seconds and peek out and in REAL fast. If I'm not shot in the first second of peeking out (fingers crossedl0l), or if my 6th Sense all of a sudden goes off again, I know I've managed to move to a better location and can continue alpha-striking that tank without much chance of getting hit in return. These are some of the benefits of utilizing 6th sense beyond what the simple tool-tip describes to you. 6th Sense helps you stay alive. It also helps you effect the ebb and flow of battle. And these allow you to have a better chance of winning the game. Hope this helped some of you guys to better understand the utility you can get out of this simple-tool-that's-not-so-simple.
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