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Which moderator's cunt smells the worst?  

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  1. 1. Which moderator's cunt smells the worst?



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So let's talk rome total war:  divide et impera.

I'm currently playing a H/VH rome runthru as Julli.  Rome is the only true faction because its auxillia system are far better than anyone else, plus legionaries are pretty much stronker.  Terms of the deal are 6 legions, max with 1 fleet in support.  All agents and other fleets/legions are just used to tone down imperium and make money.

I've figured out the optimum layout for all 2/3/4 region setups.  Marturia is my economic stronkhold; it produces like 30k profit a turn.  Everywhere else just makes food, faster research, and enough taxes to support themselves.  All excess resources are funneled into fud so I can make my regional troop production centers as pimp as possible.

My first 3 starter legions are rome/greek hybrids.  Using italy (specialized in heavy infantry and engineers) and magna grecia (specialized in cav/archer), I supply 3x legions with:  5x thes cav, 1x cata, 1x general, 6x legionary, 5x vet legion, 2x cretian archer.  This is effectively invincible, fast to replace, and can trump literally anyone.  Everything else is flavor. I usually send them into battle one core legion and one assist legion for support.

Other centers are:

Thrace - First off, dacian horses are overrated.  They are fast, but meh quality. But everything else owns.  Rhompers smash fuckers.  With like 59 attack, 70 charge, and 40 weapon damage, they insta rout people on flanks.  They have zero armor, but that's cool because the legions can tank for them all day long.  Horse archers are nasty too -- 42 shots per fucking minute at 30 damage a shot -- I usually thin the field and get some horses behidn people and just plain murder them in the back.  Why bother with alexandrian tactics when you can volley people in seconds?  They do die easily tho.  The thracian petlasts are also not to be underestimated -- very high damage, good rof, good range, and in melee they are average quality spearmen, capable of defending themselves against cav or holding a key point.  Again, like all thracians, they die easily.  But with romans fixing and thracians flanking, its just plain murder.  They even have the 3rd highest swordsman style infantry, in case you want filler on the cheap.  Thrace is not so stronk alone, but murder in tandem with a legion.

Gaul - Poor quality archers, fun war dogs, mediocreish heavy infantry...but quite stronk medium cavs.  The best thing here is they are fast and hit hard, better for clearing out archers and one big hit from behind.  They have no staying power.  Mostly meat for when I need men to die.

Germany - Germany has the 2nd best heavy infantry (good dmg, but less def than rome), the best archers in the game, high defense heavy cavs, and acceptable support.  They are the best rounded force, suitable for working alone.  Working with an imperial legion, they are best to fill what rome can't (archers/skirmishers/horse).

Iberia - Play poorly against rome/greece/germanic heavy infantry, but do very well against the skirmisher shitters of africa and the desert.  Baelaric slingers are deadly on flanks and have infinite ammo, iberian cav is almost as good as gaulic and has javcav variants (too risky, imo), and medium infantry with high offense.  Good for high speed attacks and range, which you want down south.

Persia - godlike shock cav, good archers, and nothing else.  Shock cav are a bit too slow for my taste tho.

Africa is shitters, greece is inferior, brits are inferior, and I don't yet control the middle east.  They are inferior anyhow.  Pretty much thrace = germany > gaul/iberia/persia > shitters.

Is this Rome TW 2? I just got this and have yet to take the dive.  Any tips or guides I should read before taking the plunge? 

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Is this Rome TW 2? I just got this and have yet to take the dive.  Any tips or guides I should read before taking the plunge? 

1.  Always play rome, athens, selucid, or gatae.  Everyone else is shitter.

2.  Divide et Impera > all other mods.  Use submods if you wish.

3.  Be careful about food, its very easy to run out if you upgrade too much.

4.  Don't just use alexandrian tactics.  Yes, they always work.  Yes, it gets boring.  Try something new.

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a few more things, any recommendations on settings for unit size, etc.

 

Are war dogs still fun and cheap?

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a few more things, any recommendations on settings for unit size, etc.

 

Are war dogs still fun and cheap?

Medium or large is best.  Small units take too many casualties and huge tend to rout and then come back in a cycle of annoyance.

War pups are decent.  Try to find the rare dog breeds for bonus furry fun.  There are 8 breeds; gotta catch 'em all!

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The "Stannis one true king" variants always give me pause. 

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Cold Strike, following scenario:

Tier 8 game, north spawn. Team goes city except for platoon A, a Ramka, LAV-600, and T-80, who go west. An enemy VBL, LAV-600, and Stryker defending west are spotted by a suiscout. Team isn't doing too well in the city and quickly loses a few MBTs. Platoon A decides to push west. VBL spots Ramka and T-80 while remaining unseen. TDs open fire on Ramka and T-80, also unseen. T-80 and Ramka push forward, taking a few hits. A TD gets spotted. LAV-600 opens fire but gets spotted and quickly taken out. An enemy Challenger 1 drives out of the city and takes a flanking shot at the T-80, killing him. The Ramka doesn't last too long after that. Team loses in city.

What could platoon A have done better?

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Wish I read your rdf review before buying it I am finding it a total waste of money. I can see that lt's really have no point in AW. AFV's out spot you. TD's out shoot you and MBT's out tank you. It is a truly useless class as far as I can tell. Ok so they are kind of fast but when MBT's can do 50+ who the fuck actually cares that you can got 70. Get's you to your death quicker.

 

Another thing I am finding in AW is that sure the maps are bigger but because everything is faster, the maps relatively speaking feel smaller than WOT. Charge to a spot in your LT and 30 seconds later an MBT is there splatting you in the face. LT's feel like Hellcats (the latest iteration of the hellcat). Once you realize the speed is pointless because usually it gets you killed. You sit back and snipe but whats the point of that with shitty alpha and bad pen and not being able to spot your own targets.

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10 hours ago, zombiemachine said:

Cold Strike, following scenario:

Tier 8 game, north spawn. Team goes city except for platoon A, a Ramka, LAV-600, and T-80, who go west. An enemy VBL, LAV-600, and Stryker defending west are spotted by a suiscout. Team isn't doing too well in the city and quickly loses a few MBTs. Platoon A decides to push west. VBL spots Ramka and T-80 while remaining unseen. TDs open fire on Ramka and T-80, also unseen. T-80 and Ramka push forward, taking a few hits. A TD gets spotted. LAV-600 opens fire but gets spotted and quickly taken out. An enemy Challenger 1 drives out of the city and takes a flanking shot at the T-80, killing him. The Ramka doesn't last too long after that. Team loses in city.

What could platoon A have done better?

I think you need to win town above all.  It generally doesn't matter how well you play the flanks if the main bulk of your team dies. OFC, that's the garbad win padding strategy, some damage whores could probably show you where to sit and farm everyone as your tards die and get 3x the wn8.

10 hours ago, canadiantrex said:

Wasn't our premium time supposed to reset today if we had bought a founder's pack or collector's edition?

I thought so too.

7 hours ago, Acumen said:

Wish I read your rdf review before buying it I am finding it a total waste of money. I can see that lt's really have no point in AW. AFV's out spot you. TD's out shoot you and MBT's out tank you. It is a truly useless class as far as I can tell. Ok so they are kind of fast but when MBT's can do 50+ who the fuck actually cares that you can got 70. Get's you to your death quicker.

Eh, I disagree with that.  Lights aren't for spotting, they are for flanking.  That fire on the move ability makes you a much more formidable opponent than a TD at peek and pop at mid range.  Also they usually have notably better depression.  And when you get lit, smoke + burst + better hull down + more movement naturally make you a lot more survivable than TDs, imo.  TDs are a one trick pony -- lights can do most of the same work but also be serviceable scouts (ie, against MBTs) and fight a lot better on the move, which gives TDs/AFVs trouble.

I think lights could use better view range and perhaps DPM on some of them, but in general they are my favorite class.

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and gg AW was fun while it lasted. Word is they're adding the M110 at some point in the future. For those of you who do not know what the M110 is:

203mm_Self-Propelled_Howitzer_M110A2.JPG

203mm of cancer

since the thing has a cancerous reload and no autoloader the real only thing they can do is give it good damage.

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Speaking of wardogs...

oN3Mwtw.jpg

509 kills wtfbbq sauce?  I was fighting some persian shitlords.  They kept reinforcing with weakling light infantry and missile, and my dogs kept one shotting them on spawn.  My elite doggies are fierce.

P.S.  Check that charge bonus -- my dawgs charge as hard as lancers and brawl like legionaries.

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3 hours ago, Garbad said:

I think you need to win town above all.  It generally doesn't matter how well you play the flanks if the main bulk of your team dies. OFC, that's the garbad win padding strategy, some damage whores could probably show you where to sit and farm everyone as your tards die and get 3x the wn8.

Thanks Tank Maester.

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