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Hellcatz

About the T57-Heavy Nerfs

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I need some help here because I am seriously having a hard time seeing what Wargaming is trying to turn this tank into other than a tank inferior to the AMX-50b. After this upcoming nerf, correct me if I'm wrong, but the only advantages that the T57 will have over the 50b is; more HP (150 HP, woah), unoticably more armor, and a overall clip reload that is faster by 3-4 seconds. 

 

The 50b on the other hand has many many more advantages over the T57. Such as: Aim time, Ammo capacity, chance of fire, mobility in general, Signal range, etc.

 

These two tanks have always gone against each other to see which one is better. You had the T57 that had much better gun stats and slightly more armor and 150 more HP. Then, you had the 50b. It had more mobility, a gun competitive to the T57's and a little less armor. 

 

Therefore, if you wanted mobility speed you would chose the 50b out of the two. However, If you could deal with a slower, less maneuverable tank in exchange for the better gun stats and slightly more armor you would chose the 57.

 

Now after all of these buffs to the 50b and the nerfs to the T57, their guns have become very similar to the point where the 50b's gun is very close, closer than ever before, to the T57's. Therefore, why get the T57? It practically has the same gun as the 50b, but it is less maneuverable and the other differences are too small to really make it stand out. 

 

I guess what I am trying to get at here is that there used to be a pretty distinctive difference between the two tanks and now that one is getting Nerfed every patch and the other getting buffed every other patch their roles are both changing and the T57 now really has nothing going for it. So WG, why do you keep beating down with the bat? 

 

I posted this a few minutes ago on the official WoT forums. Thought I would re-post here.

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DPM and interclip, both of which are a big deal. T57 remains a good stationary firing platform.

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T57 has faster inter-clip reload (2 sec v 2.5) and the armor difference is actually quite significant.  The T57 iis surprisingly bouncy if the enemy does not aim carefully

snapshotting dem turret cheeks all day erry day in my 140 breh. What aiming?

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T57 actually has less hull armor, but it has a much tougher turret, stronger sides (they are not overmatched) and a lot more base DPM. The 2 second intra-clip reload is a much more significant factor then you would think - it only takes 6 seconds after firing your first shot to empty your clip as opposed to 7.5 - a 25% difference. 

 

Honestly, I would have nerfed the overall DPM to be maybe 10-15% less then the 50B has, but kept the gun handling. The nerfs really do make the tanks more similar than they need to be.

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snapshotting dem turret cheeks all day erry day in my 140 breh. What aiming?

 

true, but it is more likely to get freak bounce then the 50b.

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RNG will let a turret shot bounce off the T57 far more often then the 50B. Even tier 10 TDs can bounce off a few spots.

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RNG will let a turret shot bounce off the T57 far more often then the 50B. Even tier 10 TDs can bounce off a few spots.

The 50B gets similar RNG in the way of its enormous gun/mantlet thing.

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DPM and interclip, both of which are a big deal. T57 remains a good stationary firing platform.

I dont see how it will ever be used over a 50b again TBH.

 

With 30% less allround accuracy and basically its gonna feel like a derp gun.

 

Take the tank now with out any vert stab and add 10% nerf to all its movement and that will be the tank with full kit. Since US tanks rely so much on soft stats, hitting its soft stats murders it.

 

APCR was already a big advantage, as was the speed advantage that is massive, esp in CW type games where you need things to keep with meds. Depression means alot less as well when snap shooting is way way harder.

 

Im predicting this puts the 57 to exactly where the 50b has been...On the shelves except for people who love it.

 

Also the "Major DPM" advantage basis off never missing a shot and never spending more than 2 secs to fire, with 30% worse accuracy you can assume 30% more iffy shots missing, it also negates some of the 2 sec intra time advantage. In practical terms 6 secs vs 7.5 secs is % wise much more but in game terms is less of a major diff than the speed is to me. The speed means either using 50b`s to rush doughnut, or having T57`s get stuck when flexing in the open. Basically the speed makes it flexible in between clips where the T57 is stuck where it is most times.

 

I think they did as they always do and murdered a good tank by overnerfing it. I think 10% dispersion would have been fair as that means half the vert stab and GLD are negated. But 30% nerfs start to make things unrecognizable.

 

This type nerf feels more like the M48 nerf that made it a non-tank. I really dont think im overacting. When you look at how piss poor the t54e1 gun handling is compared to the t57 it makes worlds of diff. And it will now have slightly worse feel.

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T57 armor is worse than 50B

 

50B has auto bounce hull+ huge mantle I always seem to hit when 400M+

 

57 has no LFP and shit turret if you don't hit the very small upper part

 

They both have no armor when I'm fighting them, if they seriously are giving purples any trouble then idk what's up...

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Hmm, in theory this is bad, yet I still ended up doing really well with the T54E1s gun handling, so I'm not sure this will be the difference maker people are predicting.

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Playing the hell outa my T57H right now, really need to re-master this tank. Its utterly devastating when platooned, but most of my shots right now are when Im stationary or at point blank range, so the "nerfs" really wont impact me too much with my playstyle

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Hmm, in theory this is bad, yet I still ended up doing really well with the T54E1s gun handling, so I'm not sure this will be the difference maker people are predicting.

Take off the Vert Stab, and GLD of the T54e1. Also it may be stock suspension also.

 

Point is this will massively bloom the 57. The 57 is a very fine machine because when fully mod`d and crew`d the thing is basically 100% zoomed in when firing the 2nd shot. Now imaginethis 30% difference means your shots are 85% bloom`d and imagine how many shots woul;d miss lower plates at 200m etc.

 

Basically I think its gonna throw the rythm off the T57 so badly that it would be better to use the 50b and have much better accuracy....Either way I dont think you can be fully zoomed at 2 secs on the second shot or 3rd or 4th.

 

They didnt just hit it with movement 30%, but movement of hull+movement of turret+aim time...A huge triple whammy making you basically snap shot if you want the uber DPM. And remember 1 bounce means you not only lose 1/8th of the DPM but also the 2+ secs taken to shoot and the alotted tiome for that shell to load reload. So for each shot missed or bounced it costs you 600 ish DPM. The 57 now can actually apply that 3k DPM this model wont o na regular basis and that is huge.

 

In a world where we add modules that only buff reload by 10% or we waste slots for 10% aimtime a 30% nerf is massive. And this was 30% stacked+ a aimtime nerf all while buffing the aimtime of the way more accurate when zoomed in 50b that is slinging solid APCR rather than heat.

 

This game is massively competitive and we try to squeeze out every % over our enemies and so with tansk that were already pretty damned even after the 50b buffs this will def put the 57 behind and unless it is much better at something it wont work.

 

They say they wanna make it brawl range but its armor isnt brawl good, where as the 50b has super speed to peek out and now the accuracy to be at range...This is a nerf to the 57 in many ways as it now will force it to work close where as before I was able to dictate the range.

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50B as less armor overall than T57 against pubbies !

 

We will see Testserver 9.3 coming this week, T57 is a little OP i think it will be a little UP but good players will still make it work !

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Yeah you right, they both become very distinctive and specialised, that's good i got both :doubleguns2:

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As someone who owns the 50B, I find the nerf fear humorous. Uh oh, your tank might be as good as the other tier X auto-loading heavy. Poor thing. 

 

With tank locking and differences in maps, I can see the 57 being favored in the brawler maps and 50B in the mobility/vision maps. Nothing wrong with having two viable tier X heavy auto loaders. 

 

I approve of this game fix. 

 

PS: I am on the T69 and close to the 54E, for full disclosure. I am still looking forward to getting a T57 Heavy to compliment my 50B. 

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As someone who owns the 50B, I find the nerf fear humorous. Uh oh, your tank might be as good as the other tier X auto-loading heavy. Poor thing. 

 

With tank locking and differences in maps, I can see the 57 being favored in the brawler maps and 50B in the mobility/vision maps. Nothing wrong with having two viable tier X heavy auto loaders. 

 

I approve of this game fix. 

 

PS: I am on the T69 and close to the 54E, for full disclosure. I am still looking forward to getting a T57 Heavy to compliment my 50B. 

 

aceABMkc4.png

 

From someone who owns and plays both

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Didn't 57 have an earlier mobility nerf?

Test server on 360+ trip is painful but feels different, think SFC_Storm nailed it in his second line.

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Every game I've played since the nerf seems to be 4-5k damage still. If you can handle the extra 0.5!!! second aim on your first shot you'll be ok... It's still a monster damage dealer.

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Every game I've played since the nerf seems to be 4-5k damage still. If you can handle the extra 0.5!!! second aim on your first shot you'll be ok... It's still a monster damage dealer.

I would have to agree. After playing ti since the nerf, it doesn't really feel much different based on how I play it. If someone is trying to red line snipe, they will probably be screwed, but it is just fine in close combat where you aren't fully aiming anyway. The only thing I would love to see buffed is reverse speed slightly.

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