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Zeven

Zeven's Q&A with Ewe

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Are you able to comment on your impressions of AW?  I watched a bit of your stream a couple of days ago when you were playing it, but it was pretty quiet and I wasn't watching long enough to get any tidbits of opinion.

I have had fun so far.  The game seems purposefully quicker than WoT in many regards.  Faceoffs can be slow (no premium rounds makes armor relevant), but flanking can be devastating, which puts positioning and gap control at a premium.  I like how the commander/crew system works and various other quality of life upgrades outside the game itself.  Overall, it is definitely still a beta project and many aspects still feel pretty shallow (PvE, crew skills, end game, etc.), but it is a fun change of pace.

I am currently enjoying figuring out the playstyle of the different types of tanks.  I have played MBT's to tier 6 and am working on a tier 5 AFV right now.

 

And I see you are in a battalion (KEVIN). I find very little info about battalions in AW. I'd like to join one for platooning in PvP and PvE, but can't seem to learn anything about which are worth joining. 

I do not follow battalions much, but my impression is that every clan is a social clan.  I do not think there are any "hardcore" AW battalion's out there, so find one with some people you know or make one with your friends!  You can always join a serious battalion when the end game becomes more serious.

 

gonna go back to playing WOT or WOWS anytime soon?

 

frankly bored watching AW

I will still be playing WoT and WoWS, but for now I am working on figuring out new AW classes.  I enjoy learning new things, so I am having fun playing AW, so AW will be played... :P

 

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Just wanted to say thanks for everything you have done for this community.  As a deep red tomato I have found your vids a valuable training tool.  I am even seeing a slow (painfully slow)upward trend in my stats that I attribute to your efforts.  Keep it up please!

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Zeven,

First, thanks for your videos and stream - I've learned a ton and it's all great for the community.

Second; in your recent replay review of the AMX CDC (https://youtu.be/SlLUo2BKqZQ?t=2311), I was driving the T-54 on the CDC player's team. You mentioned in the review near the end of the game that I should have headed back to the east (through the town?) rather than straight across the field. At the time, I thought there would be value in keeping the other team's attention focused to that side of the map to allow for 1-2's with the rest of my team, who were all on the hill side, particularly given the lack of time and that we outnumbered them.

Based on what you said on stream, the better play was through the town, joining with the rest of the team. Can you elaborate?

Love the stream and your Youtube channel, thanks again for doing it!

 

Edited by turkeybone
Clarity

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On 10/13/2015, 10:14:12, turkeybone said:

Zeven,

First, thanks for your videos and stream - I've learned a ton and it's all great for the community.

Second; in your recent replay review of the AMX CDC (https://youtu.be/SlLUo2BKqZQ?t=2311), I was driving the T-54 on the CDC player's team. You mentioned in the review near the end of the game that I should have headed back to the east (through the town?) rather than straight across the field. At the time, I thought there would be value in keeping the other team's attention focused to that side of the map to allow for 1-2's with the rest of my team, who were all on the hill side, particularly given the lack of time and that we outnumbered them.

Based on what you said on stream, the better play was through the town, joining with the rest of the team. Can you elaborate?

Love the stream and your Youtube channel, thanks again for doing it!

 

So, at that point, the enemy team had two TD's and one light tank left.  Your team had three mediums (including two top tier) and one TD.  Their play is going to be to camp with the TD's and have the light tank someplace where he can spot your approach.  Flanking is good, but the field approach that you took is the most easily defended side given their composition (as you ended up seeing, the light tank had your position frozen out and you could not approach any further).  Your team was still too far back to assist you anyways (the Object 430v2 and T28 prototype were effectively out of the game) and you were running out of time.  It is not your "fault", any one of the tanks left on your team could have gone through D6 to light their team and win the game.  In my opinion, D6 was absolutely required for your field position to be worthwhile (unless all of their tanks were in camping in A2).

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On 10/6/2015, 4:25:26, Zeven said:

It is still in the works and I should have an answer/proposal within the next couple weeks.  I have been very busy in real life lately, so I have not been able to spend as much time as I would like balancing all the administrative work of the stream (YouTube, forums, Twitter, etc.).  I have also been trying to crush my learning curve in Armored Warfare (but that is the fun bit)... :P

Any updates on this?

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8 hours ago, netherprime said:

Is it really worth playing a tank just to grind to the next tier when you hate the tank, you just find it not fun at all? of course this is if you already have an account with most tanks.

So far, this is the sole reason why I hold back regarding AW.
Arty still pisses me off, but sometimes things click in WoT and the sheer competitiveness
give smth back. Dunno if I can handle looong cumbersome grinds to get smth remotely interesting

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45 minutes ago, ProxyCentauri said:

So far, this is the sole reason why I hold back regarding AW.
Arty still pisses me off, but sometimes things click in WoT and the sheer competitiveness
give smth back. Dunno if I can handle looong cumbersome grinds to get smth remotely interesting

AW has faster grinds than world of tanks, which I do like. It also costs less to make exp/rep into free exp/rep so even if you dont really like a grind you can purchase one of the very cheap premiums that you may like and play it until you have the rep to just skip a tank. To be very honest if it wasn't for variety in maps and tanks I'd probably never pick up world of tanks again.

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Allright netherprime, tnx for insight. Things have to click and so far AW has been bleedin boring.
Maybe I have been too ignorant in making myself familiar with it. After all, took some time before
I left the total tomato modus in WoT

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26 minutes ago, predavolk said:

OMG so much free damage, SO much free damage!  It was a damage buffet! And you said, "No, I'm on a diet. I can't take that much damage."

ROTFLMFAO!!

 

I saw this one too, was laughing out loud.

It's so nice to see WOT being streamed again Zevin, thanks for all your effort. I had actually taken a little break from watching while AW was on.

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On 11/4/2015, 4:41:16, Zeven said:

So, at that point, the enemy team had two TD's and one light tank left.  Your team had three mediums (including two top tier) and one TD.  Their play is going to be to camp with the TD's and have the light tank someplace where he can spot your approach.  Flanking is good, but the field approach that you took is the most easily defended side given their composition (as you ended up seeing, the light tank had your position frozen out and you could not approach any further).  Your team was still too far back to assist you anyways (the Object 430v2 and T28 prototype were effectively out of the game) and you were running out of time.  It is not your "fault", any one of the tanks left on your team could have gone through D6 to light their team and win the game.  In my opinion, D6 was absolutely required for your field position to be worthwhile (unless all of their tanks were in camping in A2).

 

Thanks for the response, it makes sense. The whole late game "put myself in the other team's position and anticipate their reactions" thought process is something I need to improve...

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On 11/4/2015, 11:58:40, Autolycus7 said:

Any updates on this?

Not quite yet.  I still do not yet have the extra free time that I was anticipating.  If/when we do the training clan thing, it will take up a lot of my time/effort to set up things the way I want (correctly) to have a good framework for those involved.  I am hoping to have more information on this by the end of the November.

 

On 11/8/2015, 11:38:18, netherprime said:

Is it really worth playing a tank just to grind to the next tier when you hate the tank, you just find it not fun at all? of course this is if you already have an account with most tanks.

My opinion has always been that if you are not having fun playing a specific video game with your recreational time, you should really find a different video game that you will have fun playing!  There is a difference between getting through tedious portions of a game to get to the fun portions (all progression games are grindy to some extent) and playing a game that is just boring throughout.  Only you can figure out what the game means to you.

 

On 11/10/2015, 7:49:03, predavolk said:

OMG so much free damage, SO much free damage!  It was a damage buffet! And you said, "No, I'm on a diet. I can't take that much damage."

ROTFLMFAO!!

 

I have this thing about free damages.

lpjg2F1.gif

I am not someone who wants people to farm their own team's health to get their damage, but I always want people to recognize when they can get free damage.  Free damage is damage that is going to be available regardless (usually when enemies are forced to drive across open areas) and comes with little to no cost to you (they usually do not have the time or positioning to stop).  Tasty free damages...

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http://na.wargaming.net/clans/1000022736/

So, I have decided to set up the framework for a stream/training clan.

For the time being, this will just be a social clan.  Once I get a bit more free time, I would like to begin running training sessions and getting everyone up to speed on stronghold play, tournament play and team play in general.  Until then, I want this to be a clan where you can hang out and play with other people that also want to improve.

We have a TeamSpeak server (zeven.tsservers.com) for us to work with, although I still need to set up the permissions structure for the clan.  I am hoping to get that done for everyone this week.

There will never be any WN8 or win rate requirements for this clan and it is highly unlikely we will ever engage in clan wars.  We might do some clan tournaments down the line and will likely do some strongholds and things like that.  The only requirement is to not be a douche.  You are free to come and go as you please.  If we need to make room on the roster, it will be based upon activity.

If you would like to join us, contact me in game, in the forums or in the stream and I will talk to you first.

Let us work on improving our gameplay together!

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On 2015-12-01, 3:09:17, Zeven said:

http://na.wargaming.net/clans/1000022736/

So, I have decided to set up the framework for a stream/training clan.

For the time being, this will just be a social clan.  Once I get a bit more free time, I would like to begin running training sessions and getting everyone up to speed on stronghold play, tournament play and team play in general.  Until then, I want this to be a clan where you can hang out and play with other people that also want to improve.

That sounds a lot like our clan.  If you ever want to organize a little friendly competition between clans, let us know.  I might even be able to bring in a few Bulba ringers to even things out for our side. :)

But nicely done, it's a continuation of your generous giving back to the community.

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Zeven, we're you at the casino yesterday by any chance?

 

I was playing craps and there was a guy who looked very similar (this is coming from another fellow Asian) to you, voice was a little different. Just wondern'

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Hey Zeven,

I've been struggling recently, and I think it might have to do with my early aggression at the start of games. As someone that hates giving up key strategic positions in the early game (northwest in El Halluf, city in Lakeville, etc.), I notice I will try to take a forward position in tanks that shouldn't really be at the front lines in the hopes that my team will move forward. This might lead to a couple problems:

1) my team does not move forward even with me in a forward position and I get overrun

2) I can't "keep my gun hot" because I'm constantly lit and pinned down at this position

3) I can't flex for the same reasons

I know the obvious advice is to play less aggressive, but when this means losing these key strategic positions (northwest in El Halluf, city in Lakeville, etc.), I find myself not knowing what to do. If I see a bad early dispersion, is it better to hold a more passive, defensive position and to "keep my gun hot" in the hopes that they bleed themselves out even if that means losing valuable map control, or should I keep trying to take these forward positions but play differently from there?

EDIT: I just read the previous pages about "pushing to contact"; it seems you've discussed this issue at length. I will go back and read through everything. I shoulda did my homework first :P

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zeven do you think that you would be interested in creating a AW clan with a similar approach?

I think it is a good idea.  However, I do not personally have the free time to oversee such an endeavor.  Just keeping up with all of my stream commitments takes a lot of time!

 

 

That sounds a lot like our clan.  If you ever want to organize a little friendly competition between clans, let us know.  I might even be able to bring in a few Bulba ringers to even things out for our side. :)

But nicely done, it's a continuation of your generous giving back to the community.

Sure, I do not think that it even needs to be "competitive".  Having scrimmages makes training callers easier and makes everyone sharper.

 

 

Zeven, we're you at the casino yesterday by any chance?

 

I was playing craps and there was a guy who looked very similar (this is coming from another fellow Asian) to you, voice was a little different. Just wondern'

Nah, I am not really the gambling type.  I am more the seafood buffet type... :P

 

 

Hey Zeven,

I've been struggling recently, and I think it might have to do with my early aggression at the start of games. As someone that hates giving up key strategic positions in the early game (northwest in El Halluf, city in Lakeville, etc.), I notice I will try to take a forward position in tanks that shouldn't really be at the front lines in the hopes that my team will move forward. This might lead to a couple problems:

1) my team does not move forward even with me in a forward position and I get overrun

2) I can't "keep my gun hot" because I'm constantly lit and pinned down at this position

3) I can't flex for the same reasons

I know the obvious advice is to play less aggressive, but when this means losing these key strategic positions (northwest in El Halluf, city in Lakeville, etc.), I find myself not knowing what to do. If I see a bad early dispersion, is it better to hold a more passive, defensive position and to "keep my gun hot" in the hopes that they bleed themselves out even if that means losing valuable map control, or should I keep trying to take these forward positions but play differently from there?

EDIT: I just read the previous pages about "pushing to contact"; it seems you've discussed this issue at length. I will go back and read through everything. I shoulda did my homework first :P

Yeah, we have a lot of content on that topic, I think.  Basically, my theory is that you push towards areas of strategic importance, but keep an eye on what your team is doing and react accordingly.  If you do not have much support, take a less aggressive position.  If you have a lot of support, take a more aggressive position.  The relative compositions on the team will also dictate your disposition.

There is no easy answer for what to do with a bad dispersion.  It really depends on the tank you are in, the map and the team compositions.  A lot of the time you just have to do your best with what you have.  It is like you are MacGyver and you have to get past the guards and disarm the bomb... with a paperclip and some Jello.

macgyver-image.jpg

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Thanks for the reply Zeven! I have one more question if you don't mind (long post incoming).

I recently got the FCM 50t and I'm trying to learn it. I run into an issue I have with it that I will try to illustrate with the following example (sorry I didn't save the replay).

North spawn on (new) swamp map in my 50t (standard mode). I'm top tier, pretty similar comp with a good spread of heavy, meds, and TDs, 1 light tank, plus a couple arty on both sides. I decide to take the K1 southwest corner to start. I make it there unspotted and light the K line, see an RHM and their heavies approaching the J3 church area. I hide behind the rock at K1 and wait to drop spot.

Now I know you always say to have an entry and exit strategy. In my current position, assuming no one tries to bully me, I can essentially do 1-2s while the heavies are distracted, making sure to be arty safe as much as possible. No problem.

However, I have had times where a heavy WILL bully me. If they do this right away, my team would not be in great position to punish them if they get behind my rock and facehug me (my team would be distracted with J3 heavies). In this situation, I feel I have a few different options:

1) After initial drop spot, bail out BEFORE any of this could happen. At least I've gathered some intel and they would be hesitant to push to K1, even if I'm not there.

2) Hold my position at K1, even if I get bullied. Try to trade as effectively as possible.

3) If I see a bully incoming, try to maneuver away from the rock and back towards my team, while trying to stay out of enemy firing lanes. I usually try this option, but I find myself taking a lot of damage due to the high profile and largeness of the tank, plus being an arty magnet with little armor.

I notice I face this problem a lot when I have superior position but they decide to bully me. Is it better for me to not even put myself in these situations? If so, I find that I end up just sniping a lot.

Thanks in advance!!

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Thanks for the reply Zeven! I have one more question if you don't mind (long post incoming).

I recently got the FCM 50t and I'm trying to learn it. I run into an issue I have with it that I will try to illustrate with the following example (sorry I didn't save the replay).

North spawn on (new) swamp map in my 50t (standard mode). I'm top tier, pretty similar comp with a good spread of heavy, meds, and TDs, 1 light tank, plus a couple arty on both sides. I decide to take the K1 southwest corner to start. I make it there unspotted and light the K line, see an RHM and their heavies approaching the J3 church area. I hide behind the rock at K1 and wait to drop spot.

Now I know you always say to have an entry and exit strategy. In my current position, assuming no one tries to bully me, I can essentially do 1-2s while the heavies are distracted, making sure to be arty safe as much as possible. No problem.

However, I have had times where a heavy WILL bully me. If they do this right away, my team would not be in great position to punish them if they get behind my rock and facehug me (my team would be distracted with J3 heavies). In this situation, I feel I have a few different options:

1) After initial drop spot, bail out BEFORE any of this could happen. At least I've gathered some intel and they would be hesitant to push to K1, even if I'm not there.

2) Hold my position at K1, even if I get bullied. Try to trade as effectively as possible.

3) If I see a bully incoming, try to maneuver away from the rock and back towards my team, while trying to stay out of enemy firing lanes. I usually try this option, but I find myself taking a lot of damage due to the high profile and largeness of the tank, plus being an arty magnet with little armor.

I notice I face this problem a lot when I have superior position but they decide to bully me. Is it better for me to not even put myself in these situations? If so, I find that I end up just sniping a lot.

Thanks in advance!!

It is pretty dependent on the situation.  Getting early intel (especially for free) is always good, imo.  You should then look and see what your team behind you is doing.  If they are in position to assist you, you can hold the position.  If they are not in position (or are sorely outnumbered/overpowered by what you spot), you are better off falling back into a more defensive position or relocating elsewhere entirely (depending on the speed of your tank).

The FCM is not a very good front line tank, but it is a relatively quick tank.  Once you start to feel the noose tighten around your neck, make sure you can get out or can be saved by your teammates.

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Hey Zeven.  As I mentioned earlier, I've been kicking around the idea of our clans (that both emphasize getting better) hooking up some time.  Here's my thought:

We run a training room of 15 v 15 T10s.  We could do it as team and/or as a random battle (no voice coms).  You and another purple spectate and analyze the battle after, like a big live replay review.  Who went were, who had good/bad positioning, who really helped influence the battle, etc.  We've got some loot kicking around and could donate 1250 gold per game to the top player on each team (or something like that) as determined by you and the other purple.  I think it would be fun and educational.  If you're interested, PM me and we can set something up in the new year.

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